Nomad5926, on 13 December 2020 - 07:24 PM, said:
Honestly the only maps that seem to have anything other than strategy shoot at face, is the caves or the warehouse one. And that strategy is just hid until I can pop-out with like a million SRMs or MRMs. sooo yea, its got strategy like tic-tac-toe. (ie. not much)
Buddy, I've played somewhere around two thousand Solaris matches in the 1v1s. Just because you're unable to see it doesn't mean it doesn't exist.
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Cover is great for the first 2 volleys maybe.
As someone who has been playing the mode since it was introduced, let me say... you'd be surprised.
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And I'm pretty sure ever single not mouth breather knows to target specific spots and focus fire..... It's not hard.
I'm talking about knowing your enemy's hardpoints and prioritizing them accordingly when you can't target their CT
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I probably used the wrong word. I don't mean real money (although that might help). I meant C-Bill. Like having the most tricked out car wins the race.
Except there's a hard limit to how far you can do that on any one of them.
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But like its not even close. Unless my opponent is an actual mouth breather having a stroke, any basic meta mech is gonna beat a non-meta mech.
It's a ranked mode with rewards based on your ranking. Picking the right mech for the opposition you're facing
is part of the gameplay . Of course people are going to play to win!
Playing non-meta in QP can work since chances are there are players who do that on both sides. In Solaris, it's just a way to guarantee getting your *** kicked. But since you
do control your mech choice, you've created that problem yourself when you decided to take a suboptimal mech into the match.
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Has very little to do with the guy driving it.
And again, you're wrong on that count as well.
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But I ended up having to spend more than 4mil on refitting my Banshee to not get my *** kicked.
In Div 3 you might want to think about a Charger. Enough speed to chase down an AC2 boat, arm shields to eat that AC2 spam while you're closing in, enough firepower to wreck it's day once you're in range.
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So honestly I still maintain Solars 7 is an awful game mode.
Honestly it sounds like you came to it expecting something very casual and forgiving and are just annoyed you can't stomp it as easily as you thought.
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Honestly the fact that everyone cleared out after 1 week of play is telling.
Majority of the playerbase always stayed in Quickplay, and only hits the mode for the event. This has nothing to do with the mode itself.
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And please don't try and tell me tic-tac-toe has strategy, because it doesn't; just like this game mode.
There's a lot more of it than you believe, but if you're playing with kitchen sink builds you're not going to see it. Neither will you if your idea of adapting to the problem is to whine in the forums how the mode is too demanding instead of analyzing how and why you were outplayed.
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With the way the maps are there is no way to have a long ranged fight.
On Boreal, Steiner and using the catwalks on Factory.