DylanCheetah, on 13 July 2020 - 08:04 AM, said:
I tried a new strategy with my Arctic Cheetah that worked better too. I used 4 med lasers and 3 machine guns and attacked large mechs that were distracted.
That's the way to use Lights - harassment, either from short or long range. It's difficult to get as high a damage score on a Light simply because of their tonnage and fragility, but it can be done, and they're a ton of fun. I got my Ace of Spades achievement using
A Spider (approximated build,) long time ago before they even had ER Medium Lasers or quirks. Even back then it wasn't a meta mech, but I was fortunate enough to get into a game with evenly matched teams that were
just aggressive enough to be constantly engaged with each other without going full rush and ending the match. Their only Light died early on, leaving nobody to catch the spider that was bouncing around the edges of the fight...
I killed eight people - and scored top damage. This isn't going to be typical performance (especially on a Spider; even back then the 'mech wasn't
near the best Light,) but with a good Light build, you can have an outsized effect on the enemy's ability to focus on your teammates.
You're getting good advice here, but I want to reiterate something that's only been touched on so far: weapon firing characteristics. Any weapon has four main
firing characteristics: duration, projectile speed, stare time, and range. I'm not worried here about tonnage or heat efficiency - just how the weapon acts when you pull the trigger. These factors make up what I personally think of as "weapon agreement." It's important that your primary weapons all agree with each other as much as possible.
Take an extreme case: Clan LRMs and micro pulse lasers. NONE of the firing characteristics of these weapon systems agree with each other. cLRMs barely even
work at micro-pulse range, and all lock-on weapons require that you stare lovingly at your target pretty much the entire time, while pulse lasers are designed to fire in quick bursts to allow torso twisting. Another example of an unworkable combination is Streaks and AC/20; they have the same optimal ranges, at least, but that's where the good news ends. The AC/20 is one of the premier close-range "brawling" weapons because it not only does pretty high DPS, but also does it all in one shot with a four-second cooldown between; this allows you to twist your torso away from the enemy, presenting him with difficulty in targeting your damaged sections (this is another thing you should know about if you haven't learned already.) Streaks, on the other hand, are 'starebear' weapons designed to allow the unskilled to bully Lights, and which scatter their damage all over the enemy 'mech. :] If you fight an opponent in the same hypothetical machine, but he took normal SRMs, he'll smash your autocannon while you stare at him and laugh as he finishes you off.
So that's why you want your guns to all agree with each other; if you use weapons with firing characteristics that are too different, the mechanical requirements of using those weapons will make them kind of fight each other. That's not to say you have to only use one gun per 'mech! Consider Large Lasers, for example; if you're trying to build a mid-ranged laser boat, but only have five energy hardpoints, you might spend excess tonnage on a Large Laser with ER Medium Lasers to achieve a weapon mix that disagrees only somewhat in range and stare time (because of beam duration.) On the other end of the spectrum, consider the Spider above: It's primarily a harasser/scout build with the Medium Lasers thrown in to squeeze every ounce of (inadequate) firepower I could get onto it. The weapons disagreed strongly in range and somewhat in duration, but the alternative would have required me to strip down what's little armor I had
AND downgrade my engine to mount a second ER Large Laser on my arm - resulting in a Light 'mech that is unable to both fight
and run from other Lights. At that point, I'd have been better off just buying a Raven-3L and making a
Laser Chicken out of it.
In any case, I hope you see what I'm getting at with weapon agreement. Understanding this principle will let you better optimize your builds.
Edited by Void Angel, 14 July 2020 - 04:17 AM.