selfish shellfish, on 28 July 2020 - 05:38 AM, said:
The concept of a good matchmaker is that everyone plays NORMALLY and the system monitors player performance in order to try and make good matches. The moment you show players their PSR by tying it into a Tier bar they start to try and increase it.
The concept of a good matchmaker is creating well balanced teams with little waiting time between the matches.
Monitoring players performance is not part of the matchmaker, but player tier is.
The MWO Matchmaker for Quickplay has to handle:
- Waiting time (not to high)
- Player tier ( max 1 tier difference)
- Mech class (number of classes should be equal for each team)
- Groups per team (number of group should be equal for each team)
Those 4 criterias are obviously too much, and some are more or less useless (difference between a 55 ton "medium Mech" and a 60 ton "heavy Mech" realy a difference ? 60 ton heavy equal to a 75 ton heavy?...).
Some things that are bad for the match quality (wrong mech for the map, pre-match coordination of mechs only in premades, disbanding team after each match, no clear attacker / defender roles for the teams, ect...) are even no criteria in the matchmaker.
PGI can change Tier calculation, Tier separation and Group Size from 2-4 how they like, it won't change anything on those 4 criterias and the basic problem of too much criterias.
It won't change also nothing of the non-match maker related causes for bad match quality.
Edited by Alreech, 28 July 2020 - 11:42 AM.