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Psr Tier Metrics - Round 1


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#241 ESC 907

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Posted 18 July 2020 - 01:04 PM

View PostZ Paradox, on 18 July 2020 - 09:33 AM, said:

no need, they can make MWO Map editor and let players make maps and then select 1 every now and then and add it to the game, like they did with that MW5 game .


Exactly the solution I was thinking! Open it up a bit, allowing players to contribute more to the development of the IP they love despite all the issues they see it has! This previous bit of balancing work should show PGI that there are a good number that play this game that are happy to contribute to it as much as they can!

I believe it would work wonders, considering how little it appears that they are willing to do to work on their own IPs. I mean, that is essentially the route they went with for MW5, is it not?

#242 Eurystheus

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Posted 18 July 2020 - 03:47 PM

I had been about the middle of Tier 3 when everyone was reset. At that point I dropped like a rock into Tier 5 and was continuing to drop until the adjustment to the matchmaker on July 15th. As of this post I've just made it back into Tier 4.

My observations are that the quality of player in Tier 1 and 2 is way above my level. I favor LRM boats, and I learned that showing up with an LRM boat against Tier 1 and 2 players is like waving a red flag in front of a bull. But now that the MM has been modified, I'm having great success with my LRM boats. The lesson I've learned here is that to continue to move up and be competitive, I'd better get better with lasers and ballistics.

The difference in quality of players in the higher tiers vs the lower is quite pronounced. Every match before the MM change was a challenge for me. Now I find myself getting behind players and launching missiles into them all day, it doesn't occur to them to turn around and look.

#243 AurelionSoul

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Posted 18 July 2020 - 04:15 PM

I'm very tired of waiting for matches on 1 tier. I played 4 games in an hour moreover, the quality level of the players remained the same as it was at 3 tier. Someone says it's gone 12 0/12 2 - it's a lie. Of 8 games I played 5 was 12 2 and nascar continues. I don't want to wait 7 minutes to find a game 12 2. I do not argue that such a system can be effective, but you need to give the players more time to be distributed among the tiers.

#244 Xaat Xuun

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Posted 18 July 2020 - 04:50 PM

reset happen . . . I seem to be below par of my normal . . not happy, I know I'm better then that
Tier segregation happen . . I'm now Above par, now happy

it was literally 2 steps up 3 steps back, I was still Tier 3, just going the wrong way, the bar was just left of center , after segregation, moving up much faster, now the Bar is very right of Center

it does make a difference when teamed up with same skill player, not against higher skill, and being on the lower skill team was upsetting for me, now matches are more evenly matched, and now a happy

I don't see me staying in Tier 3 much longer now.
Interesting, that I am now seeing higher match scores, starting to feel normal again (compared to a few years ago, past couple years been bad for me, think it's because I rarely do FP any more, and just been doing solo drops in QP)

#245 East Indy

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Posted 18 July 2020 - 06:37 PM

Seems like either valves have opened up or Tier 2s are being plugged into Tier 3 matches, and many Tier 3s are fresh to the reset, so actually Tier 4s and 5s.

Whereas the last two days felt at or well beyond my skill level and *I* was the doofus getting in the way, these are full of really confused players assigned pretty unevenly between teams, i.e., how things used to be.

#246 BTGbullseye

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Posted 18 July 2020 - 08:03 PM

Well, after finally getting around to two rounds in the new "ultra-competitive tryhards are less likely to ruin the fun" PSR, I have gotten 2 MVP scores with wins, both games the team actually communicated and played as a team. I think I'm going to be T2 again in very short order.

I have no illusions to being a "best of the best" player, but I'm fairly certain that if the teamwork doesn't degrade too much when I get to T2, I'll likely be T1 before long as well.

Note: I'm running a near-stock FNR-5(S) skilled for "rapid fire" and tanking. (I'm also a pretty decent shot when compensating for movement and projectile travel time on the DHG)

Edited by BTGbullseye, 18 July 2020 - 08:06 PM.


#247 TheFourthAlly

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Posted 18 July 2020 - 08:13 PM

View PostHorseman, on 17 July 2020 - 03:30 AM, said:

[...]
You have to do 150 matches for the first 150 bags. The next 100 bags come from accumulating match score and the last 50 bags come from kills / kmdds


View PostAidan Crenshaw, on 17 July 2020 - 02:40 AM, said:

[...]so ideally [...]


I don't disagree, but it's the ideally that doesn't tend to hold up for the filthy casual like myself unfortunately, with sometimes limited play time due to RL etc.

My reality is that these kind of challenges take me a few more matches than for the relatively skilled and/or longer than for those with more opportunity to log on regularly throughout the weeks.

This series of events strikes me as doable in and of itself, but the big if (which negates that ideally) is the conditions I was used to, ie, able to fairly quickly drop into matches when online and not run into stomp after stomp, making scoring opportunities severely limited.

