spannerturner, on 14 June 2020 - 10:58 AM, said:
Here's why I brought it up. To translate into MWO terms, Mike Trout would have about a 1.04 W/L stat, which is about equivalent (to what most have said on these last few forums regarding PSR change) to what should be Tier 3. We know he's better than that. There are top Tier players in MWO, who had a less than 1.0 W/L during May's test, that would then be relegated to Tier 3 or lower, even though we know they are better than that. Then there are those that had a higher W/L during May's test that are not Tier 1 players (skill-wise), but whose rating would go up just because they had a >1.0 W/L... This is not skill based, it is luck of the draw based (at least for the solo players).
Skill based matchmaking ensures that you are matched against those with skill levels similar to you.
W/L based matchmaking ensures that you are matched against those with the same W/L% as you.
Ok, I'm gonna try to make this clear. Mike Trout can be a very good player, best in the world, but he isn't going to be put in a team of random players. Instead he is going to be playing for his team and his team only. So, when a tournament organizer matches teams against each other, they don't go, "hey, Mike is in this team, it should be seeded as the top team". They take the team's performance as a whole and seed them accordingly. So in the context of matchmaking, his personal score carries no weight whatsoever. Correct me if I'm wrong (I don't know much about professional sports).
Mike's personal score may be used in building teams to prevent one sided stacking, and that is fair. Because they don't pit individual players against each other, and said individual players cannot switch teams on a whim, a measure is needed to score a player and so they take the next best option, that is their arbitrary performance on the field.
In MWO, we don't form a full team of 12 people, then go find other teams to play against. Instead, we are dropped into a team of random people. Because you and your team have never played with each other as a team prior to this, there is no way to rate the whole team based on its performance, so we take the individual players skills based on their past performance. The discussion here is should we use MS in our consideration.
My argument is no, because MS does not predict a person's winning odds as accurately as their past history of wins and losses. Also, while more wins will give you an upward trend of rating gain (in a W/L system), it is not necessarily so.
Red Avg psr: 1000, 1010, 990
Blue Avg psr: 1000, 990, 1010
R Potential chg: +10/-10, +8/-12, +12/-8
B Potential chg: +10/-10, +12/-8, +8/-12
If you're consistently matched against stronger opponents, you lose less for each loss and earn more for each win. It is possible to have a negative WLR and still rate highly. I think this is the part missed from my original post. I never advocated using a ratio of wins vs losses, merely a removal of MS from the equation and thus relying purely on the outcome of the match, i.e. win, lose, or draw, taking your opponent's ratings into account.
So yes, if there is a Mike in MWO, he will end up carrying his team on most occasion, and be rated highly.
Edited by Gozuri, 14 June 2020 - 12:48 PM.