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If There Were A New Mech What Would You Want It To Be?

BattleMechs

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#41 The pessimistic optimist

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Posted 21 October 2020 - 08:49 AM

View PostJediPanther, on 21 October 2020 - 08:44 AM, said:

I don't find the other catapults redundant. I use the fact a lot of people target the missile boxes more than the sts or ct. A lot of mech do need new-er or better quirks to compete; a lot need it to have even a slight hope of competing even with in its own weight class. I'd love a reason to bring out any of my is or clan jenners. That 15 missile cd on the j7r-d just makes me cringe. As if pgi wants me to lrm 5 x2 it with a tag and be just that on the mech since the 14 arm armor just gets shot off in one hit.


See this is what people don't get about me and this game. I just want ever option to have meaning and not be pointless why I spend so much time defending LRMs. I hate when games has appendix like vestigial organ options

Edited by SirSmokes, 21 October 2020 - 09:07 AM.


#42 martian

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Posted 21 October 2020 - 09:02 AM

View PostNightbird, on 21 October 2020 - 08:38 AM, said:

I hear you, it's just how people voted though.


I am sure that Russ Bullock knows best, as he has demonstrated many times before.

And with the helpful hand of Paul Inouye at his disposal, what could possibly go wrong?

#43 The pessimistic optimist

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Posted 21 October 2020 - 04:00 PM

View Postmartian, on 21 October 2020 - 09:02 AM, said:


I am sure that Russ Bullock knows best, as he has demonstrated many times before.

And with the helpful hand of Paul Inouye at his disposal, what could possibly go wrong?


Murphy's Law states, “Anything that can go wrong, will go wrong.” welcome to life

Edited by SirSmokes, 21 October 2020 - 04:00 PM.


#44 JediPanther

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Posted 21 October 2020 - 07:44 PM

View PostSirSmokes, on 21 October 2020 - 08:49 AM, said:


See this is what people don't get about me and this game. I just want ever option to have meaning and not be pointless why I spend so much time defending LRMs. I hate when games has appendix like vestigial organ options


Not sure what you mean. I have a lot of mechs that are dedicated lrm boats. All the catapults etc. If my other mechs had better stats-quirks-whatever to make them a more viable option I'd use them. I see no reason any one would ever use a jenner over a lct or fla since the 20ts outdo 35ts in every way.

#45 The pessimistic optimist

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Posted 22 October 2020 - 04:41 AM

View PostJediPanther, on 21 October 2020 - 07:44 PM, said:

Not sure what you mean. I have a lot of mechs that are dedicated lrm boats. All the catapults etc. If my other mechs had better stats-quirks-whatever to make them a more viable option I'd use them. I see no reason any one would ever use a jenner over a lct or fla since the 20ts outdo 35ts in every way.


They should improve quirk on those lights

#46 Belorion

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Posted 27 October 2020 - 01:01 PM

View PostSirSmokes, on 21 October 2020 - 08:49 AM, said:


See this is what people don't get about me and this game. I just want ever option to have meaning and not be pointless why I spend so much time defending LRMs. I hate when games has appendix like vestigial organ options


Can other people not enjoy vestigial options?

#47 The pessimistic optimist

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Posted 27 October 2020 - 02:20 PM

View PostBelorion, on 27 October 2020 - 01:01 PM, said:

Can other people not enjoy vestigial options?


Sure but it's bad game design

#48 Charles Sennet

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Posted 27 October 2020 - 03:32 PM

View Postmartian, on 21 October 2020 - 08:13 AM, said:


As for Behemoth, I quite do not think that the game needs of all things just another lumbering Cannon-boating Clan Assault 'Mech after Daishi, Blood Asp, Supernova and Mad Cat Mk.II.



Hmm... If anyone has more of something its IS. IS has 5x100 ton assaults and Clans have been stuck at only 2 for several years. Last 3 100-toners released have all been IS for reasons that defy understanding except sales. Plus IS has the only 90-tonners that can mount 4LB10X effectively.

Really Clans need a full pack release just to address the badly needed weight classes (20t, 25t, 45t, 95t). Good Clan lights are a particular pain point (comp has proven this decisively).

Edited by Charles Sennet, 27 October 2020 - 03:33 PM.


