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Is Solaris 7 A Joke?


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#1 Whiskiz

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Posted 25 June 2020 - 08:53 AM

I try this new mode and go a Medium. I get put up against an Assault.

I go a Light, get put up against a Heavy.

The first mech was one of the trials, thinking only trials were available because yet another obtuse and overtly hare-brained system design that i swear is more designed to hide features than present them, the one currently in question of course being how to choose your own mechs.

Weight class doesn't matter so much in QP because it's a team game, it matters *alot* in 1v1, in a small arena no less.

Please don't hit me with a "well once i did this, once i saw that" because outliers are just that. Random games of the 'ol "expected this rinky dink medium to get destroyed quickly while in my assault, but i got wrecked"

No really, is this thing a joke?

The dumbest part is apparently this crew renewing their MW license for another 5 years. For what? More ****** designed modes, ****** designed systems, or ****** designed new games?

Edit: No wonder Solaris 7 is seemingly all but dead, which really makes the design shine because if you're using a favorite mech and the other 1 opponent in que happens to have a hard counter and/or are just alot better? You have to change your entire division let alone mech.

And another thing, not only are the divisions seemingly random, but each one of course has its own que, splitting up a non-existant community that much more.

Seriously who ok'd this garbage and why are you actively trying to sabotage the company?

Edited by Whiskiz, 25 June 2020 - 09:17 AM.


#2 SlippnGriff

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Posted 25 June 2020 - 09:11 AM

Yea you just got PRANKED, theres a camera right there

Edited by SlippnGriff, 25 June 2020 - 09:13 AM.


#3 Vindicated

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Posted 25 June 2020 - 09:58 AM

View PostWhiskiz, on 25 June 2020 - 08:53 AM, said:


I go a Light, get put up against a Heavy.



My first solaris game was in Div 2, I think I used splat dog. Opponent was a Piranha. Got him red (don't remember if core or leg, but either would have been enough) but got leg humped before being able to finish. Was not able to look down on him, plus he probably went to the other side of me as I turned.

Immediately went back to skill tree and bought all the torso pitch nodes available but not sure that will be enough by the time leg hump happens. Seeing as I've had similar QP experiences with a leg humping stealth commando against my other heavies, this isn't uncommon

#4 Horseman

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Posted 25 June 2020 - 10:48 AM

View PostWhiskiz, on 25 June 2020 - 08:53 AM, said:

I try this new mode
This "new" mode that has been in the game for two years? Without reading the patch notes that introduced it?
That's known as pilot error, mate.

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and go a Medium. I get put up against an Assault.
I go a Light, get put up against a Heavy.
https://mwomercs.com/s7-mech-divisions

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Weight class doesn't matter so much in QP because it's a team game, it matters *alot* in 1v1, in a small arena no less.
No, your combat skills and build optimization are what matters. By all means drop in a 100 tonner - and you'll get rekt by a 40 ton backstabber or a 20 ton facehugger. Or a 20 ton kiting *******.

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Edit: No wonder Solaris 7 is seemingly all but dead,
Solaris picks up for about 2-3 weeks whenever there's a new season. After that the causals sod off because they again remember that they couldn't cut it in this mode. We're currently 37 days into the season, 53 days to go before the next reset.

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if you're using a favorite mech and the other 1 opponent in que happens to have a hard counter and/or are just alot better?
Then you should stop playing favourites and focus on figuring out how to adapt to that opponent.

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And another thing, not only are the divisions seemingly random,
They're not. It's clear they started with setting up four divisions by tonnage class and then adjusted based on mech performance.

#5 Whiskiz

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Posted 25 June 2020 - 12:01 PM

I can try-hard break your response down too but it doesn't change the fact:

1 - You're really going to start your response, by just calling-out me calling the mode new? Probably the most unimportant thing, especially when it's a matter of perspective. The game has been out 7 years, this new mode just 2. I also haven't played since before this new mode. Otherwise exactly how much time has to pass before something is no longer considered new?

2 - Your resource link highlights the failing of the design as i stated, cause if we have to do any research online about the base mechanics of it then it's as obtuse as i previously stated. My apologies for not spending the time to do research online to find that, not to mention it being like 7 massive lists of random mechs based on random performances from random players all with varying builds and skill, on each chassis.

