Small Things You Would Like To See Changed
#21
Posted 01 August 2020 - 07:04 AM
Charly spawn on frozen city classic
#22
Posted 03 August 2020 - 09:06 AM
2. Cool shots only work when 'Mech have at least 30% heat, or something just high enough to prevent tragic misclicks.
3. Color strikes differently for teams. We see one color, they see another.
4. This isn't small but what the hey: Allow strike call cancellation (albeit with a long personal cooldow penalty).
#23
Posted 03 August 2020 - 12:26 PM
East Indy, on 03 August 2020 - 09:06 AM, said:
4. This isn't small but what the hey: Allow strike call cancellation (albeit with a long personal cooldow penalty).
I'd rather strikes require designation from the map screen, place anywhere (and picking the angle of attack for airstrikes). Team members see on their maps where the strike is targetted, enemy does not.
It would effectively allow spotters to call in strikes without carrying their own and bleed into role warfare.
Scouts use UAV's to spot the enemy and commanders (ie assaults) can call in the strikes on the targetted locations.
#24
Posted 03 August 2020 - 06:12 PM
Add Swarm and Thunder LRMs.
Fix the freakin' hitreg on PPCs!
More maps/user designed maps.
#25
Posted 05 August 2020 - 01:15 AM
#26
Posted 05 August 2020 - 02:36 AM
Ignatius Audene, on 31 July 2020 - 11:35 PM, said:
Random attacker and defender, so we don't get 4/35 queue.
Fp conquest up to 1500 points (I would test 1500 before taking higher scores, so it is not just skirmish 8.0)
This!
#27
Posted 05 August 2020 - 03:51 AM
- Able to chain fire weapon groups
- In mech stats window, mech's quirks are shown in blue so they are different from skills points' green.
- Active probe and Targeting computer description add a line "Does not speed up lock on for SSRM, LRM and ATM."
- Change Frozen city classic that assault spawn point near B4, go B4 will meet half of enemy's team and die.
- Change Canyon network spawn point, forgot which one, where going left will meet half of enemy's team at the next turn and die.
- Add NARC damage reward
#28
Posted 05 August 2020 - 09:31 AM
#29
Posted 06 August 2020 - 09:04 AM
- Able to open friends window when in queue
- Global chat/LFG/recruit chat
- Unit info page, so units can leave their short descriptops and contact info there, website/discord/TS. Yes we have a forum but having an ingame one also helps guiding newer players
- Add a pinable window showing FW queue in Home screen and a button to join the queue so you dont need to open FW screen after each match/just to check the queue, also reminds newer players FW exists
- Able to pin Friends window to keep it open/auto open after a match, so you dont need to reopen it to ready after each match
#30
Posted 07 August 2020 - 09:37 PM
#31
Posted 08 August 2020 - 02:09 AM
HKO2006, on 05 August 2020 - 03:51 AM, said:
- ..Active probe and Targeting computer description add a line "Does not speed up lock on for SSRM, LRM and ATM."
My LRM boats have been using both BAP (Beagle Active Probe) and Targeting Computer in hopes of faster LRM locks. So is it confirmed that neither of these help in faster LRM locks (despite its description)?
2. Personally I feel that one should let Assault/Heavies running into lights (aka Piranha-like light mechs) and damage them by physical jostling. It's a legitimate tactic, and part of MW lore.
Just try to use your Assault/Heavy to run into these Piranha-like light mechs...it's actually very difficult to do so, since you're much slower.
Edited by w0qj, 08 August 2020 - 02:10 AM.
#32
Posted 08 August 2020 - 06:29 AM
VonBruinwald, on 31 July 2020 - 10:28 AM, said:
- Buff SnPPC range.
Would prefer a heat reduction so its more brawl friendly.
My small change suggestion:
Create separate colors for Chassis Quirks and Skill-induced Quirks in tool-tips when viewing a mech chassis' stats.
#33
Posted 08 August 2020 - 12:01 PM
#34
Posted 08 August 2020 - 12:29 PM
w0qj, on 08 August 2020 - 02:09 AM, said:
Yes, but not technically.
LRM Lock time is dependant on max senor range. BAP and TC increase sensor range which indirectly buffs lock time, but not by a significant factor.
Yiryi-Sa, on 08 August 2020 - 06:29 AM, said:
Would prefer a heat reduction so its more brawl friendly.
Either way, it needs a buff.
#35
Posted 09 August 2020 - 02:47 AM
VonBruinwald, on 08 August 2020 - 12:29 PM, said:
I think there are some discriptions that need proper explenations like this. I also thought that TC "Targeting time boost" meant faster locks for missiles.
Mh that makes me think...
- Command Console 3t + 6% Sensore Range
- TC VI 6t + 6,4% Sensore Range
So for an LRM boat the Command Console would actualy make sense or lets say would be more efficient.
Then add to it the Cyclops Sensor Rangeboost of 100 (is this meters or % ) and you would have the fastest Lockon for missiles. Am I seeing that right?
Speaking of the BAP...what is the sensore range increase there? Is it "Range boost" or "Mech detection range boost" ?
#37
Posted 09 August 2020 - 06:22 PM
#38
Posted 09 August 2020 - 11:09 PM
VonBruinwald, on 08 August 2020 - 12:29 PM, said:
Lock time is only sensor range depenedent on indirect fire locks, that means locks without line-of-sight.
Nesutizale, on 09 August 2020 - 02:47 AM, said:
Speaking of the BAP...what is the sensore range increase there? Is it "Range boost" or "Mech detection range boost" ?
The Cyclops' quirk gives allies in range a flat 150m sensor range buff.
Mech detection range is the range where the active probe is able to detect shutdown mechs, range boost is what increases your sensor range
#39
Posted 09 August 2020 - 11:32 PM
#40
Posted 10 August 2020 - 02:38 AM
2. Add a 'quit battle' button on the death screen, next to 'spectate'. So that I need not open that 'Esc' menu every timer I die early.
3. Move the 're-join' option from the pop-up panel of the 'quick play' button to the folding menu under the arrow (where you choose server). I'd even say remove it completely for the cases where the mech is dead, but it seems someone deems it useful.
4. Let me keep 'Select mech' panel as the default one, always. I have no need for the home screen, because there's nothing there for me but pretty look.
5. Could we maybe have weapon groups on the same page as Loadout? Also, saved to local drive together with the mech config.
6. Add more filters in the mech shop (by weapons and equipment). I am a nooby in the MW universe, so I've got no idea what mechs have enough laser hardpoints, for example. Or which ones are 'omnimech'. Or which ones are fast. Or which ones have jump jets by default. I have to open every chassis tab and browse through every variant to find the next platform that I'd like to play.
7. Make module (weapon etc) tooltips in mechlab activate on the same mouse action in all position. Currently I should click them to see specs when they're not installed, and I should only hover them when they are (because if I click the tooltip will disappear).
8. Let the armor counters in mech lab work faster. Currently they re-calculate everything on every ton. It is such a pain to add armor manually after you buy a new mech, making a pause on every ton of armor!
Please!
6 user(s) are reading this topic
0 members, 6 guests, 0 anonymous users