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Psr Tier Metrics - Round 1


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#141 Mr_Breaker

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Posted 16 July 2020 - 01:13 PM

View PostHiten Bongz, on 15 July 2020 - 02:39 PM, said:


Yes, I have been meticulously scraping data from the servers and this is what I've plotted so far

Posted Image

This is what's happening; I already uninstalled from the constant looses and trash teams today, might revisit in three months.

Edited by Mr_Breaker, 16 July 2020 - 01:14 PM.


#142 VixNix

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Posted 16 July 2020 - 02:22 PM

View PostPaul Inouye, on 15 July 2020 - 02:11 PM, said:

...If a group of 3 Tier 1 players decides to add a Tier 3 or lower player to their group, there's nothing we can do about that...


Is this based upon the highest tiered player in the group or the group leader?

#143 Mr_Breaker

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Posted 16 July 2020 - 02:42 PM

Make the PSR have only one tier separation and 8v8 format problem solved, I don't know why the devs can't seem to get this?

Edited by Mr_Breaker, 16 July 2020 - 02:49 PM.


#144 East Indy

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Posted 16 July 2020 - 03:09 PM

I've found that only *really* strong groups and *really* misplaced groups swing results. Half the time I'm not sure who's in a group if multiple assaults don't give it away.

I just wonder if a group PSR average that significantly surpasses or falls short of others in the mix can have the matchmaker try to stack a bit for or against as the case may be. Otherwise, eh, it's livable.


#145 OneTeamPlayer

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Posted 16 July 2020 - 03:10 PM

View PostMr_Breaker, on 16 July 2020 - 02:42 PM, said:

Make the PSR have only one tier separation and 8v8 format problem solved, I don't know why the devs can't seem to get this?


Exactly, 8v8 for the group queue and 12v12 that was functioning perfectly fine for the solo-only queue.

Everyone wins.

#146 Rain Dark Sky

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Posted 16 July 2020 - 05:01 PM

I noticed a dramatic change in drops right when Paul started the T1 separation. I went from zooming up the Tiers to slowly crawling up it. Which is great. Very challenging. You can't get better by fighting worse players. Without that change, I would have been T1 within a day or two more of lazy playing. Now I have to work for it.

#147 Rain Dark Sky

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Posted 16 July 2020 - 05:11 PM

BTW, Using T2 as a buffer for T1 is a brilliant solution.

#148 Rain Dark Sky

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Posted 16 July 2020 - 05:35 PM

View PostMr_Breaker, on 16 July 2020 - 02:42 PM, said:

Make the PSR have only one tier separation and 8v8 format problem solved, I don't know why the devs can't seem to get this?
Make it 10 vs 10, two stars vs each other. Make spawn locations random.

#149 Danjo San

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Posted 16 July 2020 - 05:42 PM

View Postmorosis, on 16 July 2020 - 12:47 PM, said:

nascar makes 60% of builds and chassis unplayable.

80% of the Mechs are "unplayable" if you mean subpar or unviable. That has nothing to do with Nascar, rather with Meta. Too low hardpoints, bad geometry, poor hitboxes, slow speed. Take the Meta, roll Nascar... simple. Take non-Meta you most likely underperform or have to work much harder on positioning, trades, and map awareness ... hard.
Choose your handicap!

#150 morosis

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Posted 16 July 2020 - 05:43 PM

View PostCherokeeRose, on 16 July 2020 - 05:11 PM, said:

BTW, Using T2 as a buffer for T1 is a brilliant solution.


disagree. i am T2 and dont want to play in T1 games until i am good enough to be competitive. I am only stuck in them because T1 doesnt have enough people.

i have no business being matchmade with comp players and world champions.

#151 gGaAlLaAcCtTrRoOnN

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Posted 16 July 2020 - 05:44 PM

I'm very happy with the latest change to PSR. I can already see a difference in game balance after one day playing with it. It only takes a few tier ones grouped together to make a game a landslide. You've solved that problem by limiting the highest tier players from being in the low tier games. Before this change I was seeing stomps really often. After this change and having played 5 hours today I didn't see one stomp and the games felt well balanced. It's really nice to see you considering the experience that casuals and low tier players have and making that a priority. Everyone should be able to enjoy the game without getting stomped most matches by a few tier ones who are teaming up. It's definitely worth waiting longer for matchmaking in place of dropping fast into a stomp.

#152 morosis

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Posted 16 July 2020 - 05:46 PM

View PostDanjo San, on 16 July 2020 - 05:42 PM, said:

80% of the Mechs are "unplayable" if you mean subpar or unviable. That has nothing to do with Nascar, rather with Meta. Too low hardpoints, bad geometry, poor hitboxes, slow speed. Take the Meta, roll Nascar... simple. Take non-Meta you most likely underperform or have to work much harder on positioning, trades, and map awareness ... hard.
Choose your handicap!


its solo quickplay queue. its supposed to be fun, isnt it? there are a billion chassis and variants in the game. if we can't play them, even in what's supposed to be the most casual queue, then why do they exist?

i understand meta mechs will be best, but others should be viable outside of competitive stuff where everything needs to be optimized.

nascar is a playstyle in the same way that maps dictate certain playstyles. with it being so prevalent it becomes its own meta. thats the reason it bugs me so much.

