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Psr Tier Metrics - Round 1


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#161 Reavers

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Posted 16 July 2020 - 08:47 PM

I know the wait times seems little much I just watch a movie on my second monitor between drops, but the quality of matches has been much better.

At least for me.

Sure I've stomped and been stomped but most of my matches end with at least five down one the losing side.

And thank to the new system I'm quickly moving out of tier five and into tier four. After the reset I literally had no bar no I'm a third of the way out of tier five. The system is working for me as tier four is probably were I belong, and I'm sure where 90% of my matches are taking place anyway.

IF I could get my queue time down just a smidge I'd be the happiest I've been since I started the day before the reset.

#162 Marquis De Lafayette

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Posted 16 July 2020 - 08:51 PM

Did 7–8 games tonight...all fun...I don’t think 1 of them was a stomp (big change from last couple of weeks)....all were somewhat competitive (lots of hard fighting early on) or better. Also, wait times were somewhat improved from last night...for me anyway.

Edited by Marquis De Lafayette, 16 July 2020 - 08:52 PM.


#163 Reavers

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Posted 16 July 2020 - 08:53 PM

View PostKamikaze Viking, on 16 July 2020 - 07:19 PM, said:


then +/- 2 tiers for up to 3 min
then fully open after 4 min.


I'd say the most you should ever move up or down is two tiers. A tier five might have a chance in tier three but in tier one and two they'd get obliterated. And while it might be fun for a tier one player to come into tier five and roll everyone if it happened to often it'd be super boring.

So Maybe you do something like:

3 minutes 1 tier up or down

4 minutes up or down 1 or 2 tiers.

It would speed things up considerably. Although after the weekend I should make it back into tier four and I think my matches will go up dramatically then.

#164 Rain Dark Sky

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Posted 16 July 2020 - 09:02 PM

Just speaking for tonight, only ~3 total stomps, a few 12/3 to 12/5, Most games are very close. I think my bar has basically  stopped moving after Paul did the T1 isolation change.

Edited by CherokeeRose, 16 July 2020 - 09:12 PM.


#165 Ignatius Audene

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Posted 16 July 2020 - 09:07 PM

Ah. That's why I got so many good matches yesterday. In EU prime it was perfect.

#166 ESC 907

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Posted 16 July 2020 - 09:17 PM

That poor bloke who was the lone T5 on the fifth day... But, nice to see things are progressing.

#167 LordNothing

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Posted 16 July 2020 - 09:20 PM

i dont think ive put in enough matches to make any meaningful psr progress since the new system was introduced and im sure a lot of other players are in the same situation. check again after the beach party though as that is going to bring in a lot more games. idk if there is a minimum games for placement threshold on the new psr system, but it seems as if there was (or maybe im just more potato than i thought).

changes like this really need to be immediately followed by a skill neutral event with lots of accumulative goals and fewer skill based goals. beach party is perfect, but a little late i think, the previous event was a <10 game affair. id hold off on any drastic changes in the mean time.

Edited by LordNothing, 16 July 2020 - 09:27 PM.


#168 Big-G

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Posted 16 July 2020 - 09:57 PM

View PostTongo Rad, on 16 July 2020 - 08:04 AM, said:

What is a "release valve"?

Pull my finger...

#169 OmgKllL

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Posted 16 July 2020 - 11:58 PM

sorry but it takes too much time to get a match on, for me it's unplayable.

I'll stop playing immediately and maybe I'll get back when the queues will be shorter.

Honestly I didn't see that much of a change in games balance with the new psr calcs.

#170 Alreech

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Posted 16 July 2020 - 11:59 PM

View Postmorosis, on 16 July 2020 - 12:47 PM, said:


i disagree. i think along with MM/group merge this is my number 1 complaint.

just bc people are used to nascar and "have a much better idea how to play it" doesn't mean its not horrible. there is often zero strategy/tactics, just a mass run of people to the center to begin a death spiral into the back of the opposing team.

What team?
A bunch of players that is mixed up for each match than disbanded afterwards is not a team.
Why should I care about other players if they are not in "my team" the next match?
Why should I risk my only Mech in that match by helping other players? Staying alive, farming damage and stealing kills is much more sensible. And playing NASCAR is the best way for it.

What tactics?
Most MWO game modes don't have clear objectives or clear attacker / defender roles, and even the few game modes with it are played best by "playing deathmatch first and capture later".
You don't need a tactic in deathmatch, NASCAR is just fine.

Tactic is also all about coordination:
No player is bothering to take the lance leader and give out orders, and even if:
The Lance Leader don't even know how fast his "team mates" Mechs are and their armament. How he should decide what to do without that information?

If you want tactical game play group up before the game using the LFG or inviting players from your friendslist.
Agree on a Lance Leader, agree on what Mechs to play.
But that is exactly that most Solo Players don't want. They don't want to group up before the game to coordinate.

You can't have Solo Quickplay (no need to group up before match, short games with no respawns, new "team" for each match) and tactical game play.

#171 K4I 4LL4RD LI4O

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Posted 17 July 2020 - 12:13 AM

Holy crap guys we have to play 250 games with a gap of 4 minutes im between. I do not have that much time. Fix it, at least for the event let everybody play together. This is not cool.

#172 Horseman

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Posted 17 July 2020 - 12:55 AM

View PostAlreech, on 16 July 2020 - 11:59 PM, said:

What team?
A bunch of players that is mixed up for each match than disbanded afterwards is not a team.
Why should I care about other players if they are not in "my team" the next match?
Why should I risk my only Mech in that match by helping other players? Staying alive, farming damage and stealing kills is much more sensible. And playing NASCAR is the best way for it.
Teammates are your shields, yes. Teammates are also your fire support. Teammates are assets and you shoot yourself in the foot by throwing them away too early.