That said, this weekend seems to have brought some improvement in matchmaking imo, even if the wait times are still longer than previously. Finger crossed.

#248 Marquis De Lafayette

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Posted 18 July 2020 - 09:00 PM

I solo 95%+ of the time and I have to say the last 2 days had some fantastic matches! What I saw: Lots of “known” players on both sides, a proverbial “who’s who” of good, very good and great players....Drops were a lot faster in coming as well....(but it’s the weekend, so that’s probably to be expected). Also, a far greater frequency of close matches than I have ever seen in QP. 12-11, 12-10, 12-8, etc...many matches often staying very, very tight the whole way and nearly all competitive early...Some really great players getting killed early as even minor mistakes got punished severely....Quality 4 mans unable to just always carry and losing matches you would think they would win.
It was probably the more enjoyable and most challenging day of solo queue I have been a part of. Great stuff

#249 morosis

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Posted 18 July 2020 - 10:03 PM

View PostMarquis De Lafayette, on 18 July 2020 - 09:00 PM, said:

I solo 95%+ of the time and I have to say the last 2 days had some fantastic matches! What I saw: Lots of “known” players on both sides, a proverbial “who’s who” of good, very good and great players....Drops were a lot faster in coming as well....(but it’s the weekend, so that’s probably to be expected). Also, a far greater frequency of close matches than I have ever seen in QP. 12-11, 12-10, 12-8, etc...many matches often staying very, very tight the whole way and nearly all competitive early...Some really great players getting killed early as even minor mistakes got punished severely....Quality 4 mans unable to just always carry and losing matches you would think they would win.
It was probably the more enjoyable and most challenging day of solo queue I have been a part of. Great stuff


i am having the opposite experience. i am being put in nothing but tier 1 games and i hate it. i dont care if its fun for them to kill lesser pilots, i dont care if they have to wait so long for games. i do not want to play in tier 1 games all the time because i am not a tier 1 pilot.

i have lost about 1/3 of my T2 psr bar because i cannot escape these games. it doesnt matter what time of day i play, what chassis i play, the matchmaker always does its ridiculous calculus and plops me in games with the best pilots around. i am always going to lose and underperform if the matchmaker only puts me in games with pilots a standard deviation better at the game than I am.

you made PSR zero sum. That makes zero sense if you arent going to allow people to play against pilots at their own tier, let alone skill level.

Edited by morosis, 19 July 2020 - 01:58 AM.


#250 Thorn Hallis

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Posted 18 July 2020 - 10:29 PM

View PostLance McRaven, on 18 July 2020 - 04:32 AM, said:

My only real observation is that I was Tier 4 before this, and I am back to Tier 4. Only real difference, where before I would go up or down, on pilot skill most games, now I get an equal sign. Posted Image


May I ask how many matches you needed to reach tier 4.



#251 HeliosRX

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Posted 18 July 2020 - 10:33 PM

Wait times are completely ****** by this change. Getting 4-6 minute queues on average solo, which for a 5-minute match makes me want to just do something better with my time. T1 and T5 currently do not have the population to sustain the restricted queue outside of NA primetime and this change came *way* too early after the PSR reset. Revert this for now and revisit the idea in a month or so.

#252 crazytimes

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Posted 18 July 2020 - 11:22 PM

As hilarious as it is to wait 5 minutes to drop against two 4 man groups streaming themselves wiping your team, it's just not really that much fun.

To top it off- what is with the disconnects at the moment? At least 1 or 2 every match, up to 6 at a time in one case. It's also great to watch the light mech from the 4 man group go and kill them all, but it's not really fun.

The best part about disconnects is the huge PSR hit each time though. Thanks to them I'm only making slow upwards progress now, so that's good right?

Addendum- if the very first time you discover your Push-to-talk is after you are dead and you start 'communicating' then, well, maybe you're just that little bit too late to influence the outcome.

Edited by crazytimes, 18 July 2020 - 11:41 PM.


#253 doctormanuse

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Posted 19 July 2020 - 12:59 AM

Very interesting discoveries for me during the last few days. I did not read the announcment on site site, but recognized immediatly that something changed. As a co-incident I reached tier 1 at the same time and was wondering about the long waiting times and very hard matches. I did perform way worse then what I was used to in the last few month. That frustrated me.

Then I saw some comments in the chat and understood: Now I am matched with top players only and that changed the experience of the game drastically. As I just reached tier 1, I dropped within a few matches back to tier 2. Actually I did jump between tier 1 and 2 a couple time and the changes were so drastic in regards of wait times and difficulty. From that perspective, the PSR and MM seem to work as intended, but I have to admid that I do not enjoy the games I have in tier 1. Ironically there a more stomps and nascar in tier 1 than in lower tiers. You have to go meta to get an acceptable performance.