3 - If you get wrecked in a 100 tonner by a light in such a small arena with no objectives, you should uninstall. As cute as it sounds in theory though. My Light v Heavy match the opponent hadn't even left his spawn spot, instantly backing up against the wall. Love to see a video of you still accomplishing a kill in this situation. And let's not even try to mention kiting even being an option in such small arenas with the majority of them being so open.

Please.

4 - Any money says the casuals sod off because of the mode and how it's designed, not because "they couldn't cut it" but another thing that sounds great in theory.

5 - If i have to stop playing what mech i want to play, when i want to play it, that again says more about the failing of the design than me. You better believe i'm not going to go with a whole new mech/setup just to counter each unique hardcore snowflake and their setup and i shouldn't have to.

6 - It being clear they started with 4 weight classes and adjusted from there, meaning if you do the research online or were here when it was created?

Edited by Whiskiz, 25 June 2020 - 12:05 PM.


#6 Horseman

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Posted 25 June 2020 - 01:41 PM

View PostWhiskiz, on 25 June 2020 - 12:01 PM, said:

2 - Your resource link highlights the failing of the design as i stated, cause if we have to do any research online about the base mechanics of it then it's as obtuse as i previously stated.
Any more than Faction Play?
The fault is on you for jumping into the mode while having zero understanding of it.

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My apologies for not spending the time to do research online to find that, not to mention it being like 7 massive lists of random mechs based on random performances from random players all with varying builds and skill, on each chassis
They are not based on "random performances from random players". For first year or so, PGI was moving mechs up and down to different divisions based on how they performed relatively to the rest of their respective division. Which means that yes, if there was a meta build that was dominant in its' respective division you could bet the chassis would be bumped up come next season. Some went up only once, some did several times.

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3 - If you get wrecked in a 100 tonner by a light in such a small arena with no objectives, you should uninstall
False. You operate under the fatally flawed assumption that mech performance scales linearly up with tonnage - which it doesn't - and that both players will just shoot each other in the face until one goes down - which they won't.
First, even mechs in the same tonnage brackets can wildly differ in their capabilities.
Second, a competent pilot in a lighter mech can utilize cover and abuse their opponent's lower mobility to avoid getting damaged in CQC, to kite them using longer-ranged weaponry (since most Solaris combatants focus on mid-to-short range weapons) or to perform hit-and-run attacks. Been on the receiving end of that often enough to know that it's a viable strategy if executed properly.

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My Light v Heavy match the opponent hadn't even left his spawn spot, instantly backing up against the wall. Love to see a video of you still accomplishing a kill in this situation.
I rarely play lights in S7, but here... enjoy:
Posted Image

And yes, I've got a bunch of screenshots from match results where I took out heavy and assault mechs while running mediums, which is another thing according to your claims should be impossible.

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And let's not even try to mention kiting even being an option in such small arenas with the majority of them being so open
I'm counting two "open" arenas, that being Boreal and Steiner. You have two votes to eliminate arenas that are inconvenient for you - yay math?
Even if you end up on either, both have useable cover and Steiner in particular has plenty enough that a light can easily control the map and papercut assault mechs to death using ERLLs or PPCs.
And kiting doesn't require you to maintain constant contact with the enemy, just to substantially outrange them.

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5 - If i have to stop playing what mech i want to play, when i want to play it, that again says more about the failing of the design than me. You better believe i'm not going to go with a whole new mech/setup just to counter each unique hardcore snowflake and their setup and i shouldn't have to.
And stop right there.
Solaris is a ranked mode.
Choosing the mechs and builds accordingly to what you're expecting to encounter is part of the mode's gameplay.
You expect to go in with whatever random build you've got and be competitive
That's a straight "nope, not gonna happen". You are deliberately and knowingly putting yourself at a disadvantage, so stop complaining you get wrecked as a result. The problem is with your attitude and expectations, not with the mode.

If you want a place for casual pew-pew with your beer buddies, private lobbies are there for you to use - you can pick whatever maps you prefer and play with whatever mechs you want (and whatever house rules you want to impose).

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6 - It being clear they started with 4 weight classes and adjusted from there, meaning if you do the research online or were here when it was created?
Meaning if you check how different tonnage categories are distributed between divisions it becomes glaringly obvious.
But yes, thank you, I have been playing the mode since it launched two years ago. You can see that on the leaderboards.

Edited by Horseman, 25 June 2020 - 01:47 PM.


