To Keep Comps-Casual Happy - Separate Balance Environments
#21
Posted 14 October 2020 - 02:49 AM
#22
Posted 14 October 2020 - 03:15 AM
I have no big issues if i see a medium lurming in my team, is fast and manouvrable enough to poptart, escape, mantain distance, and use direct fire the most part of the time.
But a fat *** supernova or stalker can be a real handicap for their team.
1) 99 of 1oo they hide in the back of the team waiting for other team mates to lock enemies. This means 90 tons of armor lost, not shared when and where the hard fight happens.
2) They rarely select the most dangerous targets. Lurmers tend to target light and medium mechs, because they FEAR them and because die faster.
3) As a result, you can be dogfighting against another mech and receive a shower of friendly damage if the other light moves wisely. Specially if he is in a flea or piranha.
4) If the match is really balanced, you will end with a lot of damaged mechs in both sides, and what you need to win this game is scalpel accuracy weapons, and preferently not ammo dependant. This is why you see thant many matches where a Vulcan, a Phoenix Hawk or similar wins a 5 vs 1 end of game. I have not seen a match where a lurming supernova killed alone the 5 last oponents. Damage is a raw number, EFFICIENT Damage is dramatically different. A really good player can kill you in a cockpit alpha. I´m an average player and usually can kill a mech wit less of 100 damage.... Lurms shave armor, but that can be very suboptimal the most part of the time...
5) If you like light mech, you hate having Assault lurmers in your team. This means a guy that will start to beg for help in the minute 5. This means to let him learn the lesson, and feel bad teamate, and hear some rants in voice coms, or have to come back, lose half your mech against other lights and mediums (Lights are bad to hunt lights) to end maybe in a worst situation.
meanwhile you are not harasing their lurmers and snipers, so you are encouraging this guy to still bringing urmers assaults, and the enemy players doing the same are rewarded too... So for me the most ethical is NEVER HELP A LURMER ASSSAULT.
.Thre is something that player needs to learn..
Edited by Tirant Lo Blanc, 14 October 2020 - 03:32 AM.
#23
Posted 14 October 2020 - 03:52 AM
Edited by VeeOt Dragon, 14 October 2020 - 03:56 AM.
#24
Posted 14 October 2020 - 04:00 AM
i have been caught out of position a few times myself though, target fixation can be a killer.
#25
Posted 14 October 2020 - 04:18 AM
Balancing is meaningfull in competitive perspective.
But some play their cicada anyway... because they like the mech... even if it's "low tier".
Or play partially skilled mechs, because they like grinding.
Or play lore build because... lore
At least that's I do often ^^ (except from lore) and I'm sure I'm not the only one.
You may not ALWAYS want to go for competition...
And you can also want to connect after a hard day of work and play "easy"... or try hard.
You can encourage to try competitive play, but forcing it is... forcing.
"Quick play queue" or yolo queue
play the build you like, aim as can, "come as you are"
=> specific hidden PSR
"Ranked queue" (with seasons eventual) but always present, open to solo.
=> offical PSR and official Tier
It's different from the "comp queue" as it exists now in the way it's a always avaible queue... standard queue... goto queue.
Not sure about where to allow group or not.
With a decent population it would be the way to go... and it's the case in at least 3 other pvp game I play (2 being shooters).
But with the low population, not much chance this happens (or that separating queue is a good idea)
So we won't be able to satisfy everybody... And I don't think that one side or the other is "rigth"... or both are in fact
yolo is good
try hard is good
but they don't mix well
Edited by RRAMIREZ, 14 October 2020 - 04:28 AM.
#26
Posted 14 October 2020 - 05:32 AM
#27
Posted 14 October 2020 - 05:50 AM
Willard Phule, on 14 October 2020 - 05:32 AM, said:
I would say that it is not an exclusive OR...
but yeah .... MM time.
#28
Posted 14 October 2020 - 07:14 AM
#29
Posted 14 October 2020 - 07:29 AM
#30
Posted 14 October 2020 - 09:56 AM
VeeOt Dragon, on 13 October 2020 - 10:47 PM, said:
also take a look at BattleTech or the original table top, you don't have perfect pinpoint fire there. i don't think they would care so much about LRM if all weapons hit a relatively random location on an enemy mech. again you don't like lock on weapons go play something else.
Loads of other none Mechwarrior games to play
Edited by SirSmokes, 14 October 2020 - 09:57 AM.
#31
Posted 14 October 2020 - 10:44 AM
1) *New* MWO players/accounts start out at Tier 5, and work their way up as they get better at this game.
2) Tier 1 & Tier 2 players can play with maximum of Tier 3 folks.
(ie: Tier 1 & Tier 2 players would never against Tier 4 & Tier 5).
This is the "Sandbox" for new MWO players, if they stay in Tier 5 or Tier 4 they would be safe until they get better at MWO.
3) I understand that this may entail occasional longer wait times for Tier 1 / Tier 2 Quick Play,
but at least MWO may get to retain the new MWO players until they have learnt the ropes of this game.
Otherwise MWO new players may quit in frustration when they are being pitted against Tier 1/2 players as some others have already alledged for this QP, which (if true) might be a crazy thing to do for this business.
