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Fixing The Low Population Problem


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#21 ThreeStooges

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Posted 10 June 2020 - 12:29 PM

View PostPurplePuke, on 10 June 2020 - 11:15 AM, said:

It's over.

Every game reaches its end, and that's a good thing.

There will be no new influx of players or new development. Just accept it and enjoy the final days/months of MWO.

Maybe, just maybe, there'll be an MWO2. And for those of us who found MW5 sorely lacking, MWO2 is our next best hope for a mech game.


Unless mw5 gets on steam with workshop support and not on an epic failure bait and switch for a second time in 2-3 years. I really wanted to get mw5 but I do not want to use epic and after seeing how much pgi has screwed up yet again with "their" standard of game development mw5 isn't worth $20 or more. Like that guy on robocop I'd buy that for a dollar on a steam winter/summer 80-90% off sale.

#22 Nearly Dead

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Posted 10 June 2020 - 01:17 PM

I think a sale of a mech or mech/GSP package for new players is a good idea. When they complete the 25th game, send them a link good for thirty days for half off on a mech/package. Gets them in the habit of buying mechs and GSP but at a decent price. If they are smart they will buy a strong hero mech and then they can pay C-Bills for whatever else they want. If they have more money than patience, then more bucks to pay for MWO II.

I wish they had that when I started. I read a lot of hugely outdated posts and articles and bought light and heavy 3 mech bundles. Wasted my money there, although of the six I still have two (maybe three?) but I only play Pirates Bane once in a while, the Cataphract sits because I got tired of shooting rocks and snow banks.

#23 Vorpal Puppy

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Posted 10 June 2020 - 01:57 PM

If we accept the reality that PGI has no money to spend on advertising or much in the way of free giveaways, we - the existing playerbase - have the best chance to bring in new players. Let us help any new player we bring in by gifting them fully skilled out mechs and mech bays from our inventory. A one-way transaction - you never get it back if they quit playing will keep folks mostly honest. Limit it so it can only be done during their first 30 days if you are want.

#24 Zirconium Kaze

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Posted 11 June 2020 - 01:09 AM

View PostGrimm Hammer, on 09 June 2020 - 09:03 AM, said:

A lot of people try the game and dont come back, the reason is the grind to create credits. If it was a little easier to make money to buy new mechs or improve current ones you would see more activity imo. What you have now is a new player gets in, gets those fast credits, gets, a few mechs then hits that wall. Part of the fun is that "new" shiny thing imo. Dont get me wrong, I spend rwm on mechs to solve this problem for myself because I dont have the time to grind. But alot dont have that and have to grind. Just my .02

That wouldn't be a problem if they had regular servers where you could respawn.

#25 Thorn Hallis

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Posted 11 June 2020 - 05:08 AM

Do crossovers with other popular IPs.

Give new players "meta" trial 'Mechs.

Don't allow trial 'Mechs into FP. Make FP the endgame, the visible goal for a new player. All the while reopen the single player queue for FP.

And for me personally - get into talks with whoever has the original liscence and put the Crusader 'Mech into the game.

#26 Brauer

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Posted 11 June 2020 - 05:32 AM

View PostThorn Hallis, on 11 June 2020 - 05:08 AM, said:

Do crossovers with other popular IPs.

Give new players "meta" trial 'Mechs.

Don't allow trial 'Mechs into FP. Make FP the endgame, the visible goal for a new player. All the while reopen the single player queue for FP.

And for me personally - get into talks with whoever has the original liscence and put the Crusader 'Mech into the game.


What do you mean reopen the single player queue for FP? Solo players can already drop into FP....

#27 Thorn Hallis

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Posted 11 June 2020 - 06:19 AM

View PostBrauer, on 11 June 2020 - 05:32 AM, said:


What do you mean reopen the single player queue for FP? Solo players can already drop into FP....


Once upon a time there was a pure FP solo queue.

#28 Brauer

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Posted 11 June 2020 - 07:58 AM

View PostThorn Hallis, on 11 June 2020 - 06:19 AM, said:

Once upon a time there was a pure FP solo queue.


We already have too many queues, adding solo FW queue probably would just kill FW or bring it a step closer to death at this point.

#29 Z E T E T I C

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Posted 11 June 2020 - 12:11 PM

I was wondering if this idea had come up:

Remove all the parts of the match making process that causes delays, so that players get new matches faster.

Specifically:

Remove the whole 'weapons online...' launch sequence. You just start with your mech powered on, and facing the centre of the map.
Remove the map preference choice, get people to order their map and game mode prefs in the mech lab, when they pick their mech.
Remove the 'your mech is locked...' stuff and allow people to launch a new MM request immediately after they die in game. No need to return to the mech lab.

Doing these things would significantly improve the amount of time active players are actually playing, rather than waiting. If they want to return to the mech lab, let them. Otherwise keep them in the queue.

I also think that the last one is especially important, as it could significantly improve the amount of time that engaged players are actively particpating, rather than spectating.

What do you think?

#30 MadcatX

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Posted 11 June 2020 - 08:22 PM

View Postingramli, on 10 June 2020 - 04:19 AM, said:

Whodunit : PGI
Howdunit : Grind
Whydunit : Greed

Solution? PGI need changes, or have the game/IP run by another company.


Lower the grind by cutting c-bill costs of everything. It would allow new players to get a variety of mechs/equipment loadouts quicker to play around with. Yea, PGI would lose some money due to there being less incentive to get premium time or buy individual mechs but it's a running trend with retail games switching losing a bit of money when they switch to a F2P model to boost up their playerbase.

Not sure if it would be very effective but at this point, no harm in trying.

