Okay... Huge multiple catch-up... Here I go!
ERSmurf, on 02 August 2020 - 03:27 AM, said:
@D V Devnull: Considering the mention of mastered Mechs, I suspect "pexxing" refers to "specsing" / "spexing" or in more plain English skilling up new Mechs.
In my native Finnish "speksaus" is one possible (slang) word for planned technical development and "speksit" roughly equals current abilities or technical details. And Finnish has a tendency to replace "x" with "ks" in foreign words... "Taksi" vs taxi, "seksi" vs sex, etc.
RRAMIREZ, on 02 August 2020 - 04:58 AM, said:
ERSmurf was rigth.
I though pexxing was "internationnal" for farming XP, but I guess I was wrong ^^
Sorry, English is not my native language... but i promise i try my best ^^
By pexxing, I mean: buy a fresh mech with 0 skill point (eventual invest some GSP for 60% radar deprivation) and playing it without consummable.
I will play it and never invest GXP, only XP won with it for this specific chassis.
Somewhere around 80 to 93 skill point max, buy a new mechbay and repeat.
ERSmurf, on 02 August 2020 - 05:21 AM, said:
@RRamirez: Different users and slangs use different words... I have seen "exping", "expoing", "xpin(g)" and even "ekspin(g)". Non-native speakers (like myself) tend to have slightly different views on how things might look like in written form... and as I suffer from certain reading disorder, I struggle at times even though I consider myself fairly well skilled in the English language and actually study it as a major in one of the best universities in Finland.
RRAMIREZ, on 02 August 2020 - 05:25 AM, said:
Giving a second thougth to it, I really think I was mistaken because it "sounds" english but it's just french RPG jargon.
Sorry for that guys.
ERSmurf, on 02 August 2020 - 05:56 AM, said:
@RRamirez: No need to apologize, the situation is clarified.
@D V Devnull: Just be happy that you do not need to "decipher" Finnish gaming jargon...
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ERSmurf &
RRAMIREZ, Thank You both for the enlightenment on the differences in linguistics. I rather much appreciate it.
RRAMIREZ, just as
ERSmurf said, there is no reason for you to apologize here. You did nothing wrong in this situation. I was merely puzzled, and seeking to understand. If anyone should apologize here, it would be me since I'm not that great at using search engines on the internet to figure out what things could possibly mean.
ERSmurf, I am rather sure that I would have also asked you for some understanding if I had hit some kind of snag in trying to figure it out.
martian, on 02 August 2020 - 08:28 PM, said:
Paul Inouye could post some update to inform us how things are progressing.
It has been a month since the PSR reset.
Oh... but THAT would be too much like 'Common Sense', wouldn't it?
But then, such might also have been tightening the Tonnage Balance in the MatchMaker so that it made sure any given Team was relatively well-matched against any other for Tonnage of the Mechs in play. That's something that likely could have been done
without reverting back to the old "same number per weight class" system that used to horribly choke the heck out of the game.
Jastreb17, on 02 August 2020 - 10:04 PM, said:
I would like to ask that the PSR formula be adjusted do give more weight to wins, or change the match score formula to make damage less important. As thing stand, I am penalized for piloting a light just because I can't put up the damage numbers of the assaults and heavies. I have had near "perfect" games as a light - scouting, putting up UAVs, capping objectives, distracting the enemy team to the point where a lance of assault and heavy mechs turns around from the fight to chase me. And at the end, what do I see? A decrease in PSR on a win, or no change if I'm lucky. In Tier 4, I have no problem getting up arrows when playing assaults, I think it is the appropriate tier for my skill level and have been enjoying games, but if I keep playing lights I will eventually grind down to T5 :-(
How about, instead of more weighting toward Wins and/or dropping weighting against Damage/AMS amounts, we get
Paul Inouye to put buffs on ALL those other things which supporting your Team causes you to earn? You're right in that Damage/AMS should not be everything. However, I gravely differ in the opinion of nerfing things versus buffing things because of the apparent past history by PGI's Staff (
and particularly of Paul Inouye, sad to say) to constantly nerf when it would have potentially been better to buff whatever was already on the downside. Plus, we need to allow for better End-Of-Match Score Averaging through buffing everything else in order to let the Match Score & PSR Systems have the ability to do their work properly. So let's quit being destructive to MWO's design, and instead be additive, alright?
And now, here I scram again. I'll still be lurking in the background, catching up on this thread periodically. But, there's other stuff I don't want to ignore right now.
~Mr. D. V. "
translations, updates, weightings... it's a mess out there" Devnull