Nightbird, on 14 June 2020 - 10:27 AM, said:
If Mike Trout played on a randomly generated team for each game, he would have a WLR over 3. The reason professional games have such strict team making rules is to create teams that are as evenly matched as possible i.e. to force WLR down to as close to 1 as possible to make the matches fun for the fans (and the players).
Then in the context of mwo, he would get a high rating. Fair isn't it?
Nightbird, on 14 June 2020 - 10:27 AM, said:
Who would go to a game if you can see beforehand one team has all the best players, and the other all the worst right? That's the problem with the MM, it is blind to the skill of players because Tiers doesn't predict skill, so we get really bad matches made.
That's what this discussion is about, revamping the matchmaking
spannerturner, on 14 June 2020 - 10:41 AM, said:
Well, that's the crux of the debate. Do you "balance" the matchmaking by tracking people's W/L count or by their average MS earnings? It's not about ego. It's about doing it right and ensuring that whatever system they move to does not end up with the same situation as we are currently in...
My point being I don't see why MS should even be taken into account. The ego I was referring to is the SKILL part of the system. I may have interpreted this wrong, but it sounded like the MS is just to show off one's skill without it necessarily meaning anything to the outcome of the match. I mean, whats more accurate, the score indicating the potential outcome, or the actual outcome?
PS. Sry about all the edits. Had to go back quote all the lines I was replying to for clarity.
Edited by Gozuri, 14 June 2020 - 11:01 AM.