I also dislike that many people see PSR shifts in terms of reward and punishment. PSR is a MM tool, not a reward or punishment. The player base self-defined it as reward/punishment because the game is otherwise lacking in rewards (and, to be frank, NO game should ever be punishing players--that is how games die--MMOS learned about that through death penalties).
Players should never have known what their PSR was. The only entity that should have EVER seen a players PSR was the MM. If you ever do another game like this, MAYBE you should take that suggestion.
If you want to measure PLAYER skill, then W/L is immaterial. W/L is a measure of team skill. Since grouping is effectively random, it (team skill) is uncontrolled. Since it is uncontrolled, it should not be a factor in MM.
Edited by Kosomok, 20 June 2020 - 09:21 AM.



