#31 Anjian

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Posted 11 June 2020 - 10:09 PM

MWO and PGI is so down the hole --- the black hole that is --- that the sheer amount of gravity means nothing can crawl out of it.

You need to take the escape pod with all the survivors, escape to another solar system, start on a brand new planet. Preferably with new developers and a new management team, along with a new business plan.

#32 ShiverMeRivets

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Posted 13 June 2020 - 09:48 AM

To get new players this community must be dissolved. The whining I was hearing kept me from trying this game for years. Any player that considers trying this game and takes a peak at the boards will immediately turn away and leave. Luckily some people don’t read the boards.

Therefore it’s a catch - to get new players the community must be dissolved and that will end MWO before enough new players can join. Therefore a new game is the only way to go.

#33 General Solo

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Posted 13 June 2020 - 10:21 AM

View PostBrauer, on 11 June 2020 - 07:58 AM, said:


We already have too many queues, adding solo FW queue probably would just kill FW or bring it a step closer to death at this point.


One que for FW solo pff...
Back in my day we had a FW solo queues for each IS House and each Clan Clan so like 10 solo queues all up if my count is correct.

May also be the reason the solo only FW idea failed, too many queues, who wood of guessed
...nvm

#34 Tier5 Kerensky

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Posted 13 June 2020 - 11:25 PM

Lets be real here, the game is withering away, has been for quite some time.

https://leaderboard....ats#playerchart

#35 Sjorpha

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Posted 14 June 2020 - 07:28 AM

View PostThorn Hallis, on 11 June 2020 - 06:19 AM, said:


Once upon a time there was a pure FP solo queue.


FP solo q never worked, it was closed after just a couple weeks. So no, we never really had a functioning FP solo q.

#36 Anjian

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Posted 14 June 2020 - 07:44 AM

View PostShiverMeRivets, on 13 June 2020 - 09:48 AM, said:

To get new players this community must be dissolved. The whining I was hearing kept me from trying this game for years. Any player that considers trying this game and takes a peak at the boards will immediately turn away and leave. Luckily some people don’t read the boards.

Therefore it’s a catch - to get new players the community must be dissolved and that will end MWO before enough new players can join. Therefore a new game is the only way to go.


But there will always be another forum for the whining. Like on Reddit.

#37 Novakaine

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Posted 14 June 2020 - 03:36 PM

Posted Image

#38 Thorn Hallis

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Posted 14 June 2020 - 05:09 PM

View PostSjorpha, on 14 June 2020 - 07:28 AM, said:


FP solo q never worked, it was closed after just a couple weeks. So no, we never really had a functioning FP solo q.


Most of my FP matches were in the solo FP queue. So it was functional.

#39 LordNothing

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Posted 14 June 2020 - 05:53 PM

View PostThorn Hallis, on 14 June 2020 - 05:09 PM, said:

Most of my FP matches were in the solo FP queue. So it was functional.


i still dont understand why they killed it. it was working, i had no problems using it and wait times were acceptable. that was their one chance to sell the mode to the denizens of qp. they just had to keep it up through the fp event they had a few days after the phase 3 launch.

View PostSjorpha, on 14 June 2020 - 07:28 AM, said:

FP solo q never worked, it was closed after just a couple weeks. So no, we never really had a functioning FP solo q.


more like a couple days. it launched, i played on the first day, the second day, and on the 3rd day it was gone.

Edited by LordNothing, 15 June 2020 - 05:25 PM.


#40 slide

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Posted 14 June 2020 - 11:06 PM

Build the game they advertised way back in 2011 and that was going to be released in 90 days after closed beta ended in 2012. Everybody I knew was hyped up for that game. Sadly it's not what we got, this games still really in Beta even now.

The only way to get this game back to a large player base is to get back the avid fans of Mechwarrior that have been thoroughly screwed over numerous times by PGI. I don't think there are enough lies, promises and cash in PGI's arsenal to do that.

The only skill that PGI has a proven track record on is that they are able to take rabid fanatics of the game and turn them into avid haters of it. There are few examples of players new to the franchise that have kept it up for long. Almost everyone who came to MWO was familiar with the franchise. They had the back story, the lore to peek their interest and keep them playing.

PGI has pretty much ignored their 2 best assets, the fans and the lore. They made WoT with mechs and then wondered why it failed because WoT doesn't appeal to a lot of the fans of BT. There is only so much mindless grind and endless death match that most people can play. People need a purpose to play a game like this, grinding Cbills for the next new mech will only keep you going so long, eventually you will have enough, this is when a story, factional alliances, units, rivalries come in to make the game so much more than it is. Some of this was dabbled with but never fully implemented, some of the player run leagues and tournaments and events were much better run and organised than anything PGI ever did, even with the limited tools at their disposal.

PGI basically has missed the boat in all the areas that would have kept this game going and growing the player base. They never had the talent or resources to develop those areas and are generally far to arrogant to admit when they are wrong. That is not going to change now as there are to many egos involved at the top.

MWO2 at this stage will fail, hard. PGI does not have any good will left from the fans, they would have to prove the game first and they probably cant afford to do that. I would be very surprised if they could even get 10% of the 50k+ Founders they had for this game to invest in a possible MWO2. They would also need a massive new revenue model too, because nobody I know will pay again for mechs they already own.

BTW I am less that impressed with MW5 too. Too Arcade like IMO, but I have only played a couple of hours so it might have changed.

Sorry to be so depressing but PGI has had every opportunity to grow this game and they failed the test every time and it is far too late to stop this ship from sinking.

New Developers, new management and new ideas and new revenue streams are what this game needs, sadly we won't get any of it.





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