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[Optimization] Cpu And Particles


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#21 General Solo

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Posted 15 November 2020 - 08:16 PM

Don't hurt the FPS with your 4K, should be ok
Im no pro
doh

#22 w0qj

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Posted 16 November 2020 - 02:36 AM

I'm not a pro, but here's my experience a few days ago:

Only ingame MWO game client video resolution determines MWO framerate.
Specifically, the Windows 10 "desktop resolution" does not affect MWO framerate, or at least for my computer.

1. I usually have my notebook computer with Win10 desktop resolution set to 1920x1080 (ie: 1080p).
My MWO game client video resolution was always set to 1280x720 (ie: the minimum).
Why? MWO starts to lag when I'm hit with multiple RAC and explosions.

2a. I accidentally set my Win10 desktop resolution to 3840x2160 (ie: 4k) for a few days.

2b. During those few days of "4k" Win10 computer desktop experience,
my MWO game client video resolution was again set to 1280x720 (ie: the minimum), as before.

2c. There was no noticable difference in MWO video frame rates.
ie: Only ingame MWO game client video resolution determines MWO framerate.

[Edit]
3. I also have set [Environment]=Low, and [Particles]=Low in MWO ingame [Advanced] settings for both above (1) and (2) scenarios. Did not get around to fiddle with user.cfg file(s). Perhaps during this Christmas!
[/Edit]


View PostLordNothing, on 14 November 2020 - 02:52 PM, said:

whats the pro's stance on resolution? i run 4k at about 60 fps with a lot of the bells and whistles turned off. but i hear recent advances in high refresh displays have done a lot for pro gaming. so what do the actual esports players think?



View PostOZHomerOZ, on 15 November 2020 - 08:16 PM, said:

Don't hurt the FPS with your 4K, should be ok
Im no pro
doh

Edited by w0qj, 16 November 2020 - 07:04 AM.


#23 Ignatius Audene

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Posted 16 November 2020 - 06:10 AM

In mwo high fps is not as important, as in more twitch shooters. That being said, mwo tend to drop in fps quite heavily, so I would never consider 4k. But tearing/input lag are not a problem in mwo. In comp u reduce details and resolution, because of better viability.

Edited by Ignatius Audene, 17 November 2020 - 12:54 PM.


#24 Squiggy McPew

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Posted 16 November 2020 - 06:47 AM

I run mwo just fine at 4k with maxed settings at 60 fps. I had a bit of stutter and frame drops at times but those optimization scripts from MrVaad solved that and made the game better looking to boot. i5 4670k, 1080ti, 16 gigs. Definitely recommend installing it.

Edited by Squiggy McPew, 16 November 2020 - 06:58 AM.


#25 selfish shellfish

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Posted 16 November 2020 - 09:37 AM

The game runs at the lowest resolution and detail settings at a fairly comfortable 25 - 30 fps on my budget PC from 2014. Only problem is the day/night change which pauses and stutters the game for a while. Another issue is the screen going dark and fps dropping when hit in the face by SRM or AC fire. But I imagine that is realistic. Posted Image

#26 Ignatius Audene

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Posted 16 November 2020 - 10:41 AM

View PostSquiggy McPew, on 16 November 2020 - 06:47 AM, said:

I run mwo just fine at 4k with maxed settings at 60 fps. I had a bit of stutter and frame drops at times but those optimization scripts from MrVaad solved that and made the game better looking to boot. i5 4670k, 1080ti, 16 gigs. Definitely recommend installing it.


And if u play comp, this is not fine. I run 110 fps avg. But its not avg fps that is important, but the low, and this spikes are real (cant even solve all, since the network connection is as important.

#27 Squiggy McPew

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Posted 19 November 2020 - 04:15 AM

View PostIgnatius Audene, on 16 November 2020 - 10:41 AM, said:


And if u play comp, this is not fine. I run 110 fps avg. But its not avg fps that is important, but the low, and this spikes are real (cant even solve all, since the network connection is as important.


Have you tried MrVaads optimization scripts? Took out all the stutters and frame dips for me and now it runs a rock solid 60.

#28 Six-Pack

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Posted 13 December 2020 - 05:27 AM

One of the questions in the recent Townhall was about perfomance and feedback.

Let's see if PGI actually listens to the community, cuz I ain't spending my time on the "support" only to get "thank you, see around" treatment.

#29 w0qj

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Posted 13 December 2020 - 05:32 AM

View PostSquiggy McPew, on 19 November 2020 - 04:15 AM, said:


Have you tried MrVaads optimization scripts? Took out all the stutters and frame dips for me and now it runs a rock solid 60.


http://github.com/Mr...Tweaks/releases

http://mwomercs.com/...ide-and-usercfg

http://mwomercs.com/...5-mwo-dimmdrive

Edited by w0qj, 13 December 2020 - 05:32 AM.


#30 Meep Meep

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Posted 13 December 2020 - 06:44 AM

I highly recommend MrVaads scripts if you are a competitive player more interested in stable frames and clarity of view than pretty effects.

