Voice of Kerensky, on 15 July 2020 - 07:37 PM, said:
I also wonder if the matchmaker will be trained to select opposing teams taking into account the tonnage of the mechs?
I can post a lot of screenshots when one of the teams had a significant advantage in assault mechs.
The brightest battle was, on the Grim Plexus, in skirmish or domination mode, when my team had 1 assault mech (Warhammer IIC), and the enemy team had 9 or 10. The battle ended very quickly, its result, I think, is obvious to everyone.
EDIT: Sorry, this was covered, didn't realize how early in the thread i was.
Cadets start in T3... right? So yeah, you'll see any new players.
Balancing by tonnage is a horrible plan, as tonnage does NOT = strength. Its been shown over and over that a good pilot in a light can tear apart heavier mechs.
In an extreme example, you'd put a bunch of cadets in heavy/assaults against a bunch of amazing pilots in lights/mediums.... and the lighter tonnage mechs will SHRED the less experienced pilots who can't maneuver/aim well enough.
As a counter... I've been on teams that had no lights... and couldn't get into the center beacon NEARLY fast enough. Or had only 1 or 2 lights, which made capping multiple points very difficult. Simply put... match the tonnage equal, or evenly distributed, in order to have equal game play chances (exaggerated by various game modes to boot)
Edited by chevy42083, 30 July 2020 - 09:33 AM.