Nightbird, on 14 June 2020 - 08:36 PM, said:
Well, what has a better chance of creating two teams with the same WLR? Using WLR? Or Ignoring WLR?
Perhaps there has been some misunderstanding on my stand. I am NOT advocating for the use of WLR, only that the results, i.e Win/Lose, of an individual match should affect a player's ratings. This is what is done in most other games.
There are a few problems with a purely WLR based ranking system. WLR will take into consideration every game you have ever played, even those that no longer reflect your current skill level. A rating system, only shows your current perceivable skill level. You can still climb ratings at a normal rate if you improve, but it will be difficult to climb in WLR if you've already played a few thousand games.
Gozuri, on 14 June 2020 - 09:15 AM, said:
If you need a system, just get the average ratings of both teams and determine potential gain/losses in ratings based on the difference.
E.g.
Red Avg psr: 1000 1010 990
Blue Avg psr: 1000 990 1010
R Potential chg: +10/-10 +8/-12 +12/-8
B Potential chg: +10/-10 +12/-8 +8/-12
Everyone on the same team will have the same potential gain/loss.
Winning against a higher skilled team is more rewarding and losing to them is less punishing.
Show team avg psr and potential gain/loss in the match lobby so players don't feel cheated.
Or in your terms, instead of a loss counting as a -1, if you're unfortunate enough to be on the lower avg psr team, it instead counts as a -0.8 or something, depending on how large the difference is.
I'll give you a scenario. Say the matchmaker decides to consecutively put you in a disadvantageous team 10 matches back to back. You lose all 10 matches. In WLR, you'll get 0/10. If you use a rating system, assuming you have the same disadvantage through all the matches resulting in the same -0.8 per loss and +1.2 per win, it will be something like a 2/10 in your terms.
If you're wondering how is this different, its that you won't suddenly get a round that is too easy after a spate of bad luck, or a game that is too hard after a series of lucky wins.
Edited by Gozuri, 14 June 2020 - 09:50 PM.