Here's what happens in this change.
T1 solo players wait significantly longer times and almost
always drop with at least one "elite" group who drives the match for the rest of the 20 other players.
T5 solo players wait significantly longer times and almost always drop with the worst of the worst groups who drive the match for the rest of the 20 other players
T2, T3, and T4 are "chaos queue" with a mix of skills ranging to "should probably be in t1 or T5" to "wide-eyed rookie" to "casual average player".
Tonnage imbalance was not mentioned in any way.
Groups still rule the solo queue.
Wait times are unacceptable during primetime on the weekdays for any tier not attached to T3 which would incentivize higher tier players to start "smurfing" and lower their tier just to attain regular matches without the need to wait an average of 7 minute per (my average the other night) per game.
The inability to accept or even discuss the reality that a majority of problems in this setup are due to the fact that there are groups in the solo queue when groups were removed from solo play originally because of these exact same problems is beyond the pale.
Mark my words, if this keeps up T1 matches are about to get truly strange as a majority of the players try out "alternate" builds in a mad scramble back down to T2 just to be able to crank out a set of matches (instead of reading a book) in the evenings.
DevinMace, on 16 July 2020 - 05:26 AM, said:
yes my group of people who have all started playing in the last 1-5 months would love this.... this would be a completely stupid idea
It's an expected solution because solo players don't want to play with group players and we never did. It's not your fault that PGI broke your queue, but if it existed it would have had these same problems which is why it died in the first place. PGI then took the system and forced it on a functional group queue leading to the exact same problems seen in the old group queue and every other type of format groups touch.
Someone in this very thread said
"wait times aren't so bad, they're similar to faction warfare (FW)".
Yeah, they are similar to faction warfare, which saw imbalanced groups kill all interest in the game to the point where getting matches even in primetime is an absolute chore. Why anyone would think that's acceptable when we had a solo queue that was producing quick, reasonably balanced matches in <1 minute on weekdays outside of primetime is unfathomable.
Edited by OneTeamPlayer, 16 July 2020 - 05:35 AM.