UM-R80 (I suppose you meant that variant): ECM, all energy weapons. Uses improved jump jets, could be replaced with a higher JJ cap
HBK-4N: Mix of ballistic, missile and energy hardpoints (has 1xAC/5, 2xLRM5, 2ML, 1SL iirc)
CN9-D5: MASC, C3slave unit would have to be replaced
KGC-005: LBX-20s in the arms, works in tabletop through crit splitting, not possible in MWO. The KGC-010 would be more interesting (LBX-10 in each arm, each side torso with PPC+SRM6), but probably too much work.
FNR-4A: 10 missile hardpoints originally used for rocket launchers. The hero is supposed to be PGIs take on the 4A.
No idea about IFE-E and TBR-B, don't see anything special about them.
BKL-H: ECM
DWF-C: Jump jets, ECM.
The6thMessenger, on 22 October 2020 - 08:06 PM, said: