Posted 11 October 2020 - 05:12 PM
QOL IMPROVEMENTS/Controls and Modes
1. Please allow user end to change the hud color. I'm Deuteronopic colorblind.
In EVERY light colored map, I'm blind as a mole because I can't see my hud nearly at all.
This shouldn't really give an advantage to any one group, but I would love to be on an even playing field with my full vision compatriots..
2. Remove the button binding requirements for entering the Academy training ground.
Gate it behind a popup that asks if you wish to proceed or something. Sometimes we need more than 2-3 targets to really test something new.. Can't do that on just a test map.
3. Soundpacks, purchasable, or not. The generic commanders on regular drops...sound like they're trying too hard LOL. I'd be happy to send some stuff in myself if requested.
While I'm on sounds.. DUNCAN FISHER! I love George Ledoux, but I'm sure the community would love to do some acting... Guys, some of us literally can live in the BT universe :-D
4. Rework the physics a bit for immersion sake. The lights are just about right.. But an Annihilator should feel like a walking gun platform.. right now it just kinda... glides, sound isn't deep enough, footsteps anyway. Perhaps some shaking with and slight bob with the heavy steps?
5. Simulation mode. Give the veterans a REALLY immersive (as possible) mode.
The arcade like style we have now is good for newbies to learn on. Sim mode doesn't have to be terribly complicated but enough to feel it. Power up the mech. Turn on the BAP and adjust the range, (same with ECM). Physics are more present.. Allow a leg shot with a strong enough weapon high up the thigh, to possibly topple the mech. When you overheat, blurring effects in the 'pit (if possible.) IF you override and push to far, causing a weapon or ammo explosion, throw the mech to the opposite side, force a recovery by using the controls to pull the other way. Leading into my #6
6. FULL HOTAS SUPPORT. Some of us have literally put together complicated rigs, for sims, and immersion sake. Personally I have L and R Gunfighter Mk.3's with Kosmosima grips from VKB, a TM Warthog Throttle, and T Rudder Mk.IV pedals. As well as 2 Blackhog Explorer button panels. We CAN program buttons, but the games control scheme wasn't initially designed with HOTAS in mind. Right now HOTAM (Throttle and Mouse) are the best we can do and be competitive.
QOL IMPROVEMENTS/Controls and Modes
1. Please allow user end to change the hud color. I'm Deuteronopic colorblind.
In EVERY light colored map, I'm blind as a mole because I can't see my hud nearly at all.
This shouldn't really give an advantage to any one group, but I would love to be on an even playing field with my full vision compatriots..
2. Remove the button binding requirements for entering the Academy training ground.
Gate it behind a popup that asks if you wish to proceed or something. Sometimes we need more than 2-3 targets to really test something new.. Can't do that on just a test map.
3. Soundpacks, purchasable, or not. The generic commanders on regular drops...sound like they're trying too hard LOL. I'd be happy to send some stuff in myself if requested.
While I'm on sounds.. DUNCAN FISHER! I love George Ledoux, but I'm sure the community would love to do some acting... Guys, some of us literally can live in the BT universe :-D
4. Rework the physics a bit for immersion sake. The lights are just about right.. But an Annihilator should feel like a walking gun platform.. right now it just kinda... glides, sound isn't deep enough, footsteps anyway. Perhaps some shaking with and slight bob with the heavy steps?
5. Simulation mode. Give the veterans a REALLY immersive (as possible) mode.
The arcade like style we have now is good for newbies to learn on. Sim mode doesn't have to be terribly complicated but enough to feel it. Power up the mech. Turn on the BAP and adjust the range, (same with ECM). Physics are more present.. Allow a leg shot with a strong enough weapon high up the thigh, to possibly topple the mech. When you overheat, blurring effects in the 'pit (if possible.) IF you override and push to far, causing a weapon or ammo explosion, throw the mech to the opposite side, force a recovery by using the controls to pull the other way. Leading into my #6
6. FULL HOTAS SUPPORT. Some of us have literally put together complicated rigs, for sims, and immersion sake. Personally I have L and R Gunfighter Mk.3's with Kosmosima grips from VKB, a TM Warthog Throttle, and T Rudder Mk.IV pedals. As well as 2 Blackhog Explorer button panels. We CAN program buttons, but the games control scheme wasn't initially designed with HOTAS in mind. Right now HOTAM (Throttle and Mouse) are the best we can do and be competitive.
7. When protecting a mech, Escort Mode. Allow a player to also control that mech, the AI, is eh, less than intelligent. I've seen Roombas avoid obstacles better. (No offense guys, I know limits LOL.)
8. Bring back the old style mechlab. No skill tree. I don't mind spending earned points for modules, but it seemed A LOT more customizable back then.
9. Add rank emblems into the decals section. This is an image of my CGBI 'Mech, (Clan Ghost Bear International) I am a Star Commander.
The Clan dagger denotes that I'm an SCOM in the 312'th
10. I've seen people post about combined arms AI.. That would be difficult. However, would it be possible to have us PILOT any of those vehicles? Could make faction play A LOT more interesting. VTOL maybe not possible, but Demolishers? Savannahs? Even possibly man Turrets in place around an objective?
11. ENGINE UPDATE. Yes I know this is a wild shot and for now, not at all feasible.. As to obtaining both #10 and #11 I would be more than willing to move to a subsciption model. Anything I can to keep it going. Heaven only knows how much most of us have spent on Mechs and other things in this game. I could deal with up to $30 a month at least. If it's made worth it.
Sorry, my images kept giving the website fits...
Thanks for giving us a chance to plan the future. Remember "The Future, is War."