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Why I even started playing MWO? Well, I love Battletech in general, was watching Baradul's Roguetech videos and decided to check his MWO content and liked it. My previous session shooter, Rainbow Six Siege degraded to unbearable state. And I always wanted to pilot Marauder
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Why haven't I play MWO earlier? Because of its reputation of being a milked f2p game and rumored incompetence of its developers.
So I'm gonna give you some feedback on some aspects of the game and I hope it will be at least somewhat fresh to you, my dear MWO veterans. And I'm not gonna talk about monetization because I'm playing MWO as a f2p game mostly. I bought Bounty Hunter ll doe
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First of all, I love the concept of this game. The idea of a shooter game where you need to actually aim for a certain enemy mech's component is brilliant. I also like that mech hitboxes are 100% pixel correct. And I quite enjoy netcode of this game, seriously, I can play with 300 ping on Oceanic servers and have no visible issues, impressive.
Next, matchmaking. I don't really mind them stomps, because it happens in all pvp games nowadays. Fine by me. What I mind is a current tier system, when cadets can be matched against T1 players and reaching T1 is not a big deal at all. Its just unacceptable.
I quite enjoy the current balance of MWO. There are meta builds and there are a lot of them to choose from. And you can easily ignore them, at least in QP its all about fun. Most weapon systems are viable, lock-on missiles are surely annoying but not that effective. So I tried laservomit, mpl skirmish, erppc poking, general brawling and loved it all. Skill system is unnecessary grindy but I like the feel of progression it gives to your build.
Maps. Honestly, most of them are terribad. For example, HPG Manifold. No problems with central area, the issue is outside walls, where glorious competitive players can sit with their ppc/gauss in headglitch position, shooting nascar in the back without any retaliation. Extremely bad design and many maps share it.
I really like Grim Plexus and Rubellite Oasis though.
Game modes. Awful. Skirmish is awful (we'll talk about it later), conquest is beyond stupid, domination is meh and assault is mostly fine. Incursion... wtf is that **** even? You can say mode doesn't matter because its mostly TDM in QP but its always good to have objective that you can force on you opponent when you have advantage.
Nascar. Kinda enjoyed it so far, haha. Don't get me wrong, the idea of a team running from a fight is ridiculous but sometimes its your best option, the other one being is just death. What I like about nascar is that I can look at my minimap and read the position of enemy team at any given moment. Its a dynamic frontline and that is what I miss in modern day Battlefield games which are total chaos. And I don't play slow assaults
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Ok, fun part. Let's talk a about some real problems I have with the game.
I. *******. HATE. ARTY AND AIRSTRIKES. The cheapest possible **** damage and all of you are spamming them like crazy. I peek from a safe position, deal my free damage and immediately I need to relocate because it will be arty strike placed behind or above me. Extremely ******* annoying. More so than lurms. Absolutely hate it.
Players. My main problem with MWO
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So I hope you liked my feedback, it was honest and came from the heart. I'm fully aware I missed like 7 years of development of this beautiful game and most things I mentioned are likely trivial to you. Well, I just wanted to share some opinions, cya on a battlefield.