Edited by w0qj, 15 October 2020 - 10:21 AM.
#32
Posted 14 October 2020 - 11:11 AM
thievingmagpi, on 13 October 2020 - 08:34 PM, said:
take 5 minutes and learn to put a crosshair over the giant metal robot.
Some of us like to play all the weapon systems so some of us already know how to do that part just fine. I love this assumption. Also this game was never meant too be a twitch shooter there are loads of those you can play. https://www.google.c...&sclient=psy-ab
No hate on CS I played it when it was a mod I played CS Sourc and CS:GO but this is Mechwarrior
Edited by SirSmokes, 14 October 2020 - 11:22 AM.
#33
Posted 14 October 2020 - 11:13 AM
#34
Posted 14 October 2020 - 11:27 AM
Pajama Boy, on 14 October 2020 - 11:13 AM, said:
There a lot of things they could do to retain new players but there not doing. I always try to be as friendly and helpful to new players as I can so they want to stay.
#35
Posted 14 October 2020 - 11:27 AM
VeeOt Dragon, on 13 October 2020 - 10:47 PM, said:
Understanding basic balance doesn't make one a "comp" player.
VeeOt Dragon, on 13 October 2020 - 10:47 PM, said:
Oh yeah?
VeeOt Dragon, on 13 October 2020 - 10:47 PM, said:
Lots of really bad ideas are part of lore.
Lot of okay ideas exist in lore that don't work for a PVP shooter.
VeeOt Dragon, on 13 October 2020 - 10:47 PM, said:
Which style? Shooting at players in a pvp shooter?
VeeOt Dragon, on 13 October 2020 - 10:47 PM, said:
No it really doesn't. This has been proven time and time again.
VeeOt Dragon, on 13 October 2020 - 10:47 PM, said:
Is that a fact?
VeeOt Dragon, on 13 October 2020 - 10:47 PM, said:
You seem pretty sure about this.
VeeOt Dragon, on 13 October 2020 - 10:47 PM, said:
Better balance helps retain new players and keeps them from leaving due to bad mechanics because they aren't punished by something which requires zero skill.
VeeOt Dragon, on 13 October 2020 - 10:47 PM, said:
MWO isn't tabletop.
#36
Posted 14 October 2020 - 11:29 AM
thievingmagpi, on 14 October 2020 - 11:27 AM, said:
MWO isn't tabletop.
Might find this helpful https://www.merriam-...nary/adaptation
It still based on Battletech and that matters or why bother with Mechwarrior license? You know they payed to get it right? Why not just make up there own Mech game that's not based on Mechwarrior?
Edited by SirSmokes, 14 October 2020 - 11:33 AM.
#37
Posted 14 October 2020 - 11:33 AM
The6thMessenger, on 13 October 2020 - 11:26 PM, said:
Hate is a strong word, but they are getting used by Comps -- as per my other thread. You have to understand about people being competitive, and that is what the "Comp" guys are, competitive. Homing-Weapons are autoaim, and they like being rewarded with good aim, some people are just like that, the Type-As.
MWO is an online pvp shooter. That doesn't make anyone who plays only pvp shooters "comp" guys or "Type-As". Those are basics of online pvp shooters.
The6thMessenger, on 13 October 2020 - 11:26 PM, said:
MWO isn't poorly optimized.
However, it's an ~8 year old game. You not being able to run an ~8 year old game isn't someone else's fault.
I played MWO for probably half its life so far on a ****** laptop. No complaints. No need to have PGI aim for me.
The6thMessenger, on 13 October 2020 - 11:26 PM, said:
Actually, "comp guys" have always espoused proper balance. "Comp guys" have always been against trash mechanics like LRMs that punish new players.
The6thMessenger, on 13 October 2020 - 11:26 PM, said:
Wanting good balance in a pvp game doesn't make one "comp exclusive". I've never played a single comp match.
SirSmokes, on 14 October 2020 - 11:11 AM, said:
Some of us like to play all the weapon systems so some of us already know how to do that part just fine. I love this assumption. Also this game was never meant too be a twitch shooter there are loads of those you can play. https://www.google.c...&sclient=psy-ab
No hate on CS I played it when it was a mod I played CS Sourc and CS:GO but this is Mechwarrior
MWO isn't a twitch shooter.
You not being able to walk and aim at the same time doesn't change that.
#38
Posted 14 October 2020 - 11:35 AM
SirSmokes, on 14 October 2020 - 11:27 AM, said:
Oh for sure. My hope with this new support initiative PGI is committing to is that they see feedback like this and utilize it. I guess we'll have to wait and see.
#39
Posted 14 October 2020 - 11:37 AM
thievingmagpi, on 14 October 2020 - 11:33 AM, said:
MWO isn't a twitch shooter.
You not being able to walk and aim at the same time doesn't change that.
OK then lock on weapons are no big deal good glad we agree and that this game is based on the Mechwarrior license an https://www.merriam-...nary/adaptation of Battletech glad we agree. I know how to drive my mech backwards well shooting love this assumption once more that just because I want to play everything I can't shoot.
Edited by SirSmokes, 14 October 2020 - 11:42 AM.
#40
Posted 14 October 2020 - 11:50 AM
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