Posted 13 July 2020 - 12:07 AM
Have a nice day, everyone.
Comrades, don’t think that I want to teach someone, or I think someone is stupid and have little mind, but I have to say that.
Those who believe that over time the matchmaker will begin to group opposing teams of really equal strength should abandon their illusions. This will not happen until the number of players in the MWO does not increase significantly (several times). I will explain my position.
1) And this is the most important thing. In this moment the game simply does not have enough players to reliably isolate level 5 players from level 1 players.
After the last patch, I (in this moment my tier 3) was a member of many fights in which the cadets (!) participated. If I remember it right, these are players not even of level 5, these are players who have not even played 25 battles (!!!). What is even more remarkable, these cadets were not divided in equal numbers between both teams, they were on the same team. At their team did not have prominent prominent players, and the opposing team had strong single players and a premade groups. The results of such battles are not just predictable, they are obvious.
2) From the very beginning I was an opponent of the merger of group and single-player quick play in one queue. Including because the respected developers have not yet thought out effective tools for selecting opponents of premade groups according of their real levels. At the moment, in the game you can often see the following picture: in one team there is a group of very strong players / very strong units of four people who brought mechs with them for one style of play and are close in characteristics (the same speed, the same effective firing range) . The other team has one group of four people (or two groups of up to two people) who took with them mechs, different in characteristics (someone pumps the next fur, someone wants a fight at high speeds, someone wants to do the work sniper). And again, the results of the battle with such a selection of the level of players in premade groups are easy to guess.
3) For some reason, it seems to me that the developers have not yet thought out a protection scheme when selecting opponents of premade groups. I’m talking about, for example, that there is a tier 5 player, he creates a group and invites people from very strong units into it. At what level does the matchmaker send such a group to fight? On the fifth or fourth? If so, I just described the way that strong players from strong units can use to amuse their pride and enjoy dispersing newcomers at the fifth level (for this enought, only one of them needs to create a second / third / fourth account and go through the Academy). Here you are, please, this way a bunch of foxes can get into the chicken coop just to get their unhealthy sadistic pleasure.
4) What can we say about the selection of opponents of equal level, if the matchmaker cannot pick up opponents of equal weight and the same composition of mechs (light, medium, heavy, assault)? In this topic has already been mentioned several times. And I have repeatedly been a participant in such matches. And the greatest disbalance in this selection began precisely when it was decided to combine group and single fast games. Including because of this, I am opposed to the unification of queues.
To summarize, I want to say again, do not hope that over time all the players will occupy their levels and the games will become equal and interesting. Miracles impossible. In this moment there are simply not enough players in the game to effectively isolate the players of one level from the players of another level. The maximum that developers can do is create a really effective matchmaker that can really pick up opponents (including from premade groups) of the same level. But there are apparently some problems with this.
I apologize for such a long message.
I also apologize for my English.