Since I'm jumping in going to voice my opinion for 2A and 2B because we should encourage more folks to play as a team. If we see folks with W/L far below 0.5 and consistently high match scores, these players might not be good players, they could just happen to be the last one alive by feeding their teammates to the fire. If they were good and lasted that long, they could have done enough to win the game. Even if not one time, then then next time.
 
OZHomerOZ, on 19 June 2020 - 08:50 PM, said:
In their models whatz the difference between a group and a solo player, both have properties, whats different between them in the model?
 
How have groups being modeled compared to solo players?
 
If it wasn't obvious from the people complaining about these groups always winning, these players will have obscenely high W/L, say over 5. They will skyrocket to T1 after a few games and you won't see them again without comparable players on your team.
 
You know, it's possible for 12 random players to coordinate to some extent and play as team. A lot of the games where this has happened, the game ends something like 12-2, because the other team did not play as a team (notably spread out, came in one at a time, lone assault mech going off to cap points).
 
C64 Warrior, on 19 June 2020 - 09:28 PM, said:
again this is only true if you are playing 1v1 but not in 12v12 matches....you even said yourself winning depends more on the luck of MM placing so how does that become PERSONAL skill? Because possibly as much as 11 people carried you you should get to face better opponents? Really?  That is how you would evaluate a persons individual skill?  We already have this issue now and how is the quality of the match maker?
 
So I can just jump into a game, not do anything, and win consistently? If you're capable of consistently being carried by 11 random people, you're probably doing something right even if it's not reflected in match score (even things such as calling out damaged targets). If not, then it's a fluke and you'll lose a few before you get one winning game.
 
Remember part of the problem now is that we have players who are T1 and have low W/L and K/D ratios. These players aren't good, just been playing for a long time, and they'd be happy to jump down from T1 because they're matched with players out of their skill level. They've been asking for it.
 
As far as how does it reflect on personal skill? You said it yourself, it's 12v12 and not 1v1. You're forgetting the ability to coordinate with the team. That is a strong part of player skill, and if you don't think so, why are players complaining about groups? If you can play as a team you have significantly higher chances of winning.