#49 VonBruinwald

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Posted 27 October 2020 - 04:29 PM

View PostCharles Sennet, on 27 October 2020 - 03:32 PM, said:

Plus IS has the only 90-tonners that can mount 4LB10X effectively.



Any reason you picked that weight in particular or is it straight Cyclops envy?

3xLBX-10 + ERPPC + ECM isn't exactly a bad deal.

#50 thievingmagpi

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Posted 27 October 2020 - 04:45 PM

View PostCharles Sennet, on 27 October 2020 - 03:32 PM, said:


Hmm... If anyone has more of something its IS. IS has 5x100 ton assaults and Clans have been stuck at only 2 for several years. Last 3 100-toners released have all been IS for reasons that defy understanding except sales. Plus IS has the only 90-tonners that can mount 4LB10X effectively.

Really Clans need a full pack release just to address the badly needed weight classes (20t, 25t, 45t, 95t). Good Clan lights are a particular pain point (comp has proven this decisively).



Yeah, we don't need more of the same crap.

We need more reason to use the crap we have.

Edited by thievingmagpi, 27 October 2020 - 04:54 PM.


#51 Charles Sennet

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Posted 27 October 2020 - 05:54 PM

View Postthievingmagpi, on 27 October 2020 - 04:45 PM, said:



Yeah, we don't need more of the same crap.

We need more reason to use the crap we have.

View Postthievingmagpi, on 27 October 2020 - 04:45 PM, said:



Yeah, we don't need more of the same crap.

We need more reason to use the crap we have.

View Postthievingmagpi, on 27 October 2020 - 04:45 PM, said:



Yeah, we don't need more of the same crap.

We need more reason to use the crap we have.


I get your point but mechs like the Ice Ferret and Executioner are probably behind saving due to locked equipment and bad hitboxes. Might as well give us new mechs to select in their place.

#52 thievingmagpi

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Posted 27 October 2020 - 06:12 PM

Ice Ferret has some workable builds could probably easily be improved with some minor xml tweaks.

Executioner has some very nice builds as well. Peeps and ersmalls/spl. EXE A with 3LPL is fun too. But again, things that can/should be addressed by basic xml changes. No need to add more trash to the game, there are already enough forgettable mechs.

Edited by thievingmagpi, 27 October 2020 - 06:12 PM.


#53 Red Potato Standing By

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Posted 27 October 2020 - 07:33 PM

Hey don’t dis the ice ferret it is awesome...lol the mech I would like to see is the Imp

#54 martian

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Posted 27 October 2020 - 10:37 PM

View PostCharles Sennet, on 27 October 2020 - 03:32 PM, said:

Hmm... If anyone has more of something its IS.

I was not talking about what side has more of what, but what actually is used in the game.

The only games when somebody takes the Awesome are when he uses it as LRM-boat, knowing that the enemy can not target it directly. Posted Image These days the 'Mechs such as Hatamoto-Chi, Charger, Zeus or Victor are pretty rare sight too. Ditto for the BattleMaster, Highlander or Stalker (even though these 'Mechs used to be common).

So even if the Inner Sphere has access to more 'Mechs, you typically do not see them in the field.

View PostCharles Sennet, on 27 October 2020 - 03:32 PM, said:

IS has 5x100 ton assaults and Clans have been stuck at only 2 for several years. Last 3 100-toners released have all been IS for reasons that defy understanding except sales.

You are technically correct.

The problem is that of those five 'Mechs there are only two that you see in the game in any appreciable numbers: Fafnir and Annihilator. I can not remember when was the last time I faced Atlas or Marauder II. And King Crab is a very rare sight as well.

However, almost every game I play these days has Blood Asp or Mad Cat Mk. II in it. And if not these two 'Mechs, then Supernova or Daishi ("Ultraviolet" Hero 'Mech if somebody spent their cash to buy it).

That's what I was talking about.

View PostCharles Sennet, on 27 October 2020 - 03:32 PM, said:

Plus IS has the only 90-tonners that can mount 4LB10X effectively.

Okay, so the IS has the Cyclops. Kodiak can pack quad LBX-10s too and it can be faster, better armored and with more ammo, depending on how exactly you will fine-tune it.

