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Clan Erppc Cooldown Too Long


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#41 VonBruinwald

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Posted 02 November 2020 - 01:04 PM

View PostJack Shayu Walker, on 02 November 2020 - 12:54 PM, said:

Miss Greene's suggestion already gives them the capability to fire 3 at once without ghost heat so im not sure there's need for a damage boost.


The problem with increasing ghost heat limits is it only favours heavier mechs, I'd like to see these weapons being more practical on lights and mediums.

View PostJack Shayu Walker, on 02 November 2020 - 12:54 PM, said:

Edit: I will say though, a boost to 12 damage pinpoint on the IS ERPPC wouldn't be a total departure from canon. The extinct Enhanced ERPPC did 12 damage.


We don't talk about that Clan or anything they produced. Period.

#42 D A T A

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Posted 02 November 2020 - 01:08 PM

CERPPC is current meta weapon top comp level OP ggclose since 2017.

if you think it needs a buff, you simply ignore the base mechanics of the game

Edited by D A T A, 02 November 2020 - 01:09 PM.


#43 LordNothing

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Posted 02 November 2020 - 01:15 PM

View PostD A T A, on 02 November 2020 - 01:08 PM, said:

CERPPC is current meta weapon top comp level OP ggclose since 2017.

if you think it needs a buff, you simply ignore the base mechanics of the game


another reason i want blueshield.

#44 Jack Shayu Walker

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Posted 02 November 2020 - 01:22 PM

View PostVonBruinwald, on 02 November 2020 - 01:04 PM, said:


The problem with increasing ghost heat limits is it only favours heavier mechs, I'd like to see these weapons being more practical on lights and mediums.



We don't talk about that Clan or anything they produced. Period.


Posted Image


*Cough*

#45 VonBruinwald

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Posted 02 November 2020 - 01:24 PM

View PostJack Shayu Walker, on 02 November 2020 - 01:22 PM, said:

*Cough*


Well played Posted Image

#46 Jack Shayu Walker

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Posted 02 November 2020 - 01:30 PM

View PostD A T A, on 02 November 2020 - 01:08 PM, said:

CERPPC is current meta weapon top comp level OP ggclose since 2017.

if you think it needs a buff, you simply ignore the base mechanics of the game


How relavent is the cERPPC being current meta top comp level OP ggclose since 2017?

The comp environment has nothing in common with the game environment the average player inhabits. The weapon isn't fun to use, occupies an already filled niche, and doesn't do much in the hands of an average player. It's also been pointed out that a cooldown reduction doesn't do much to benefit the cERPPC boats that use the weapon in competitive environments.

#47 Jack Shayu Walker

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Posted 02 November 2020 - 01:33 PM

View PostVonBruinwald, on 02 November 2020 - 01:04 PM, said:


The problem with increasing ghost heat limits is it only favours heavier mechs, I'd like to see these weapons being more practical on lights and mediums.



Fair enough, I feel the same way about the cERPPC. Singleton cERPPC use hasn't been viable ever since the cERPPC got jacked up to a 5 second cooldown. It wasn't even opressive before it received that nerf outside of perhaps a few specific quirked mechs at the highest levels of play.

Edited by Jack Shayu Walker, 02 November 2020 - 01:34 PM.


#48 VonBruinwald

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Posted 02 November 2020 - 01:37 PM

View PostJack Shayu Walker, on 02 November 2020 - 01:33 PM, said:


Fair enough, I feel the same way about the cERPPC. Singleton cERPPC use hasn't been viable ever since the cERPPC got jacked up to a 5 second cooldown. It wasn't even opressive before it received that nerf outside of perhaps a few specific quirked mechs at the highest levels of play.


You got a link for the patch notes when they nerfed it? Kinda curious what reason they gave and what else they played with at the time.

#49 Jack Shayu Walker

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Posted 02 November 2020 - 01:45 PM

View PostVonBruinwald, on 02 November 2020 - 01:37 PM, said:


You got a link for the patch notes when they nerfed it? Kinda curious what reason they gave and what else they played with at the time.


I wish. I don't remember when exactly that patch came but I suspect it'd be quite a dig through the announcements section. I just remember being dumbfounded that it happened even after the Gauss and ERPPC got de-sync'd. I was so happy when the two got divorced that I wouldn't have to worry about the cERPPC getting beaten by the nerf stick anymore, little did I know the biggest nerf of all was coming >.<

I finally just stopped using the cERPPC altogether. It used to be my favorite weapon. I used it even back when it had that really super low velocity that made it a joke to use at range. Now that it's just an energy gauss rifle, meh.

Edited by Jack Shayu Walker, 02 November 2020 - 01:47 PM.


#50 Nightbird

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Posted 02 November 2020 - 01:55 PM

C-ERPPC is in a good place now, slightly on the OP side. No buffs foreseen.

#51 The pessimistic optimist

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Posted 02 November 2020 - 02:00 PM

View PostJack Shayu Walker, on 02 November 2020 - 12:36 PM, said:


Conversely I'm worried that the cERPPC will recieve a buff that skews it even further towards being an energy clone of the gauss rifle, killing any chance of giving the clans back a PPFLD midpoint between the UAC/2 and Gauss Rifle. Having something of an equivalent of the IS AC/10 is sorely missed. It was a fun singleton weapon to plug into a Mist Lynx, or a Kitfox, or even a Shadowcat with some SRMs for backup. With good timing and persistence you used to be able to get a decent match score skirmishing and could even use it for brawling in a pinch with other small mechs.


