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The Future Of Mwo Wishlist. A New Hope?


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#1 MechTech Dragoon

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Posted 06 October 2020 - 11:42 AM

Well well well, looks like ole Bombadil is the community/marketing fella for mwo/mw5 now, and from the sounds of it, they are back to looking at mwo again. Huzzah! Maybe? Hopefully?

Return of the Bombadil: A New Hope *que star wars intro*

Anywho, I figure, as the good community we are, that we should try and make an effort to help them help us get the things we want so that we can throw more money at them.

So.....
In bulleted form: Jot down the top 5 things you want from future mwo development.
Keep it short and sweet, K.I.S.S, y'all know the deal.


Throw in any comments below your list. The easier we make what we want to navigate, the easier the team will have choosing something to work towards.

Edited by MechTech Dragoon, 06 October 2020 - 11:42 AM.


#2 MechTech Dragoon

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Posted 06 October 2020 - 11:48 AM

My MwO Wishlist:

1-Frequent balance updates
2-New mechs/Variants
3-New equipment
4-Quirk re-work
5-Skill tree re-work




Comments:
1-Balance updates are important for a pvp game, not just for the sake of having perfect balance, but for the sake of keeping the game fresh and changing up the meta!

2-Variants would be easier, anything new in terms of mechs or variants always starts some buzz.

3-Biggest spikes have come with new gear. New customization options and playstyle options always brings people in in any game.

4/5-More impactful quirks, and a more impactful skill tree have been long time community requests.

#3 D3dl3g

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Posted 06 October 2020 - 12:47 PM

reinstate scouting as a permenant feature again?

#4 Spheroid

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Posted 06 October 2020 - 12:56 PM

functional faction warfare with meaningful planet capture and pacing. Since the game is in maintenance mode, attrition and logistics(lockout timers on destroyed mechs) would be the means by which sales of existing and duplicate digital goods are incentivized for purchase on an ongoing basis.

Instead of pre-ordaining the conflict to be fought, the choice of planet would be determined by the largest ingame nationality of players queuing at any given time. That would instantly solve the "population problem" of a dozen factions simultaneously trying to fight each other.

Edited by Spheroid, 06 October 2020 - 12:56 PM.


#5 TIEZINE

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Posted 11 October 2020 - 05:12 PM

QOL IMPROVEMENTS/Controls and Modes

1. Please allow user end to change the hud color. I'm Deuteronopic colorblind.
In EVERY light colored map, I'm blind as a mole because I can't see my hud nearly at all.
This shouldn't really give an advantage to any one group, but I would love to be on an even playing field with my full vision compatriots..

2. Remove the button binding requirements for entering the Academy training ground.
Gate it behind a popup that asks if you wish to proceed or something. Sometimes we need more than 2-3 targets to really test something new.. Can't do that on just a test map.

3. Soundpacks, purchasable, or not. The generic commanders on regular drops...sound like they're trying too hard LOL. I'd be happy to send some stuff in myself if requested.
While I'm on sounds.. DUNCAN FISHER! I love George Ledoux, but I'm sure the community would love to do some acting... Guys, some of us literally can live in the BT universe :-D

4. Rework the physics a bit for immersion sake. The lights are just about right.. But an Annihilator should feel like a walking gun platform.. right now it just kinda... glides, sound isn't deep enough, footsteps anyway. Perhaps some shaking with and slight bob with the heavy steps?

5. Simulation mode. Give the veterans a REALLY immersive (as possible) mode.
The arcade like style we have now is good for newbies to learn on. Sim mode doesn't have to be terribly complicated but enough to feel it. Power up the mech. Turn on the BAP and adjust the range, (same with ECM). Physics are more present.. Allow a leg shot with a strong enough weapon high up the thigh, to possibly topple the mech. When you overheat, blurring effects in the 'pit (if possible.) IF you override and push to far, causing a weapon or ammo explosion, throw the mech to the opposite side, force a recovery by using the controls to pull the other way. Leading into my #6

6. FULL HOTAS SUPPORT. Some of us have literally put together complicated rigs, for sims, and immersion sake. Personally I have L and R Gunfighter Mk.3's with Kosmosima grips from VKB, a TM Warthog Throttle, and T Rudder Mk.IV pedals. As well as 2 Blackhog Explorer button panels. We CAN program buttons, but the games control scheme wasn't initially designed with HOTAS in mind. Right now HOTAM (Throttle and Mouse) are the best we can do and be competitive.

