Help Me Pick A Trick Or Treat Event Prize Mech
#1
Posted 22 October 2020 - 11:50 AM
note: I own one variant of about half the listed mechs. Interested in your recommendation for a mech - please include variant (not listed in the list).
archer
black knight
cataphract
catapult
champion
dragon
ebon jaguar
grasshopper
hellbringer
hellfire
jagermech
linebacker
mad dog
marauder
night gyr
nova cat
orion
orion iic
quickdraw
rifleman
roughneck
summoner
sun spider
thanatos
thunderbolt
timberwolf
warhammer
#2
Posted 22 October 2020 - 12:49 PM
Galahad2030, on 22 October 2020 - 11:50 AM, said:
note: I own one variant of about half the listed mechs. Interested in your recommendation for a mech - please include variant (not listed in the list).
What is your preferred armament? What is your preferred playstyle?
#3
Posted 22 October 2020 - 12:54 PM
martian, on 22 October 2020 - 12:49 PM, said:
I'm more interested in people's suggestions of what is a good mech variant and potential builds. I'm at a point skill wise where I can run most loadouts.
#4
Posted 22 October 2020 - 01:52 PM
Personally, Catapult K2 is a fun one for me. Dual Gauss, LBX, or big AC, it can do some tanking. An LBX10/AC20 combo is pretty fun. Or maybe the newer catapult (C2?), I think it has Jump Jets? I mix them up.
I'll have to look up the variant... but Archers are good with MRM spam. I think its the 5w
#5
Posted 22 October 2020 - 03:02 PM
#6
Posted 22 October 2020 - 11:41 PM
Timberwolf is okay, but master of none. Pick S though as it has a built-in JJ. But depending on your build such as puting dual ACs on the torso, go for something else because the only ballistic RT has 2 JJs anyways.
Orion IIC is good for packing heat, but isn't what made Clans good -- as in laser-vomit. ATMs and UACs are nice though.
Night Gyr is a 75-ton assault, it has the fire-power but also the poor mobility, and now it has even worse armor. Be wary if you choose this.
Roughneck is a solid choice for it's weight, then again its about in the middle of it's weightclass.
Linebacker is also good mobile heavy, but don't expect it to boat much payload, considering that it loses much for it's speed.
Sunspider is okay, it could boat a good amount of payload, has a thin strip of hitboxes so good with staredown dakka, no JJ though. If you have vanguard, don't bother.
Edited by The6thMessenger, 22 October 2020 - 11:47 PM.
#7
Posted 23 October 2020 - 12:29 AM
#8
Posted 23 October 2020 - 02:46 PM
#9
Posted 23 October 2020 - 10:47 PM
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I would recommend to think about taking a Clan OmniMech, preferably some that uses both Clan Endo Steel and Clan Ferro-Fibrous armor. So after running laser meta all the time gets old, you will have some good pod space to try something new. And combining various Omnipods with various hardpoints gives you ample opportunity to create your own personalized loadouts.
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Some people like the Hellbringer (65t), but I prefer the Cauldron-Born (65t). It has lower silhouette than the Hellbringer and it offers five more tons of the pod space to play with, if both 'Mechs are fully armored.
The only downside is that the Cauldron-Born can not mount ECM. But honestly, while useful, ECM is not the miracle box it used to be.
However, I have seen some people doing very well in the Hellbringer and its laser vomit can be deadly.
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The Nova Cat (70t) and the Night Gyr (75t) are both similar 'Mechs, good if you prefer the firepower over speed.
Both 'Mechs have the same tonnage available for weapons and the same speed. Even their appearance is similar.
However, the Night Gyr comes with hard-wired Jump Jets, while the Nova Cat is more agile.
Fixed armor slots of the Night Gyr mean that you may have free tonnage, but not enough empty slots available to use it the way you would like to. On the other hand, if you want to have Jump Jets on your Nova Cat, you must use Omnipods that have them, whether you like their hardpoints or not.
And the Night Gyr can mount ECM, while the Nova Cat can not.
Some tough choices.
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The Sun Spider (70t) and the Timber Wolf (75t) are similar 'Mechs too.
Both have the same speed 81 km/h. The Sun Spider offers slightly larger pod space, the Timber Wolf can have slightly more armor and has one more engine heat sink.
The Sun Spider can be equipped with ECM, the Timber Wolf can use Omnipods with Jump Jets.
As for the position of hardpoints, the Sun Spider has weapons around the cockpit, while the Timber Wolf can have some weapons well above the cockpit while having some other weapons in its low arms.
As for the shape of the 'Mech: Some players prefer the Sun Spider because its blocky appearance makes single sections of a 'Mech not so easy to target, while some other players prefer the bullet nose of the Timber Wolf.
Some tough choices.
#10
Posted 28 October 2020 - 02:46 AM
But I am space rich so prob quite different perspective. If u want something more unique. Take a look at cataract 3d with 2 uac10 and 4 medium lasers. Nice jam and armor!!!! quirks, some different load outs possible. Ofcourse it comes with downsides (low arms! broad)
Edited by Ignatius Audene, 28 October 2020 - 02:50 AM.
#11
Posted 28 October 2020 - 04:22 AM
#12
Posted 29 October 2020 - 12:10 PM
That caveat narrows my picks down to:
Night Gyr- Basically a bigger nova cat with some decent ballistic build options, and missile build options. However if you want to go in on beams I'd probably just use the nova cat. The gyr lacks the nova cat's heat scale quirk making the nova better for large laser builds and nova-B is a better missile boat(since it actually has more hardpoints to work with) but otherwise the gyr is probably a safer option. Variant is pretty optional since you'll likely want to mix omnipods to lean into a build type but I'd probably get the PRIME or the C variant.
TimberWolf or Linebacker: Let's be real the linebacker is basically a timby 2.0(it was litterally designed to replace timby's) so they do basically the same things Linebacker is faster but timby tends to pack a bigger punch. That said the linebacker can become an absolutely vicious laser vomit build(Start with the C and swap the right side omniparts.), while the timby is more versatile, either way variant becomes moot since you'll be mixing omnipods.Though it's worth mentioning the TBR-S is the only one with JumpJets if you want those, and the LBK-H is the only linebacker that can use jumpjets.
Personally I'd get a timby(probably a C or S) or a linebacker(C variant) because those have been on my list of things to get that I keep putting off getting because then I'll have finished my collection of clan wolf mechs(ones in the game anyway) and then I'll need another carrot to chase...or i'll have to just start collecting all the variants i'll never use of each one.
Alternatively I'd get a rifleman because I've always liked the design and it's not terrible as long as it remembers it's a fire support and not a front liner...that and Rotary's are fun.
#13
Posted 29 October 2020 - 11:33 PM
Dekallis, on 29 October 2020 - 12:10 PM, said:
Not quite correct. The Timberwolf S is the only only Timberwolf to mount JJs in its stock omnipod configuration. Any Timberwolf can use the right and/or left torso omnipods to gain access to JJs; the S variant is the only one that has a JJ in the center torso, though.
Same with the Linebacker H, which is uniquely equipped with JJs only in its stock omnipod configuration, but any Linebacker can equip a H left and/or right H-sidetorso and gain access to JJs.
Dekallis, on 29 October 2020 - 12:10 PM, said:
I think with Phase one and two overlapping right now until the 3rd November, every available chassis is for sale at 50%
And finally, Galahad, if you'd tell which ones you already own, it would be much easier to recommend a pick.
#14
Posted 30 October 2020 - 03:25 PM
Good hunting,
CFC Conky
#15
Posted 02 November 2020 - 10:51 AM
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