Like I said before the reason PPCs are in spot they are now is poptarts. If people didn't run 3 C-ER PPC Vapor Eagles jump snipers the C-ER PPC wouldn't have got such a hard nerf bat.

#52 Jack Shayu Walker

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Posted 02 November 2020 - 02:04 PM

View PostSirSmokes, on 02 November 2020 - 02:00 PM, said:

Like I said before the reason PPCs are in spot they are now is poptarts. If people didn't run 3 C-ER PPC Vapor Eagles jump snipers the C-ER PPC wouldn't have got such a hard nerf bat.


Well as long as rebalances are once again on the table, why not pursue a balancing solution that doesn't disproportionately punish the builds that aren't a problem in the first place? That extra second of cooldown hurts the non-boats much more than it hurts the jumping cERPPC boats PGI was trying to rein in in the first place.

#53 Willard Phule

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Posted 02 November 2020 - 02:04 PM

View PostGagis, on 01 November 2020 - 04:36 PM, said:

Clan ERPPC's are one of the most used weapons in competitive play at the moment.


At the moment. How many times has that changed in the last bunch of years?

#54 Nightbird

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Posted 02 November 2020 - 02:04 PM

View PostSirSmokes, on 02 November 2020 - 02:00 PM, said:

Like I said before the reason PPCs are in spot they are now is poptarts. If people didn't run 3 C-ER PPC Vapor Eagles jump snipers the C-ER PPC wouldn't have got such a hard nerf bat.


Current C-ERPPC stats have been in place long before the veagle was introduced. It was nerfed from the 2 peep summoner days.

#55 D A T A

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Posted 02 November 2020 - 02:04 PM

View PostJack Shayu Walker, on 02 November 2020 - 01:30 PM, said:


How relavent is the cERPPC being current meta top comp level OP ggclose since 2017?

The comp environment has nothing in common with the game environment the average player inhabits. The weapon isn't fun to use, occupies an already filled niche, and doesn't do much in the hands of an average player. It's also been pointed out that a cooldown reduction doesn't do much to benefit the cERPPC boats that use the weapon in competitive environments.

it has everything to do, the balance is the same, the fact you percive a different thing means you just need to learn.

comp players only use stuff that works, not stuff that is nerfed.

you have a different idea? you are wrong, plain and simple. why? because you don't win comp, easy

Edited by D A T A, 02 November 2020 - 02:16 PM.


#56 Willard Phule

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Posted 02 November 2020 - 02:05 PM

View PostSirSmokes, on 02 November 2020 - 02:00 PM, said:

Like I said before the reason PPCs are in spot they are now is poptarts. If people didn't run 3 C-ER PPC Vapor Eagles jump snipers the C-ER PPC wouldn't have got such a hard nerf bat.


They got the nerf bat before the veagle came out. The dual PPC Summoners were one of the principal reasons at the time. Those were viable for quite a while.

#57 Jack Shayu Walker

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Posted 02 November 2020 - 02:08 PM

View PostNightbird, on 02 November 2020 - 02:04 PM, said:

Current C-ERPPC stats have been in place long before the veagle was introduced. It was nerfed from the 2 peep summoner days.


You mean the Summoner with all the cERPPC cooldown quirks? I wonder why.

View PostD A T A, on 02 November 2020 - 02:04 PM, said:

it has everything to do, the balance is the same, the fact you percive a different thing means you just need to learn.


I doubt it.

#58 Monkey Lover

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Posted 02 November 2020 - 02:17 PM

It already has the highest dps of all clan energy weapons. You can decrease the cool down but you need to decrease the damage to match. I find clan ppc to be be one of the best weapons in the game right now.

Edited by Monkey Lover, 02 November 2020 - 02:17 PM.


#59 East Indy

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Posted 02 November 2020 - 02:44 PM

Ironically to the thread, you see way, way more higher end use of C-ERPPC than any Inner Sphere type.

PPCs are hard-capped by Heat Scale and soft-capped by high heat gen: this is key. Standard, Heavy and Light also have such low velo that they're not worth the pinpoint for most players. Snubnose and ER are too hot.

In the neighborhood of:

Standard: 3.25 sec. CD, 1450 velo
Heavy: 4 sec. CD, 1450 velo, 13.5 heat
Light: 3 sec. CD, 1450 velo
Snubnose: 7.5 heat
(IS only) ER: 11.5 heat

Edited by East Indy, 02 November 2020 - 02:44 PM.


#60 D A T A

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Posted 02 November 2020 - 02:47 PM

View PostJack Shayu Walker, on 02 November 2020 - 02:08 PM, said:


You mean the Summoner with all the cERPPC cooldown quirks? I wonder why.



I doubt it.

you can doubt as much as you want, you are not a surgeon, it means that if a surgeon tells you that your opinions on surgery are wrong, you are wrong, easy





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