Thoughtful, factual, authoritative. Nicely done. I hope this level of discussion is also had with PGI.
Since you posted, I'll comment to pass the afternoon:
- Quirks: You need to lay down the law with PGI on what made quirks so fun, which was as you said: bringing competitive life and a cool niche to literally dozens of overlooked variants. Players who missed the point loudly complained about being "forced" into builds. PGI got bored and started turning out said 10% MG RoF quirks. Chris Lowrey came in and swept it away with Skill Tree. Lay down the law.
- Terra Therma return: I love it. I know others don't. So the strongest rationale is map voting, which wasn't available originally.
- Target Spotted callouts: A comp issue, I'd say. Modify it for tournaments.
- Fixing spawn points: Fundamental. PGI has expert resources in the form of players on straightforward issues like this. Your coalition can probably pinpoint better choices down to the pixel.
- Matchscore: Set a score cap for AMS instead of simply reducing the coefficient; discourage excess, not utility use. And...is there a way to make base caps in Assault desirable?
- Secondary Lobby Balancing: I didn't realize it was that bad. Inexcusable, and again, fundamental to PGI turning a new leaf.
- Events: All great suggestions. Wonderful stuff.
- General map visibility: Indirectly addressed, but instead of reworking night vision, after removing time changes why not also focus most maps on daytime, e.g., remember when you could see things on Crimson Strait unaided? MW5 is out for players who want gritty realism.
- Cadet in Tier 4.5+: Also, currently dormant accounts probably need to be moved to Tier 4 for obvious reasons.
- Balance: The general theme is that PGI has made changes reflecting different game states over 8 years but rarely revisits and, like quirks, players need to point out which weapons are no longer interesting choices because of it.
Edited by East Indy, 18 October 2020 - 11:11 AM.