#7 chevy42083

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Posted 26 June 2020 - 08:07 AM

They are divisioned out by ability and general scores, and divisions get tweaked each season. The less played mechs are more likely to end up in a lower or higher division because they don't have the data to support moving them around. As stated, this STARTED based on weight, but has been tweaked pretty far from the origins.

If you were fighting against heavier guys, then you chose a very good lighter mech that usually fairs better against them, or they chose a heavy mech that usually doesn't do as well.

If you lost, something was lacking on your end or better on their end, either ability or loadout (Good Solaris load outs are NOT the same as QP). Or sometimes, the pendulum just swings one way.

Trials are almost always bad... especially is Solaris, which needs specific loadouts.

The choosing of mechs becomes easier once you play solaris a bit. I actually thought you couldn't change your mech within the division for awhile... then found that button. Now I bump them around a bit, but still usually just play 1 per division.

The only draw back being that you nail down the loadouts for your 7 Solaris mechs, then they may suck in QP. I simply denote those 7 as solaris only (by camo color) so I don't choose them in QP.

Once you have a mech setup for each division,you just click through the division to see if anyone is queued, and hop on. Obviously, someone else might be doing the same... so you occasionally choose the mech you want to play the most, and queue up for that division. Sometimes, there's simply no one else playing, but usually, someone one hops on the game. And they stick around as long as someone else is playing.

Edited by chevy42083, 26 June 2020 - 08:10 AM.


#8 Dionnsai

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Posted 27 June 2020 - 08:02 AM

Only a small percentage of the player base can stomach Solaris. Solaris is not easy, especially for the unprepared.

It would not matter HOW the divisions were set up, this would always be true if it was a 1v1 or 2v2 fight. When you run into an experienced Solaris pilot, you're running into someone who has looked at the leaderboards, knows his opponent's mechs and builds and is making his best attempt to fight them. Bring a "random mech" and you're going to lose.

There are no teams there to blame if you lose, it's all on you and your opponent. If you choose your mech and build poorly, if you don't research your opponents and prepare to fight them you will lose. I've seen top pilots in the game lose to absolute potatoes in Solaris because of this.

4+ way free for all might change that a bit by introducing an element of chaos into the fight, but that's never happening in MWO because it isn't designed to handle more than 2 teams.

You could probably compare this to MMA, when some random Kung-Fu master shows up and gets trashed by a straight up boxer.

Edited by Dionnsai, 27 June 2020 - 08:02 AM.


#9 Ghost Paladin117

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Posted 30 June 2020 - 02:32 PM

View PostWhiskiz, on 25 June 2020 - 12:01 PM, said:

I can try-hard break your response down too but it doesn't change the fact:

1 - You're really going to start your response, by just calling-out me calling the mode new? Probably the most unimportant thing, especially when it's a matter of perspective. The game has been out 7 years, this new mode just 2. I also haven't played since before this new mode. Otherwise exactly how much time has to pass before something is no longer considered new?

2 - Your resource link highlights the failing of the design as i stated, cause if we have to do any research online about the base mechanics of it then it's as obtuse as i previously stated. My apologies for not spending the time to do research online to find that, not to mention it being like 7 massive lists of random mechs based on random performances from random players all with varying builds and skill, on each chassis.

3 - If you get wrecked in a 100 tonner by a light in such a small arena with no objectives, you should uninstall. As cute as it sounds in theory though. My Light v Heavy match the opponent hadn't even left his spawn spot, instantly backing up against the wall. Love to see a video of you still accomplishing a kill in this situation. And let's not even try to mention kiting even being an option in such small arenas with the majority of them being so open.

Please.

4 - Any money says the casuals sod off because of the mode and how it's designed, not because "they couldn't cut it" but another thing that sounds great in theory.

5 - If i have to stop playing what mech i want to play, when i want to play it, that again says more about the failing of the design than me. You better believe i'm not going to go with a whole new mech/setup just to counter each unique hardcore snowflake and their setup and i shouldn't have to.

6 - It being clear they started with 4 weight classes and adjusted from there, meaning if you do the research online or were here when it was created?


Don't get me wrong, Solaris could use some love but you gotta accept that a lot of this game can be learned online, whether or not it should be, just that it can.
I routinely crush 100 tonners in a 40 tonner in div 1. Easily.
I also play mechs I like. I can usually balance the lack of optimized build against meta in certain divs and still come out on top.
The light versus heavy matchup can be easily seen in Solaris.





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