QOL IMPROVEMENTS/Controls and Modes

1. Please allow user end to change the hud color. I'm Deuteronopic colorblind.
In EVERY light colored map, I'm blind as a mole because I can't see my hud nearly at all.
This shouldn't really give an advantage to any one group, but I would love to be on an even playing field with my full vision compatriots..

2. Remove the button binding requirements for entering the Academy training ground.
Gate it behind a popup that asks if you wish to proceed or something. Sometimes we need more than 2-3 targets to really test something new.. Can't do that on just a test map.

3. Soundpacks, purchasable, or not. The generic commanders on regular drops...sound like they're trying too hard LOL. I'd be happy to send some stuff in myself if requested.
While I'm on sounds.. DUNCAN FISHER! I love George Ledoux, but I'm sure the community would love to do some acting... Guys, some of us literally can live in the BT universe :-D

4. Rework the physics a bit for immersion sake. The lights are just about right.. But an Annihilator should feel like a walking gun platform.. right now it just kinda... glides, sound isn't deep enough, footsteps anyway. Perhaps some shaking with and slight bob with the heavy steps?

5. Simulation mode. Give the veterans a REALLY immersive (as possible) mode.
The arcade like style we have now is good for newbies to learn on. Sim mode doesn't have to be terribly complicated but enough to feel it. Power up the mech. Turn on the BAP and adjust the range, (same with ECM). Physics are more present.. Allow a leg shot with a strong enough weapon high up the thigh, to possibly topple the mech. When you overheat, blurring effects in the 'pit (if possible.) IF you override and push to far, causing a weapon or ammo explosion, throw the mech to the opposite side, force a recovery by using the controls to pull the other way. Leading into my #6

6. FULL HOTAS SUPPORT. Some of us have literally put together complicated rigs, for sims, and immersion sake. Personally I have L and R Gunfighter Mk.3's with Kosmosima grips from VKB, a TM Warthog Throttle, and T Rudder Mk.IV pedals. As well as 2 Blackhog Explorer button panels. We CAN program buttons, but the games control scheme wasn't initially designed with HOTAS in mind. Right now HOTAM (Throttle and Mouse) are the best we can do and be competitive.

7. When protecting a mech, Escort Mode. Allow a player to also control that mech, the AI, is eh, less than intelligent. I've seen Roombas avoid obstacles better. (No offense guys, I know limits LOL.)


8. Bring back the old style mechlab. No skill tree. I don't mind spending earned points for modules, but it seemed A LOT more customizable back then.

9. Add rank emblems into the decals section. This is an image of my CGBI 'Mech, (Clan Ghost Bear International) I am a Star Commander.
The Clan dagger denotes that I'm an SCOM in the 312'th


10. I've seen people post about combined arms AI.. That would be difficult. However, would it be possible to have us PILOT any of those vehicles? Could make faction play A LOT more interesting. VTOL maybe not possible, but Demolishers? Savannahs? Even possibly man Turrets in place around an objective?

11. ENGINE UPDATE. Yes I know this is a wild shot and for now, not at all feasible.. As to obtaining both #10 and #11 I would be more than willing to move to a subsciption model. Anything I can to keep it going. Heaven only knows how much most of us have spent on Mechs and other things in this game. I could deal with up to $30 a month at least. If it's made worth it.
Sorry, my images kept giving the website fits...
Thanks for giving us a chance to plan the future. Remember "The Future, is War."

