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Ghost-Heat Simplified


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#1 The6thMessenger

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Posted 17 October 2020 - 05:43 AM

Do you know ghost heat works? Me neither, and I don't care. To clarify I forgot, but I still don't care. (It's here actually: http://mwomercs.com/...cale-the-maths/ )

All I know is which weapon limit is which, and I try to stick to those. There are known builds that crosses the GH Limit, but mechanically, I really don't care how heat is calculated.

Some weapons do worse heat limit than others too, that means unless you are doing a bunch of testing or looking through guides online, to a New Player, this spooky heat is just confusing ****.

So here's a more simpler GH, no tables, just percentages.

Quote

(Volley Heat) * (1 + (Heat Penalty * Number of Excess))

Firing more than (GH Limit) will produce (Heat Penalty)% more heat per excess weapon.


Heat Penalty and GH Limit are still different between linked weapons.

Example 1:

PPC, ERPPC, SNPPC, HPPC
- GH Limit: 2
- Heat Penalty: 35%

Current GH means a 3x HPPC will do 61.77 with an excess of 18.27 Heat. The new proposed system, will instead produce 58.725 Heat, or an excess of 15.225. A 4x HPPC on the old system produces 106.72, or 48.72 excess heat; the new system with 4x HPPC will instead produce 98.6 Heat with an excess of 40.6. That means if you build something like: 4x HPPC with all of the Heatsinks you can fit, at 88.74 generated heat with 72.8 capacity you'd still shut down.

With the Gauss-HPPC builds, with an alpha of 60, at 31 heat without GH, it will do 52.7 total heat instead. Still pretty hot, but it maxes out the Heat-gauge. The Gauss-PPC was cancerous before link, outright killed with the link, but with the new system it is still possible but toasty.

Example 2:

ML, ERML
- GH Limit: 6
- Heat Penalty: 10%

> 7 = (3.4 x 7) * (1 + ((7 - 6) * 0.1)) = 26.18 (old GH: 26.52)
> 8 = (3.4 x 8) * (1 + ((8 - 6) * 0.1)) = 32.64 (old GH: 33.66)
> 9 = (3.4 x 9) * (1 + ((9 - 6) * 0.1)) = 39.78 (old GH: 42.16)
> 10 = (3.4 x 10) * (1 + ((10 - 6) * 0.1)) = 47.6 (old GH: 52.36)
> 11 = (3.4 x 11) * (1 + ((11 - 6) * 0.1)) = 56.1 (old GH: 65.96)
> 12 = (3.4 x 12) * (1 + ((12 - 6) * 0.1)) = 65.28 (old GH: 86.36)

New System is a bit more tame, but a bit easier to understand. You still ought to fire under the GH limit, but when you do exceed, you know what you are doing and it's not as compromising to fire higher vollies. If that is still too cold for joke builds like the dire-star, just increase the penalty.

Edited by The6thMessenger, 17 October 2020 - 06:37 AM.


#2 Johnny Slam

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Posted 17 October 2020 - 02:48 PM

All excellent points my good man, but clearly you have missed the obvious solution: only run Gauss weapons = problem solved.




Edit: uh... the rest of you should still keep using lasers and stuff though.

Edited by Johnny Slam, 17 October 2020 - 02:49 PM.


#3 The6thMessenger

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Posted 17 October 2020 - 04:01 PM

View PostJohnny Slam, on 17 October 2020 - 02:48 PM, said:

All excellent points my good man, but clearly you have missed the obvious solution: only run Gauss weapons = problem solved.


But that's like the current system as well.

#4 JediPanther

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Posted 17 October 2020 - 06:45 PM

So what century can the kgcs fire its dual ac 20s without ghost heat at a max range of 300m? Meanwhile dhrs with ecm that can shoot half way across the map for 50 alpha is top meta.

#5 The6thMessenger

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Posted 17 October 2020 - 07:45 PM

View PostJediPanther, on 17 October 2020 - 06:45 PM, said:

So what century can the kgcs fire its dual ac 20s without ghost heat at a max range of 300m? Meanwhile dhrs with ecm that can shoot half way across the map for 50 alpha is top meta.


Depends on the implementation, the system is separate from that. Increase the GH to 2 if you like, I agree.





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