F0rg3, on 07 July 2020 - 11:40 AM, said:
...this new system being fair and balanced is a fantasy and not rooted in reality. the idea that you will "settle where you belong" is an elitist view of what a "True T1" is supposed to be. When you can be a consistently performing player, and as an example, secure 4 kills, not take any damage, have a team win & end up going DOWN in rating because of not doing enough damage is ridiculous. Then being able to tank a boi for 600+ damage and get one solo kill, 2 assists, die & have a team loss and got UP in PSR is just as bad. One of the selling points of the new system was to foster teamwork. With pilots now farming damage more than ever in order to skill up, I see the very opposite of teamwork out on the battlefield.
TLDR: yes agree, farming damage is the game play, pretty much always has been
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sounds like one only fought four lights, or just did 4 kill steals.
even under the old system, same score results would happen. I didn't care for the poor score from doing cap objectives.
not sure what the multiplier is for damage, but it being the major and largest multiplier is just who ever has the best aim, gets the higher MS.
Now I know I'm not the only one with shaky hands and aiming is not my strongest attribute, so damage on my part is not that great, I know I do my part to help secure a win, and sometimes that means doing the capping objectives, but what's the point doing capping objectives, if I'm just going to move down in the PSR,
Now I do know when I do move down, I just look better, and then move up, just to look bad, just because my aim is bad, because I'm unable to hit what I'm aiming at, I'm not a bad pilot, just a bad shot due to physical limits
I'll live with that fact, and that's that. If only my misses were hits, and my hits were misses, I'd probably get higher damage score, yeah I'm that shaky.