I think from my skill I belong somewhere betwen tier 1 and 2 and if the game experience stays like as is today, I may have to bite the bullet, intentionally taking odd builds to the field resulting in bad performance and PSR drop back to tier 2. I consider myself as a casual player, enjoing to play differend mechs every match, spend much time in the mechlab and try to make even the worst chassis perform. I will not be able to play this way in tier 1 without a high level of frustration. I never cared about whatever tier I am, but it seems I have to watch the bar now more closely making sure I do not move up to much and go back/stay in tier 2 to have more fun in the game.

#254 RRAMIREZ

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Posted 19 July 2020 - 02:24 AM

View Postdoctormanuse, on 19 July 2020 - 12:59 AM, said:

. From that perspective, the PSR and MM seem to work as intended, but I have to admid that I do not enjoy the games I have in tier 1. Ironically there a more stomps and nascar in tier 1 than in lower tiers.

Same felling here, when I drop with mainly T1 compos

Edited by RRAMIREZ, 19 July 2020 - 02:26 AM.


#255 Horseman

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Posted 19 July 2020 - 02:42 AM

View PostTheFourthAlly, on 18 July 2020 - 08:13 PM, said:

I don't disagree, but it's the ideally that doesn't tend to hold up for the filthy casual like myself unfortunately, with sometimes limited play time due to RL etc.

My reality is that these kind of challenges take me a few more matches than for the relatively skilled and/or longer than for those with more opportunity to log on regularly throughout the weeks.

1. Phase 1 is dead easy. Deal about 200 damage and you're good.
2. Phase 2 will require some effort to bump your score. Or you can cheese it with scouting bonuses and an AMS Nova.
3. Phase 3 is arguably THE most demanding one for someone in your position, but in practice it just demands that you deal the most damage onto a single target before someone takes it out. LRM boats can do it ez.

And remember that with the way this event is laid out you can pace yourself - I already did my 50 for the first part of Phase 1 and I'm taking a break until Phase 2 starts.

Edited by Horseman, 19 July 2020 - 02:43 AM.


#256 Nesutizale

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Posted 19 July 2020 - 04:00 AM

I have just gone through the phases for myself and I have to say this about it...as a casual player

Phase 1: The hardest part is if I will play 150 games ^_^
Phase 2: With my current average (Jarls isn't up to date) its about 82 games. That would be 6 games per day.
Phase 3: I made 13 KMDD/Kills in the last 20 games. So about 77 games for 50 bags or 11 games per day.

Even with my low skills that is archivable...question is if I want to invest the time.

#257 Bud Crue

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Posted 19 July 2020 - 04:10 AM

Paul,

Can we get a more solid explanation of how the MM is dealing with groups?

I had concluded from the fact that on most nights the majority of our drops have had the 4 min (and more) wait time, that the MM treats any group of players as being a single player of the highest tier in the group. As our mixed groups often have one or two T1 players, we figured that is what was going on. But last night we were a single mixed 4-man of T2 and T3 players only (no T1s) and while we did have a couple of short wait time drops, most were still of the 4 min (and more) wait time variety, which suggests to me that either the MM is still treating the group as T1 or that the playing population of T2 +1 (i.e. we presumably as a T2/T3 group should have had access by default to the T3 pool of players) was so low last night that we just couldn't find drops even with the gates wide open.

It doesn't really matter I suppose, but I remain curious to how the MM is treating groups.

#258 Nesutizale

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Posted 19 July 2020 - 04:28 AM

There was a comment on twitter from Paul that went like that (don't know the exact wording and can't find it again):

" When a group of T1 players brings along a T5 its their fault he gets punished" or something like that.
From that I would guess that groups are placed by the highest ranking player(s).

#259 Marquis De Lafayette

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Posted 19 July 2020 - 04:43 AM

View PostBud Crue, on 19 July 2020 - 04:10 AM, said:

Paul,

Can we get a more solid explanation of how the MM is dealing with groups?

I had concluded from the fact that on most nights the majority of our drops have had the 4 min (and more) wait time, that the MM treats any group of players as being a single player of the highest tier in the group. As our mixed groups often have one or two T1 players, we figured that is what was going on. But last night we were a single mixed 4-man of T2 and T3 players only (no T1s) and while we did have a couple of short wait time drops, most were still of the 4 min (and more) wait time variety, which suggests to me that either the MM is still treating the group as T1 or that the playing population of T2 +1 (i.e. we presumably as a T2/T3 group should have had access by default to the T3 pool of players) was so low last night that we just couldn't find drops even with the gates wide open.

It doesn't really matter I suppose, but I remain curious to how the MM is treating groups.


I might well be wrong, but I believe I heard or read somewhere the MM will only put 1 group per side in a match. So, (if true) if there are a lot of groups trying to drop at the same time in similar tiers your wait times could well be due to you being grouped up.

#260 One-Inch Punch

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Posted 19 July 2020 - 04:54 AM

Tier 3 is a mess right now and It's horrible to play in it.





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