Folks see above
GARION26, on 26 October 2020 - 09:04 AM, said:
The matchmaker isn't understood well by lots of players. It balances four factors according to prioritization set by the developers. Pick one of the four to be your (preferred) primary factor in running matchmaking
1. Balance group players on each side
2. Fill tonnage slots equally on each side
3. Balance PSRs on each side
4. Limit wait time to something less then X minutes ( the tighter you make the above criteria the longer X will be unless you create an escape valve above a certain time waiting where the above criteria gets tossed which MWO does and often defaults to.)
With a big enough player population you could balance all of these at once - but that's not where the game is
Would we rather have a matchmaker that puts a large group (or two small groups) on one side vs no groups on the other?
Or would we take that in exchange for having PSR or Tonnage slots always as equal as possible.
Or do we not care how long we wait for matches as long as everything above is balanced perfectly?
The matchmaker has to pick ONE to be the primary thing it looks to match, and then rank the others in descending order of importance for the algorithm to try and balance.
We may not all agree on what the primary factor should be - that's okay. But lets not pretend the system isn't working as they said it would (and how most players said they wanted it to work).
When groups were added to QP they told us they would match make based on balancing groups on each side primarily and everything else as a lesser concern. They also told us they'd do a one tier above and one tier below the initial matchmaking player preferentially after the PSR reset. The matchmaker initially was taking a long time to try and match that way
When wait times were too long (based on player feedback) after people started settling out of tier 3 after reset they changed how long the matchmaker waits before it 'opens the valves' to allow looser match making. Again that was based on player preferences - the long waits were not appreciated. If we are playing at a low population time you are going to have open valves quite often in our matchmaking.
Part of the vast differences in our experiences has to do with the typical size of the total player population we encounter based on our usual time of play compared to the rest of the player base, and the differences in game play at different tiers. The matchmaker works better if the populations are very large (if there are ten groups dropping and there are two for each tier I suspect the matchmaker will match PSR in the groups better then if there are two groups dropping one all tier 1's and one all Tier 5s) Same of course goes for the tonnage issues as well. What we see matchmaker do depends on the total population available to matchmake and we'll have very different experiences if one of us drops only at high population times and another of us in another part of the world drops in low population times.
Edited by GARION26, 29 October 2020 - 06:22 AM.