ShadowSpirit, on 16 July 2020 - 05:52 AM, said:
It seems fun is out the door. If you want to maintain your rating you always have to be a "try hard" ... you can't experiment at high rank because you literally have to carry. New players are getting wrapped up into matches they have no business being in.
Is this really what we've come to? I think we should consider reducing the 12 man requirement. Smaller, more balanced teams.
We could do something drastic, like decrease playercount to 8v8 but then we'd have to either accept that groups truly rule the queue (going from 1/3 to 1/2 of a team) or limit them to 2 players in a change that would have allowed for the 12v12 to function better.
...or we could look at the source of a majority of the problems that now need "fixes" and address that.
Before a certain change solo queue had reasonably balanced, quickly populating matches at all times of day. These matches had balanced tonnages and lances well organized by speed to encourage natural teamwork.
After a certain change all manner of other changes have been added to "fix" the problems caused by the change which was warned against by a majority of the population. Each "fix" is worse than the last and the quality of matches now still is nowhere near the quality of matches for a majority of the playerbase a scant three months ago while now even the wait times are increased by an exponential factor.
How about, instead of coming up with new solutions we take the most obvious simple route and "unfix" the "fix" which is the root of the problems in solo queue in the first place?
Once that very obvious failing point is addressed i can see most of the other concerns quickly coming into equilibrium, giving the majority of the player base an improved experience at the expense of a small fraction (instead of vice versa as it stands now with the vast majority suffering for an extreme minority share).