Edited by morosis, 17 July 2020 - 01:37 AM.


#153 PCHunter

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Posted 16 July 2020 - 06:10 PM

Paul,

If after 2 weeks that is your bell curve distribution, then you have a serious problem with your algorithm. But, I suggest that you recalibrate to reflect only players involved in a specific number of matches. Your curve may be skewed by a number of non-participants who have done nothing to move their ratings. I would suggest 100 matches played since the reset. If that does not give you reasonable returns, adjust up or down as appropriate.

#154 Paladin IIC

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Posted 16 July 2020 - 06:14 PM

Get rid of PSR, the game's population can't support it without making wait times horrendous if you're in the higher Tiers. Bring back 8 mans and leave it. You managed to bring the game back to it's original issues prior to the PSR experiment, but worse by making higher Tier numbers even worse. I've heard people talking about purposely losing matches en masse just so they can have decent match making times.

#155 East Indy

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Posted 16 July 2020 - 07:01 PM

View Postmorosis, on 16 July 2020 - 05:46 PM, said:


its solo quickplay queue. its supposed to be fun. there are a billion chassis and variants in the game. if we can't play them, even in what's supposed to be the most casual queue, then why do they exist?

it would be one thing if a less ideal variant or chassis simply underperformed a little bit. but with nascar, if you take a slow mech or inappropriate weapons system you probably just die. likely you also generate a terrible match score and waste of your tonnage, zero help to the team, and the game gives you no c-bills and docks your PSR. and then the complaints from the try hards that you suck and how did you die so quickly and what an anchor you are to the team.

you have to be willing to endure all of that. just to play something fun. in a queue that's supposed to be for fun and trying different builds.

Give it a few days or a week. Tonight there were *way* more hotheadss and tryhard builds than last night.

#156 PSRisMEANINGLESS

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Posted 16 July 2020 - 07:15 PM

So since the PSR update, I've been on the losing side of more stomps than before, I can't play any mechs that I haven't mastered and then it's a coin toss on whether I'll survive, and it seems I'm usually on the team with 1 assault vs. the team with 6 assaults. I'm having less fun now than I was. How in the f__k is this better?!?!?!?!?!?

No, I'm not a great player. I'm just a regular guy that has spent >$1k on a game that used to be fun. Now it's more of a chore.

Guess I'll find something else to do with my money.....

#157 Kamikaze Viking

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Posted 16 July 2020 - 07:19 PM

Thankyou Paul,

What I can say is that the PSR Fix seems to be working as intended (if you can isolate if from all the other remaining issues).
It is doing just what we predicted, and it also has the same problems we predicted (primarily caused by the Merged queues).

I agree with many others here that the valve timings could be adusted better.
eg: +/- 1 tier for the first 2 min.
then +/- 2 tiers for up to 3 min
then fully open after 4 min.

New players need to start in the old position ( 80% T5) and the PSR Accelerator should be used re-implemented. (although i suspect many of the cadets being seen were active BEFORE the reset just not enough games to finish being a cadet OR Smurf accounts)

Match Score kicker values need to be adjusted. But people are working toward that now.

Overall I'm pretty happy with what we achieved.

Next up lets see if we can get 8v8 + solo Opt in.

Edited by Kamikaze Viking, 16 July 2020 - 07:25 PM.


#158 Rain Dark Sky

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Posted 16 July 2020 - 07:23 PM

View Postmorosis, on 16 July 2020 - 05:43 PM, said:


disagree.  i am T2 and dont want to play in T1 games until i am good enough to be competitive.  I am only stuck in them because T1 doesnt have enough people.

i have no business being matchmade with comp players and world champions.
yes, it sucks to be cannon fodder. I'm there with you, get better. Maybe some day we can become T1...

#159 OneTeamPlayer

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Posted 16 July 2020 - 07:54 PM

View PostPaladin IIC, on 16 July 2020 - 06:14 PM, said:

Get rid of PSR, the game's population can't support it without making wait times horrendous if you're in the higher Tiers. Bring back 8 mans and leave it.


The population can and has supported PSR and low wait times in all tiers.

Do you know what the difference was when MM could balance these variables?

Hint: It's LITERALLY THE GROUP QUEUE BLEND WITH THE SOLO QUEUE THAT CAUSED ALL THESE PROBLEMS THAT DIDNT EXIST IN THE PAST WHY ARE WE EVEN STILL TALKING ABOUT THIS WHEN THERES AN OBVIOUS SOURCE?

#160 Rain Dark Sky

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Posted 16 July 2020 - 08:07 PM

Group Q enables better recruitment of new players.





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