Jochi Kondur, on 13 June 2020 - 06:25 PM, said:
Am I right in your assessment that in terms of the benefit to the player experience, Nightbird's solution >= Gagis' solution > Jay Z's solution. However, only Jay Z's solution fits within the scope of changes and therefore has the best chance of being implemented?
I'm not an expert in statistics, so I defer to those in the thread like Nightbird who are more knowledgeable, but generally yes, I think that's correct. Gagis' might be within the scope, haven't checked.
OZHomerOZ, on 13 June 2020 - 08:10 PM, said:
I read that other contenders who have remained within the scope/limits have the same problem of divergence which imo is easily fixed with regular reset's like some other games do, apparently, I read that somewhere on the forums.
Correct me if I am wrong.
Sure, divergence could be fixed with resets, however then you'd have bad matchmaking every time the reset happens. A better setup would be to have something like Solaris seasons (reset every three months) and just reseed (instead of reset) using the global stats for that period to place players in their appropriate tier. If that's on the table I would be all for using those numbers to get better placement.
Quote
What or who's goal is to win, match maker, solo players or groups?
A solo pilot does not have the same chance at winning as a group pilot.
If you make winning a large part of the formula it will favour grouped pilots and disadvantage solo pilots in terms of PSR movement. Is this really measuring a pilots skill is what I am saying.
Edit: Even Handsome Proton mentioned that maintaining a positive win loss as a solo was hard work or some thing close to it. Correct me if I'm wrong beautiful?
Groups don't need more advantages.
Match making is used to match pilots and groups with similarish skill to avoid hugh skillgaps between two teams to my knowledge.
Again correct me if I am wrong. amirite?
The goal is to balance matches, not to make players feel good about their ranking. If groups win more then the matchmaker would make it harder for them, if anything that disadvantages groups rather than advantaging them. I don't see why giving groups higher PSR is an advantage/bad. If they win more, they go up, it gets harder, so either:
1) They always play in a group and MM should consider them better (because groups advantageous to winning)
2) They inflate in a group and play solo. MM puts them higher than their skill and they lose, this drives down their record to where it should be.
Groups mixed with solos obviously messes with any match maker, but if getting close matches is the goal, groups that win more should be given a higher rank and be forced to play against either other groups or better players. People are getting two attached to the "player skill" term and putting player worth into the equation. Yes, a solo might be a better player than someone who always plays in a group, yet the solo might have a lower WLR, however when grouping for matches the group should absolutely be considered higher skill because they are more likely to win than the solo. What's better, 4 good solos or a group of 4 average pilots? If the solos are better they will win and more up, if the group is better then it will win and move up and be put against even better solos or other groups.
Moving up in tier isn't an advantage, it causes the MM to make things harder for you.
East Indy, on 14 June 2020 - 09:22 AM, said:
How many is "a bunch"? I'm curious how long it takes to get that divergence.
Also — while I acknowledge that a feature of Jay Z's proposal is a "fair" approach to contribution, what happens to long-term simulations when a coefficient (or whatever) is added to make significant PSR shifts for, say, the top 4 and bottom 4 only, and
very tiny shifts to the other 16 players? In other words, can the system assume that
two-thirds of the players it's being fed average 175-250 matchscore and work to keep them in the middle, sending only the really good and really subpar folks to the extremes?
Specifically, that image was with 100,000 total matches (matches per player 2240-2571) at smaller numbers the divergence is obviously less bad. Here are examples at
10,000 (193-293)
20,000 (415-554)
30,000 (633-807)
Basically, it's not too bad within a few hundred matches (several months for most players) and just progressively starts to get worse.
That said, the basic model that I put together isn't really something robust enough to be pulling hard statistical numbers about the game. It has a number of simplifying assumptions so it's more for illustrations purposes rather than anything else.
Edit: To your second question East Indy. I could play around with things and generate something like that, but as I said I don't consider the model robust enough for hard numbers. I'm making a variety of assumptions (such as how a player's actual match score varies around their average) that I don't really have the data for. To get good numbers you would need to pull in the real data and make fewer arbitrary assumptions (e.g. chances of winning being based on "secret skill" numbers).
I think yes though, if you move fewer people or reduce the total amount of PSR movement, the divergence will be slower. The downside is that slower divergence will also lead to accurate MM being slower if everyone starts in the same spot.
Edited by Xiphias, 15 June 2020 - 05:40 AM.