D U N E, on 12 October 2020 - 04:38 AM, said:
I don't understand why you are trying to talk about the social aspect of losing/winning - Generally I no longer care what my team mates are doing so long as they just deal **some** damage to the enemy.
Okay, let me clarify this for you. Other people and their opinion exists, and you aren't god.
Some people do care whether a teammate is contributing properly, and it is important that you carry your weight in the game especially in FP where the team relies on you. It is a team game after all, and so it is reasonable to assume that your teammates got your back.
D U N E, on 12 October 2020 - 04:38 AM, said:
You keep missing how new players don't stay, despite the fact the content should be fresh to them. The game doesn't need to evolve new gameplay mechanics, it needs to make its current mechanics more accessible to a complete newbie.
I didn't say "new gameplay mechanics", I said new gamemode. It's the same stompy robot whether it's PVE or PVP, it's only a difference in environment you apply said game mechanics. The beauty in PVE is that it is a safer environment which the newbies can learn the game in their own pace.
D U N E, on 12 October 2020 - 04:38 AM, said:
I personally feel the addition of AI would just cause a more rapid death of the game, likely it would create another que causing more of the player base to split between two ques.
...
At the current stage of MWO they need to use what they currently have and find a way to keep ques together, have better new player retention in both old and new players, as well as find a way to appeal to people that don't yet have the game installed.
Then reduce the amount of players per drop, you get more matches that way.
And on another note, I don't think you should be forcing people to play with one another -- like what happened with GQ murking the waters in Solo. If they opt in for AI, why would it matter? They are still playing the same game, they would still bite on the monetization of PGI all the same.
D U N E, on 12 October 2020 - 04:38 AM, said:
PVE can potentially do all of this, though pure PVE questions the point of MW5, I suppose it's F2P so more F2P players may come, some of them willing to pay into the game. which is important for MWO to live in the first place.
As to the point with MW5, as have stated, it's the difference between paid and free-to-play, likewise the freedom to mod it, when PGI has shown to be incompetent in many regards.
D U N E, on 12 October 2020 - 04:38 AM, said:
This new PVE game mode, your argument saying it could "Help new players"- that's debatable - I would argue giving new players actual builds that are well made would give a new player an experience of what the game is, rather than create a PVE mode to pretend it is something else. Then many players in MWO feel like NPC, so it wouldn't make the game easier, just make it less gratifying for a new player to get a kill.
PVP is ultimately rooted in competition, and not everyone is like that. We are looking for new players, so alienating a good amount of playerbase isn't in the game's best interest. That's like when Ferengi withheld females on their race, until they realize the remaining 50% of their population could do some good.
(Ferengis are profiteering alien race in Star Trek, known for their Rules of Acquisition).
And if they don't find it gratifying to shoot down NPCs, why not go to QP and shoot actual people? Seems like a non-issue.
D U N E, on 12 October 2020 - 04:38 AM, said:
Though that's a gamble in-of-itself, by releasing a new mode you are potentially halving both main ques, the PVP que suffers more if that's the case because you will likely have double wait times, luckily for the PVE, you only require half the players to start a game, so you should get your fun.
...
The argument is PVE would likely kill a large portion of the PVP within MWO due to the current playerbase. Though then the question arises, how good is the PVE, maybe MWO players are fine with it, though many new players may find it monotonous - they learn how to play PVE which will be a different meta, come to PVP and then get wrecked, because the atmosphere would be completely different, congratulations, you haven't prepared them and instead made the situation worse.
D U N E, on 12 October 2020 - 04:38 AM, said:
Though instead you talk about PVE likes it's the cure to all issues in MWO, the core of MWO is good, though it's a bunch of ingredients in the wrong order
D U N E, on 12 October 2020 - 04:38 AM, said:
There is no point in PVE at this stage of the game to fix it, if it can't stand on it's own merits of being a PVP game, PGI will likely see no point in developing it further if people want a PVE game. So any argument for PVE will need to be in joint usage of a PVP environment.
That sounds like you making strawmen again. Here is the thing, we veterans have done mostly everything that there is to be done in the game, we have seen it all -- hell, I even went to Comp once! I have experienced pretty much all what this game can offer me, and I bet that is the same as other vets.
You need people to come back to this, you need people to have faith again, and that is shown by actual development besides just the same-old scheme of new mechs, disturbing balance decisions. Quite simply, if PGI wants me to pay for something again, I want something new to do that is other than the same **** I have seen before.
Just as newbies will experience the game fresh, we want something different that we'll be willing to pay for this game again. And depending on how PVE is handled, it could be helpful for the newbies to be eased into the game.
Just monetize right now, all you will be doing is to milk the whales. The game is dead, it's not being updated, why would anyone put money in this, why would the noob would when it's possible to be not playable in the immediate future?
D U N E, on 12 October 2020 - 04:38 AM, said:
MWO is a PVP game, if PGI want to develop something for PVE, they literally have MW5 to develop and sell to people.
Except it doesn't have the same level of multiplayer, likewise people aren't exactly willing for them moment considering that it's an Epic Exclusive.
And it's not exactly that good either as said by other people in the other threads, it's a subpar experience that is paywalled.
D U N E, on 12 October 2020 - 04:38 AM, said:
There is no point in PVE at this stage of the game to fix it, if it can't stand on it's own merits of being a PVP game, PGI will likely see no point in developing it further if people want a PVE game. So any argument for PVE will need to be in joint usage of a PVP environment.
D U N E, on 12 October 2020 - 04:38 AM, said:
Making gambles when you have something to lose isn't smart when you have lost all your other gambles thus far. PGI really don't need another experimental idea, they need small and solid improvements that will assure they can flatten the curve of players being lost, and maybe look at increasing player base again. PVE is neither a small, or solid improvement. It might work amazingly, though it could also be the final nail in the coffin - and personally I feel there are so many better solutions for their current situation. Maybe in 1 or 2 years if they bring MWO out of the ditch will I agree with that being cool, I know I did 1.5 years ago. Though it needs to work in the PVP environment, not separate from it.
Did you play Academy? You know they have rudimentary AI there? Battlezone has this patrolling mechs, Onslaught has these dozens of mechs. Don't get me wrong, I get that it's already AI there, but it's a dumb implementaiton.
I mean sure, they have to be careful with their money at this point, but that's the catch-22. You can't monetize anything that isn't viable, and right now, the game isn't just promising.
Something different must be done, we have seen most of the game at this point. Monetization will only milk from the whales, and if ******* them is what you want, the least you could do is reach around and give them a kiss.
D U N E, on 12 October 2020 - 04:38 AM, said:
Now if you are going to rehash "But muh PVE, muh not wanting to play with other players, muh want a completely different experience to what the core design of MWO is" - Then this will be the last time I waste my time writing a wall of text.
That sounds like a strawman talking to you. And keep your statements short and properly formatted. One thought short and sweet in one paragraph, you seem to drone on with long-winded elaboration in one extended paragraph. My god. Also using quotes would make it easier to indicate which point you are responding.
D U N E, on 12 October 2020 - 04:38 AM, said:
Widely agreed balance patches with better initial player experience are what are going to save MWO.
Citation needed.
Edited by The6thMessenger, 12 October 2020 - 06:00 AM.