You guys said that EVERYTHING is on the table. The Queue/MM system has caused your biggest disconnect from the community. Here me out on this.
This system you created has never existed in PC MW multiplayer games as most of us know it. This has caused more headache in the game for you and your players than ANYTHING else. I know you feel the need to automate a system to lower your management overhead but that is where you disconnected from the community on day one. It was a bad decision but you owned it. You continued to create algorithms to make the match making fair but it ended up being an exercise in futility. Can you deny that?
So what did we do before the MM? Well, we had communities of folks that just got people together to fight. They would help players to matches or tutorials on installing or building good mechs for their game. We had lobbies and rooms full of folks setting up for matches? We all know this story. We would bid out map, mode, etc, for matches and everyone that would fight was in the room. That was the BEST multiplayer experience for most of us old MWs imo and it was a true community effort. I had a blast spamming for new matches for a group waiting to play. Doesn't that sound like what most of us are shooting for?
You took away the requirement for players to gather to make their own matches. How many stomps do you think occurred in those days? There were plenty of folks getting stomped but they learned and the elites eventually had to disband to fight. They started to cause the other team strengths to vary. Does that remind you of what your were achieving with the forced breakup of the big teams? Plain and simple, I am not going to fight you if I know it is going to be a roll. You need a human match maker.
Now I can hear the first argument for that is manpower. What if they game got huge, how would a few folks fire off that many matches. Isn't our goal higher players counts? Matt even said in the podcast that he wanted more power. Why not let him say? - "This elite team's best match would probably be this other group" - Having fair fights is what brings up the player counts. Doesn't your data reflect that for the recent changes? With the groups knowing who fires off the game, they can start communicating back to Matt thxgg or holly cow those guys owned us. Maybe you can see how having a human match maker could benefit the game.
I think you may see possibilities here, especially with the skeleton of a lobby system, (the private rooms) you have now. It needs to be beefed up to allow for players to REALLY communicate. I admit, in a lobby, I had fun spamming for games. There were loads of chats going on there. They were similar to what you see on Discord for you younger folks. The difference was that most of the chat was folks inviting them to their room to group up for a match or just talking to their friends. It was all about getting that NEXT battle. The rooms could be locked with password. Players could see who was in the rooms and see what the host posted for their types of matches. The difference here would be that when the host starts their match. The game request is going to the human matchmaker to verify and transfer the game settings requested. He/she fires off the game just like the MM would but instead of the automation doing the launch, you have a human matchmaker(HM) approving the launch. HM brings those two groups in the Queue together for the match.
Ok. So we have knocked out the MM, fair fight and community disconnect problem. Lets talk some about how. This should be doable without too much coding imo compared to some of other ideas being tossed around. By configuring the match maker to pull matches from what the HM has designated as the groups to play and then passing the settings for the game instead of the game asking the players. As you can see, I am talking in QP terms here. Those setting are voted on currently. The code is there for this in QP.
Lets clarify things here. I am not talking about replacing the QP mode here. I am talking in terms of what is already in the game and therefore lower your dev time. I believe this logic can be duplicated to work for Faction and a new Private lobby mode for players. The goal is to open back up the communication lines that were severed by using an automated match making system. I think the Queue system can still exist with QP as it rests now.
This is really about opening the communication up to the current community and allowing for a more inviting place for new players. The current documentation and training grounds are a good work but what happens when the player still needs help. That is where a lobby filled with MW's and activity come in. Those same new players would know that there are players there to help. There are teams there to join. There are battles there to be fought.
Now with that being said, where does Faction fit into this? I say have a faction lobby system but use scheduled matches instead. You do have to be attacking/defending/raiding a planet though. NBT and other MW leagues did it for years. Problem is, you still have to play the Elite teams in Faction. They are there to conquer the galaxy in their unit's name after all. <S>
Edited by Deathshade, 09 October 2020 - 06:51 AM.