Guardian Soul, on 06 February 2021 - 03:57 PM, said:
Very fair, I think I've seen less than ten ammo explosions in all my time playing. The legs and head are the best places to hide your ammo by far, but I still am a little leery of putting any in the CT. Maybe I've just run into too many MG boat piranhas, haha.
If you push for it, you'll see it more often.
Most commonly i see CT and Cockpit ammo explosion. I'm trying to push for really early imbalance. As in getting first kill or a severe red open CT at the least first thing in most games. (this really helps snowballing towards victory).
It also helps if you're able to identify Mechs and builds.
For CT crits it's paramount to go for it as early as possible as these ammo slots are used first and are depleted within the first 1-3 minutes of the game.
IMO, it's also paramount to use frontloaded pinpoint damage with 10 or more damage as ammo has 10 health (5 for half ton). I've found laser ticks to be unreliable for critseeking.
Try using double AC20 for Headshots (worst case you hit the CT) and you'll see an awful lot of ammo explosions. Be aware tho, If the explosion kills, it comes with a delay of several seconds.
Fyi, ammo consumption goes as follow: CT, RT, LT, LA, RA, LL, RL, CP.
Therefor, storing ammo in the CT is fairly safe considering it has the most armor protection, is depleted first and is generally the part of a mech which is trained to be protected the most.
Storing ammo in the CP is fairly safe as well as you're unlikely to get shot. Also the added benefit that it's last in order for ammo consumption so whatever component you lose you've always have your spare ton of ammo in reserve.
Losing your last ton of ammo duo to component destruction doesn't show in your HUD unless you actually try to fire you weapon
So if you have ammo in your cockpit you never run into a surprise of not having any actual ammo despite your HUD convincing you otherwise.
Oh, btw, going for ammo explosions in CT or CP components or even "Headshots" is by no means an efficient way to kill mechs, if you don't have enough damage to headshot someone in one go (dual 20's, dual heavy gauss, 40+ Laser damage) you're likely delaying a kill as the damage is better on the CT itself, since it's unlikely to get another headshot in a row.
I'm personally just doing it because getting a headshot is extremely rewarding IMO and i'm also working on the Headshot achievement and title.
It also helps to go for certain mechs which have easier to hit cockpits such as hunchies, shadowhawks, atlas and the likes. Or just overheated and shutdown mechs in general.
It really don't help to try and get a headshot on a Hellbringer for example, that usually only helps the Hellbringer in tanking an extra shot tbh.
Edited by B L O O D W I T C H, 07 February 2021 - 02:09 AM.