And because you are doing that, you lose more often than you win and die more often than you score kills: https://leaderboard....earch?u=Alreech

Quote

What tactics?
Most MWO game modes don't have clear objectives or clear attacker / defender roles, and even the few game modes with it are played best by "playing deathmatch first and capture later".
You don't need a tactic in deathmatch, NASCAR is just fine.
NASCAR is a tactical failure where the entire team tries to flank. That leads to rotating the entire engagement and ***** over both the flankers and their slower teammates.

Quote

Tactic is also all about coordination:
No player is bothering to take the lance leader and give out orders, and even if:
The Lance Leader don't even know how fast his "team mates" Mechs are and their armament. How he should decide what to do without that information?
Relay tactical information, coordinate fire on main threats, call out weak spots. The leader has access to the minimap and battlegrid, it's EASY to see that certain mechs are lagging behind and call for a regroup.

Quote

You can't have Solo Quickplay (no need to group up before match, short games with no respawns, new "team" for each match) and tactical game play.
No. You personally can't. We can.

#173 Horseman

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Posted 17 July 2020 - 01:28 AM

View PostK4I 4LL4RD LI4O, on 17 July 2020 - 12:13 AM, said:

Holy crap guys we have to play 250 games with a gap of 4 minutes im between. I do not have that much time. Fix it, at least for the event let everybody play together. This is not cool.

No, you only have to play 150 games for the event, 50 a week or 7 to 8 per day.

#174 TheFourthAlly

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Posted 17 July 2020 - 02:11 AM

View PostHorseman, on 17 July 2020 - 01:28 AM, said:

No, you only have to play 150 games for the event, 50 a week or 7 to 8 per day.


250 and 300 for the mech price and paintjob though.
https://mwomercs.com...s?t=202007beach

Matchmaker is a lot slower than I've seen in in a long time for a Oceania Friday night.

Edited by TheFourthAlly, 17 July 2020 - 02:12 AM.


#175 Aidan Crenshaw

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Posted 17 July 2020 - 02:40 AM

300 lootbags =/= 300 matches
you need 150 matches with at least MS 80 for Phase One, which lasts three weeks.
you need 20000 MS accumulated for Phase Two, which lasts two weeks and starts a week after Phase One.
you need 50 Kill/KMDD for Phase Three, which lasts one week and starts two weeks after Phase One.

so ideally you would play 50 matches in week 1,
then 50 matches in week 2,
and 50 matches in week 3

Edited by Aidan Crenshaw, 17 July 2020 - 02:42 AM.


#176 crazytimes

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Posted 17 July 2020 - 03:25 AM

This wait time is ridiculous. I'm getting around half the normal games in a friday night session and not enjoying the waits at all. The matches themselves are fairly good, but not worth it.

#177 Spare Knight

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Posted 17 July 2020 - 03:30 AM

View PostK4I 4LL4RD LI4O, on 17 July 2020 - 12:13 AM, said:

Holy crap guys we have to play 250 games with a gap of 4 minutes im between. I do not have that much time. Fix it, at least for the event let everybody play together. This is not cool.


The event gives rewards to those who play a lot. If you don't play a lot, then it is not meant for you. When you see something with qualifiers, there is a chance that you won't qualify. It is what it is.

#178 Horseman

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Posted 17 July 2020 - 03:30 AM

View PostTheFourthAlly, on 17 July 2020 - 02:11 AM, said:

250 and 300 for the mech price and paintjob though.
https://mwomercs.com...s?t=202007beach

Matchmaker is a lot slower than I've seen in in a long time for a Oceania Friday night.

Reading the criteria explains the criteria.
  • Phase 1 - 150 Loot bags - Earn 1 Loot bag every match score over 80 up to 150 Matches (3 weeks to complete)
  • Phase 2 - 100 Loot Bags - Earn 1 Loot bag every for 200 Match score accumulated (Total 20,000 Match score total 2 weeks to complete)
  • Phase 3 - 50 Loot Bags - Earn 1 Loot bag for every Kill or KMDD (1 week to complete)
You have to do 150 matches for the first 150 bags. The next 100 bags come from accumulating match score and the last 50 bags come from kills / kmdds

#179 Alreech

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Posted 17 July 2020 - 03:31 AM

View PostHorseman, on 17 July 2020 - 12:55 AM, said:

Teammates are your shields, yes. Teammates are also your fire support. Teammates are assets and you shoot yourself in the foot by throwing them away too early.

And because you are doing that, you lose more often than you win and die more often than you score kills: https://leaderboard....earch?u=Alreech

No, I lost more often and die more often then I try to protect my team mates.
After I used them as meat shield my K/D got better.

Quote

NASCAR is a tactical failure where the entire team tries to flank. That leads to rotating the entire engagement and ***** over both the flankers and their slower teammates.

Don't play slow mechs.
Don't stay back to help slow "team mates"
Gang up on slow enemys left behind.
Works wonders for your K/D.

Quote

Relay tactical information, coordinate fire on main threats, call out weak spots. The leader has access to the minimap and battlegrid, it's EASY to see that certain mechs are lagging behind and call for a regroup.

No. You personally can't. We can.

So why most MWO players giving a dam about that?
Most players are even to stupid to press R to traget a Mech to see his weak spots.

Edited by Alreech, 17 July 2020 - 03:33 AM.


#180 Spare Knight

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Posted 17 July 2020 - 03:37 AM

I got home from work yesterday and had 1.5 hours to play. I got in several matches. I played SOLO, and my longest wait time was no more than 3 minutes. Most were less than 2 minutes. The matches were much more even than I have seen in a long time. As the Tier levels settle out, I expect things to get even better.

I'm happy with this result.

I did not test queueing up in a GROUP, so I can't give a result from that.





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