Can someone tell me whats wrong with only taking W/L into consideration and foregoing MS altogether? I mean, yeah, its nice to have a matchscore to show your contribution and all, but when it comes to Ratings, W/L will suffice. I know many say its player SKILL rating, but there is no objective way to measure a player's skill. Besides, what is the working definition of skill? From what I understand, at least in this context, it is a person’s ability to perform actions that increases the odds of winning. If this is what we’re going by, actually winning would be a good indication of skill and thus W/L should work as a pretty close approximation. More skilled = more wins.
If we were to take matchscore into consideration, we'd be competing against our teammates as much as our opponents, something I don't think should be encouraged in a game that is supposed to include teamwork.
If you need a system, just get the average ratings of both teams and determine potential gain/losses in ratings based on the difference.
E.g.
Red Avg psr: 1000 1010 990
Blue Avg psr: 1000 990 1010
R Potential chg: +10/-10 +8/-12 +12/-8
B Potential chg: +10/-10 +12/-8 +8/-12
Everyone on the same team will have the same potential gain/loss.
Winning against a higher skilled team is more rewarding and losing to them is less punishing.
Show team avg psr and potential gain/loss in the match lobby so players don't feel cheated.
If you go by the ‘strength of the team is its weakest link’ ideology, adjust it so that those with higher psr will experience smaller changes and vice versa. I don’t think this is necessary though.
Isn't this how psr normally works? Whats wrong with applying that here? Am I missing something?
If anyone feels bad about being singled out for not contributing due to low dmg or match score, well just remove that from the end game scoreboard and replace it with a badge/tag/symbol/whatever indicating those with top dmg, top ams missile destroy, top spotting assist, or whatever other category you like. It may not mean anything, but it will let players feel good about themselves. That's what games are about after all.
Edited by Gozuri, 14 June 2020 - 09:29 AM.