#6 Farix

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Posted 11 October 2020 - 06:43 PM

An entirely brand new game. Sorry, but this MWO is old and busted and there is no fixing it. It has already been given Nth times to redeem itself and PGI has blown it every time. Time to look into creating the new hotness, this time with the right priority on creating a game that properly introduced players who are completely unfamiliar to the Battletech/Mechwarrior franchise and gives them a fun experience rather than be repeatedly fattened for the slaughter. Of course for that, they will have to hire a real design team that are experienced in vehicular combat MMOs, and those won't come cheep.

#7 Phar Ming Yu

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Posted 15 October 2020 - 03:34 PM

Just some simple things that I think might yield big results:

-First and foremost, and I know I'm going to make some people really mad, stop listening to the fanboys so much. This game does not need to follow the lore, books, theories and board games that closely. It has to be fun and profitable, that's it. If they want a tabletop game there's Battletech and if they want story they can play MW5.

-Fix invisible walls.

-Reduce the FP map to just a couple of systems, a handful of planets and up the rewards. Simplify it!

-In Solaris, make every fight to see who's the better pilot, not who has the better build. Make them fight it out in matching stock mechs. Again, simplify.

-Make events more personal and fun. Let's have a country vs. country event or Europe vs America. No one cares about fighting for House Whocares or Clan Insertanimalnamehere but give them the chance to fight for their country and people will be a lot more personally involved. Not to mention it would help with unit building.

-New weapons and armors would be nice. Think emps that shut down any non-ecm mech within x meters for x seconds, landmines and the like.

-Let experienced players "gift" mechs and equipment to new ones. Some of us have so many C-bills, equipment and cockpit items we'll never use them all.

-Fix the skill tree, others have better ideas than I do on that one.

Lastly, I'd happily pay a reasonable subscription price if I knew that PGI's efforts would be going into MWO and not into MW5.

Ok, get mad at me now.

#8 The6thMessenger

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Posted 17 October 2020 - 03:57 AM

> New Weapons, like LACs, Plasma Rifles, MMLs,
> PVE Gamemodes, something simple like defending an Incursion base from an onslaught of stock mechs.
> Volumetric Rescale
> Rework of Skill-Tree and Quirk Systems into one
> Engine port to UE5.

#9 TIEZINE

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Posted 17 October 2020 - 02:05 PM

View PostPhar Ming Yu, on 15 October 2020 - 03:34 PM, said:

Just some simple things that I think might yield big results:

-First and foremost, and I know I'm going to make some people really mad, stop listening to the fanboys so much. This game does not need to follow the lore, books, theories and board games that closely. It has to be fun and profitable, that's it. If they want a tabletop game there's Battletech and if they want story they can play MW5.

-Fix invisible walls.

-Reduce the FP map to just a couple of systems, a handful of planets and up the rewards. Simplify it!

-In Solaris, make every fight to see who's the better pilot, not who has the better build. Make them fight it out in matching stock mechs. Again, simplify.

-Make events more personal and fun. Let's have a country vs. country event or Europe vs America. No one cares about fighting for House Whocares or Clan Insertanimalnamehere but give them the chance to fight for their country and people will be a lot more personally involved. Not to mention it would help with unit building.

-New weapons and armors would be nice. Think emps that shut down any non-ecm mech within x meters for x seconds, landmines and the like.

-Let experienced players "gift" mechs and equipment to new ones. Some of us have so many C-bills, equipment and cockpit items we'll never use them all.

-Fix the skill tree, others have better ideas than I do on that one.

Lastly, I'd happily pay a reasonable subscription price if I knew that PGI's efforts would be going into MWO and not into MW5.

Ok, get mad at me now.

Dude thank heavens. I HATE THOSE FRICKIN SUPER TREES LOL

#10 Galahad2030

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Posted 22 October 2020 - 11:57 AM

1. Fix maps with canyons or valleys by adding more access paths to the elevated terrain. (Canyon Network specifically, Hibernal Rift).

2. Add a referral program that rewards both the inviter and the invitees for playing X amount of time, buying MC as a new recruit, etc. Ping me if you need ideas I've participated in quite a few game referral programs.

Edited by Galahad2030, 22 October 2020 - 12:10 PM.






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