VeeOt Dragon, on 13 October 2020 - 10:47 PM, said:
you know i can't see why the comp players hate LRM (and ATM to lesser degree) so much. there are so many counters to it not to mention the damage spreads out.
As long as you're not riddled with Parkinson's even the worst player could run LRMs and perform acceptably, in a competitive game how is that fair? There is also the fact that being hit by an enemy who you can't see and can't return fire on is frustrating, its not fun.
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also players that stay in one place or far from their team are punished by being easy prey for light mechs.
Then you understand why a lot of people look down on lurm boats. Because sure free kills if they're on the enemy team, but if you have a Supernova sat back throwing LRMs indirectly at 800m then
you have to deal with the handicap. Even then what if there is no fast lights or mediums?
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you also have the fact that to use them to their absolute fullest potential you need to have a team that can somewhat work together not the everyone for themselves comp play.
Running LRMs effectively in soup queue is easy as hell, just run them like you have PPCs. Fight in the group, get your direct locks and use your team around you to protect your minimum range. And how is comp play 'everyone for themselves'? If you have played comp you know it is the gamemode by far that requires the most pre-planning and co-ordination.
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i'm ex-Army Missile Delivery Systems Operator (MLRS) so i like having an indirect fire option.
I'm a chef, but I don't want to be about to cook up some nice scrambled egg on my extremely hot mech.
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if you want a game with no indirect fire go play something else because LRM are right there in the lore and are part of the universe.
How TT balance or muh lore relevant to MWO? We already lack things in muh lore like ammo swapping.
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its one of the many reason i hate Meta Cry babies that ruin the game for others because they want their play style to be the only one.
I don't think people should be rewarded for running ez weapons, MWO is afterall a competitive game.
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yes locking weapons are easy to do some damage with but it takes a good bit of tactical thinking to be good with them, positioning is key.
You can still easily farm +1k damage by mindlessly clicking on locks while sat behind a hill.
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right now the way things stand as far as weapon balance goes i think things are rather good.
I generally agree that LRMs and streaks are fine as they are right now. Sure maybe a balance pass later on but they are perfectly fine now, ATMs though aren't.
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also you never hear the meta folks ***** about Steak SRM and they are lock on weapons.
But they
do, in fact most people would get annoyed if they're playing a light and some Streak boat just instagibbed them.
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leave it to them and all you would have is short range weapons taking out LLs, and PPCs and cutting the range down for the longer range ballistics.
???
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(and yes LRM are tactical weapons more than damage dealers. what happens when you get that missile warning, answer you go for cover or back up. not all the missiles will hit you but you are now out of direct fire with the enemy.)
No you ask for a UAV check and try figure out where you're being spotted from.
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I like the lore too, but I also like competitive shooters. Applying TT balance or lore is not going to work because they're different things.
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and if you took out the weapons "competitive" players hate then it would no longer be Mechwarrior.
I think the people who want to remove weapons, any weapons, are in the minority. Removing weapons is a last resort move.
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then again if you let the comp players make all the balance decisions then the game would die even faster from lack of newer players.
Would you go to a low skill player in T5 where so much works because no one is skilled enough to punish bad builds, or would you ask a top tier player who has the experience and knowledge of how to build mechs well and what works?
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also take a look at BattleTech or the original table top, you don't have perfect pinpoint fire there.
They are not shooters.
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(on a side note if you are looking at my game data to gauge if i am aloud an opinion you can go suck eggs. i don't care about meta and often play strange builds just for the fun of it. are they always good, no, is it fun, big yes. most of my favorite mechs are far from what one would call meta and i don't care.)
Mechwarrior Online is a competitive game, and typically in something competitive the goal is to win. Why intentionally hamper yourself by going "I don't care about meta, I'll run what
I want!"? Half the fight in MWO is won in the mechlab, building something superb you can use to cream the guys on the other side and to do that you need to care about what is good or not.
I'm not saying you have to go on Grimmechs and get one of the builds off that, but you should through attrition or asking other people learn what is and isn't good and apply that knowledge. Naturally you should drift close to what is considered 'meta'.