This is my modified user config to max out lod details and ensure everything is clear and completely rendered at any range and almost completely removes structure and texture pop in.

https://www.dropbox....4/user.cfg?dl=0

Game settings are this.

Effects, texturing and environment are set to very high with all others set to low with postaa enabled.

This leaves only the bare minimum of clutter to muck up your aim and vision.

#31 Elizander

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Posted 17 December 2020 - 07:49 AM

Thanks for the config file. It didn't really increase my max FPS, but it prevented a lot of below 5 FPS drops in combat, especially in River City / Solaris City.

#32 w0qj

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Posted 17 December 2020 - 10:27 AM

View PostMeep Meep, on 13 December 2020 - 06:44 AM, said:

I highly recommend MrVaads scripts if you are a competitive player more interested in stable frames and clarity of view than pretty effects.

This is my modified user config to max out lod details and ensure everything is clear and completely rendered at any range and almost completely removes structure and texture pop in.

https://www.dropbox....4/user.cfg?dl=0

Game settings are this.

Effects, texturing and environment are set to very high with all others set to low with postaa enabled.

This leaves only the bare minimum of clutter to muck up your aim and vision.


MANY thanks, I'll try MrVaads & Meep Meep's user.cfg this Christmas to see how it goes!


View PostElizander, on 17 December 2020 - 07:49 AM, said:

...It didn't really increase my max FPS, but it prevented a lot of below 5 FPS drops in combat, especially in River City / Solaris City.


That's exactly what I'm looking for, (try) avoiding that serious drop in FPS during combat,
that's usually what kills my mech...

Edited by w0qj, 17 December 2020 - 10:28 AM.


#33 Timondr

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Posted 20 December 2022 - 01:33 AM

2015-2016: E5450, GTX460 1 GB, 8 GB - DirectX11, all Medium, 1280*1024 - 60 fps. Portal
Now: E5450, GTX460 1GB , 8 GB - DirectX9, all Minimum, 1280*1024 - 15-40 fps, average 30. Steam.
Posted Image

Edited by Timondr, 20 December 2022 - 01:35 AM.


#34 Aidan Crenshaw

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Posted 20 December 2022 - 02:11 AM

in 2016, the client ran in 32bit or in 64bit. The current version is 64bit only.

I suggest to take a look at https://mwomercs.com...editor-for-mwo/
for optimization

#35 Timondr

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Posted 20 December 2022 - 02:13 AM

I have win 7 64 bit for a long time.

#36 Aidan Crenshaw

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Posted 20 December 2022 - 02:46 AM

not related. You probably used the 32bit MWO client back then, while now only the 64bit client is in use.

#37 Tarl Cabot

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Posted 21 December 2022 - 06:17 PM

View PostTimondr, on 20 December 2022 - 01:33 AM, said:

2015-2016: E5450, GTX460 1 GB, 8 GB - DirectX11, all Medium, 1280*1024 - 60 fps. Portal
Now: E5450, GTX460 1GB , 8 GB - DirectX9, all Minimum, 1280*1024 - 15-40 fps, average 30. Steam.
Posted Image


So.. a Intel Xenon CPU E5450 that went live in 2007... and runs at 3ghz.... Testing/Proving Grounds likely have a higher FPS but going live there is a heavy overhead, and single core speed is where one would get the the most FPS increase. And based on the age of your system, even a more recent, low end GPU would see very little FPS increase. And the game has not had any serious optimization.. PGI doesnt even have any engineers with Cryengine experience.

Only thing you can do is to make sure all heatsinks are clear of any dust buildup and create a user.cfg https://mwomercs.com...de-and-usercfg/

#38 Timondr

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Posted 21 December 2022 - 11:12 PM

View PostTarl Cabot, on 21 December 2022 - 06:17 PM, said:


So.. a Intel Xenon CPU E5450 that went live in 2007... and runs at 3ghz.... Testing/Proving Grounds likely have a higher FPS but going live there is a heavy overhead, and single core speed is where one would get the the most FPS increase. And based on the age of your system, even a more recent, low end GPU would see very little FPS increase. And the game has not had any serious optimization.. PGI doesnt even have any engineers with Cryengine experience.

Only thing you can do is to make sure all heatsinks are clear of any dust buildup and create a user.cfg https://mwomercs.com...de-and-usercfg/


Thank you!
MWO-MrVaad-Tweaks - v0.97

All low, but object detail and environment - medium. 20-40 fps. Average 30. Reduced jerking and twitching.

Edited by Timondr, 22 December 2022 - 01:22 PM.


#39 pbiggz

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Posted 22 December 2022 - 06:32 AM

Posted Image

#40 MrVaad

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Posted 24 January 2023 - 09:53 AM

View PostTimondr, on 21 December 2022 - 11:12 PM, said:


Thank you!
MWO-MrVaad-Tweaks - v0.97

All low, but object detail and environment - medium. 20-40 fps. Average 30. Reduced jerking and twitching.

Just stumble on this post, but if you're still reading this.
In any game, DirectX11 should be faster than DirectX9, it has many improvements.





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