Psr Tier Metrics - Round 1
#161
Posted 16 July 2020 - 08:47 PM
At least for me.
Sure I've stomped and been stomped but most of my matches end with at least five down one the losing side.
And thank to the new system I'm quickly moving out of tier five and into tier four. After the reset I literally had no bar no I'm a third of the way out of tier five. The system is working for me as tier four is probably were I belong, and I'm sure where 90% of my matches are taking place anyway.
IF I could get my queue time down just a smidge I'd be the happiest I've been since I started the day before the reset.
#162
Posted 16 July 2020 - 08:51 PM
Edited by Marquis De Lafayette, 16 July 2020 - 08:52 PM.
#163
Posted 16 July 2020 - 08:53 PM
Kamikaze Viking, on 16 July 2020 - 07:19 PM, said:
then +/- 2 tiers for up to 3 min
then fully open after 4 min.
I'd say the most you should ever move up or down is two tiers. A tier five might have a chance in tier three but in tier one and two they'd get obliterated. And while it might be fun for a tier one player to come into tier five and roll everyone if it happened to often it'd be super boring.
So Maybe you do something like:
3 minutes 1 tier up or down
4 minutes up or down 1 or 2 tiers.
It would speed things up considerably. Although after the weekend I should make it back into tier four and I think my matches will go up dramatically then.
#164
Posted 16 July 2020 - 09:02 PM
Edited by CherokeeRose, 16 July 2020 - 09:12 PM.
#165
Posted 16 July 2020 - 09:07 PM
#166
Posted 16 July 2020 - 09:17 PM
#167
Posted 16 July 2020 - 09:20 PM
changes like this really need to be immediately followed by a skill neutral event with lots of accumulative goals and fewer skill based goals. beach party is perfect, but a little late i think, the previous event was a <10 game affair. id hold off on any drastic changes in the mean time.
Edited by LordNothing, 16 July 2020 - 09:27 PM.
#169
Posted 16 July 2020 - 11:58 PM
I'll stop playing immediately and maybe I'll get back when the queues will be shorter.
Honestly I didn't see that much of a change in games balance with the new psr calcs.
#170
Posted 16 July 2020 - 11:59 PM
morosis, on 16 July 2020 - 12:47 PM, said:
i disagree. i think along with MM/group merge this is my number 1 complaint.
just bc people are used to nascar and "have a much better idea how to play it" doesn't mean its not horrible. there is often zero strategy/tactics, just a mass run of people to the center to begin a death spiral into the back of the opposing team.
What team?
A bunch of players that is mixed up for each match than disbanded afterwards is not a team.
Why should I care about other players if they are not in "my team" the next match?
Why should I risk my only Mech in that match by helping other players? Staying alive, farming damage and stealing kills is much more sensible. And playing NASCAR is the best way for it.
What tactics?
Most MWO game modes don't have clear objectives or clear attacker / defender roles, and even the few game modes with it are played best by "playing deathmatch first and capture later".
You don't need a tactic in deathmatch, NASCAR is just fine.
Tactic is also all about coordination:
No player is bothering to take the lance leader and give out orders, and even if:
The Lance Leader don't even know how fast his "team mates" Mechs are and their armament. How he should decide what to do without that information?
If you want tactical game play group up before the game using the LFG or inviting players from your friendslist.
Agree on a Lance Leader, agree on what Mechs to play.
But that is exactly that most Solo Players don't want. They don't want to group up before the game to coordinate.
You can't have Solo Quickplay (no need to group up before match, short games with no respawns, new "team" for each match) and tactical game play.
#171
Posted 17 July 2020 - 12:13 AM
#172
Posted 17 July 2020 - 12:55 AM
Alreech, on 16 July 2020 - 11:59 PM, said:
A bunch of players that is mixed up for each match than disbanded afterwards is not a team.
Why should I care about other players if they are not in "my team" the next match?
Why should I risk my only Mech in that match by helping other players? Staying alive, farming damage and stealing kills is much more sensible. And playing NASCAR is the best way for it.
And because you are doing that, you lose more often than you win and die more often than you score kills: https://leaderboard....earch?u=Alreech
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Most MWO game modes don't have clear objectives or clear attacker / defender roles, and even the few game modes with it are played best by "playing deathmatch first and capture later".
You don't need a tactic in deathmatch, NASCAR is just fine.
Quote
No player is bothering to take the lance leader and give out orders, and even if:
The Lance Leader don't even know how fast his "team mates" Mechs are and their armament. How he should decide what to do without that information?
Quote
#173
Posted 17 July 2020 - 01:28 AM
K4I 4LL4RD LI4O, on 17 July 2020 - 12:13 AM, said:
No, you only have to play 150 games for the event, 50 a week or 7 to 8 per day.
#174
Posted 17 July 2020 - 02:11 AM
Horseman, on 17 July 2020 - 01:28 AM, said:
250 and 300 for the mech price and paintjob though.
https://mwomercs.com...s?t=202007beach
Matchmaker is a lot slower than I've seen in in a long time for a Oceania Friday night.
Edited by TheFourthAlly, 17 July 2020 - 02:12 AM.
#175
Posted 17 July 2020 - 02:40 AM
you need 150 matches with at least MS 80 for Phase One, which lasts three weeks.
you need 20000 MS accumulated for Phase Two, which lasts two weeks and starts a week after Phase One.
you need 50 Kill/KMDD for Phase Three, which lasts one week and starts two weeks after Phase One.
so ideally you would play 50 matches in week 1,
then 50 matches in week 2,
and 50 matches in week 3
Edited by Aidan Crenshaw, 17 July 2020 - 02:42 AM.
#176
Posted 17 July 2020 - 03:25 AM
#177
Posted 17 July 2020 - 03:30 AM
K4I 4LL4RD LI4O, on 17 July 2020 - 12:13 AM, said:
The event gives rewards to those who play a lot. If you don't play a lot, then it is not meant for you. When you see something with qualifiers, there is a chance that you won't qualify. It is what it is.
#178
Posted 17 July 2020 - 03:30 AM
TheFourthAlly, on 17 July 2020 - 02:11 AM, said:
https://mwomercs.com...s?t=202007beach
Matchmaker is a lot slower than I've seen in in a long time for a Oceania Friday night.
Reading the criteria explains the criteria.
- Phase 1 - 150 Loot bags - Earn 1 Loot bag every match score over 80 up to 150 Matches (3 weeks to complete)
- Phase 2 - 100 Loot Bags - Earn 1 Loot bag every for 200 Match score accumulated (Total 20,000 Match score total 2 weeks to complete)
- Phase 3 - 50 Loot Bags - Earn 1 Loot bag for every Kill or KMDD (1 week to complete)
#179
Posted 17 July 2020 - 03:31 AM
Horseman, on 17 July 2020 - 12:55 AM, said:
And because you are doing that, you lose more often than you win and die more often than you score kills: https://leaderboard....earch?u=Alreech
No, I lost more often and die more often then I try to protect my team mates.
After I used them as meat shield my K/D got better.
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Don't play slow mechs.
Don't stay back to help slow "team mates"
Gang up on slow enemys left behind.
Works wonders for your K/D.
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No. You personally can't. We can.
So why most MWO players giving a dam about that?
Most players are even to stupid to press R to traget a Mech to see his weak spots.
Edited by Alreech, 17 July 2020 - 03:33 AM.
#180
Posted 17 July 2020 - 03:37 AM
I'm happy with this result.
I did not test queueing up in a GROUP, so I can't give a result from that.
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