Do you see more "Sleipnirs" or more Blood Asps in the game? Because I would say that the number of Blood Asps is definitely higher.

#55 ocular tb

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Posted 28 October 2020 - 02:53 AM

Firemoth.

#56 Bistrorider

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Posted 28 October 2020 - 03:03 AM

Any

One for IS, one for Clans.

#57 Charles Sennet

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Posted 28 October 2020 - 04:46 AM

View Postmartian, on 27 October 2020 - 10:37 PM, said:

I was not talking about what side has more of what, but what actually is used in the game.

The only games when somebody takes the Awesome are when he uses it as LRM-boat, knowing that the enemy can not target it directly. Posted Image These days the 'Mechs such as Hatamoto-Chi, Charger, Zeus or Victor are pretty rare sight too. Ditto for the BattleMaster, Highlander or Stalker (even though these 'Mechs used to be common).

So even if the Inner Sphere has access to more 'Mechs, you typically do not see them in the field.


You are technically correct.

The problem is that of those five 'Mechs there are only two that you see in the game in any appreciable numbers: Fafnir and Annihilator. I can not remember when was the last time I faced Atlas or Marauder II. And King Crab is a very rare sight as well.

However, almost every game I play these days has Blood Asp or Mad Cat Mk. II in it. And if not these two 'Mechs, then Supernova or Daishi ("Ultraviolet" Hero 'Mech if somebody spent their cash to buy it).

That's what I was talking about.


Okay, so the IS has the Cyclops. Kodiak can pack quad LBX-10s too and it can be faster, better armored and with more ammo, depending on how exactly you will fine-tune it.

Do you see more "Sleipnirs" or more Blood Asps in the game? Because I would say that the number of Blood Asps is definitely higher.


The Sleipnir is a far better LB10 carrier than the Kodiak in every way but speed. There are more BAS partially because Clans lack good choices. Really my issue is that IS has far better 100-tonners and 95-tonners plus many more choices, and Clans could use more/better options for balance. This is especially noticeable in FP.

Edited by Charles Sennet, 28 October 2020 - 04:48 AM.


#58 VonBruinwald

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Posted 28 October 2020 - 05:48 AM

View PostCharles Sennet, on 28 October 2020 - 04:46 AM, said:

Really my issue is that IS has far better 100-tonners and 95-tonners plus many more choices, and Clans could use more/better options for balance. This is especially noticeable in FP.


The reason you don't see so many clan assaults in FP is down to drop deck tonnage.

#59 The pessimistic optimist

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Posted 28 October 2020 - 06:00 AM

View PostCharles Sennet, on 27 October 2020 - 03:32 PM, said:


Hmm... If anyone has more of something its IS. IS has 5x100 ton assaults and Clans have been stuck at only 2 for several years. Last 3 100-toners released have all been IS for reasons that defy understanding except sales. Plus IS has the only 90-tonners that can mount 4LB10X effectively.

Really Clans need a full pack release just to address the badly needed weight classes (20t, 25t, 45t, 95t). Good Clan lights are a particular pain point (comp has proven this decisively).


This why this would be great add said it before and a lot of people want it https://www.sarna.ne...:StoneRhino.jpg

Edited by SirSmokes, 28 October 2020 - 06:22 AM.


#60 martian

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Posted 28 October 2020 - 06:18 AM

View PostCharles Sennet, on 28 October 2020 - 04:46 AM, said:

The Sleipnir is a far better LB10 carrier than the Kodiak in every way but speed.

The Kodiak has advantage that it can be bought for C-Bills earned by playing the game, while "Sleipnir" must be bought for cash.

View PostCharles Sennet, on 28 October 2020 - 04:46 AM, said:

There are more BAS partially because Clans lack good choices. Really my issue is that IS has far better 100-tonners and 95-tonners plus many more choices, and Clans could use more/better options for balance. This is especially noticeable in FP.

Everybody would always like to have more choices, but the Blood Asp is pretty good 'Mech itself.
And with the added advantage of being ECM-capable.

It has the added advantage of being OmniMech, so every time the game meta changes, its owners do not have to buy a new 'Mech, but they just swap OmniPods. Currently you can design a solid Blood Asp build and it will cost you just some C-Bills.





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