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Greatest Barrier To Mechwarrior Online 2


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#141 sosegado

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Posted 20 January 2023 - 12:01 PM

View PostTheArisen, on 20 January 2023 - 11:48 AM, said:

I have to admit, a casual mode could work really well and would be a good place for new players to "learn to swim"


I agree new players need a type of training ground.

But everytime I've seen that suggestion made, or similar suggestions, it's very soon followed up with:

"If you do that there is an unsavory element of MWO (the world in general really) that will make alts and 'farm' the newbies just to be griefers!"

How can you defend the training ground from griefers?

Edited by Stab Wound, 20 January 2023 - 12:02 PM.


#142 SafeScanner

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Posted 20 January 2023 - 12:19 PM

do a war thunder arcade mode 100% everything, then a standard mode for normal gameplay

something for the newplayers to tiptoe without being overwhelming and fun and for regulars to go and unwind if they are getting battered all the time

#143 TheArisen

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Posted 20 January 2023 - 12:42 PM

View PostStab Wound, on 20 January 2023 - 12:01 PM, said:


I agree new players need a type of training ground.

But everytime I've seen that suggestion made, or similar suggestions, it's very soon followed up with:

"If you do that there is an unsavory element of MWO (the world in general really) that will make alts and 'farm' the newbies just to be griefers!"

How can you defend the training ground from griefers?

They'll exist but I'm not convinced there would be enough to ruin the mode. More of an occasional annoyance and the newbies will have an easier time dealing if they don't have to worry about heat, etc, very much.

View PostSafeScanner, on 20 January 2023 - 12:19 PM, said:

do a war thunder arcade mode 100% everything, then a standard mode for normal gameplay

something for the newplayers to tiptoe without being overwhelming and fun and for regulars to go and unwind if they are getting battered all the time

I'd probably still keep some level of heat and "classic" mechanics but at such a level that a new player can handle it. Also trying to steer new players even more towards the tutorial.

#144 sycocys

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Posted 20 January 2023 - 03:22 PM

If they shift to the MW5 engine they already have tier 5 ai. And if they made a unified launcher and some short demo single player campaigns they could mostly solve the issue and encourage sales for the single player full games as well.

#145 BLACKR0SE

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Posted 21 January 2023 - 12:50 AM

View PostMW Waldorf Statler, on 17 November 2020 - 09:13 PM, said:

all this combinations most a Pain in The *** seeing RDR 2or CoD warzone ,and not a clear command situation, press a button a little faster and you make a follish Move or Action..im will talk with This Person ,and not firing of it.
From Functions like writing a Text in a Chat with a Controller im will not read


I can't find where to put the cold fire slot and the advanced air attach on my keyboard. like not being able to use it when I assign it to mouse buttons and get stuck :)

you experience this in every multifunctional game.

#146 DovisKhan

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Posted 21 January 2023 - 01:48 AM

Greatest barrier is the fact that not that many people actually like mechs, I find that hard to comprehend, but I did come to that conclusio over the years

We're a niche audience and I'm actually grateful that this game is still operational, have almost all mechs, but will probably buy a pack here and there just to express some support with my wallet

#147 BLACKR0SE

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Posted 21 January 2023 - 05:16 AM

I agree, a lot of people don't like it. It's hard to get people to like this game. so I think they would do well if they didn't lose what they have.

#148 Vellron2005

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Posted 21 January 2023 - 05:12 PM

View PostNightbird, on 09 November 2020 - 11:20 AM, said:

Most people would like to see MWO redone using UE engine, and delivered as MWO2. However, most people do not want to buy mech packs from the start again, and thus a repeat of the same funding method for MWO2 for MWO will not be successful IMHO.

I have my own thoughts on how to successfully fund MWO2, but what do you all think PGI should/will do?


Here's a simple solution to this problem - Making MWO2 should not be a new game. It should be a MWO game update.

If however, this is not possible due to financial reasons, do the following - allow every player to carry over 3 lances of mechs, of their own choosing. So, you have 200 mechs in MWO? You can take 12 of them into MWO2.

#149 Weeny Machine

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Posted 22 January 2023 - 02:21 AM

View PostDovisKhan, on 21 January 2023 - 01:48 AM, said:

Greatest barrier is the fact that not that many people actually like mechs, I find that hard to comprehend, but I did come to that conclusio over the years

We're a niche audience and I'm actually grateful that this game is still operational, have almost all mechs, but will probably buy a pack here and there just to express some support with my wallet


Mechs are giant robots. The success of Pacific Rim (and maybe Transformers) actually disproves your claim.

#150 simon1812

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Posted 23 January 2023 - 10:28 AM

The greates barrier to MWO2? The lack of money, maybe PGI can pitch the idea to some bored ritch guys out there, or win the lotery.

Sry, no realistic enough? How about the next MW game in the works (that is not MWO2 nor amother MW5M mods) happens to be a big commercial success? That would certainly gather enough interest for companies, publisher, developers, to think the franchise might be worthwhile.

As of now, it is my understanding that the TT is actually picking up again(not into TT myself my relationship with the franchise started with MW2), but thats actually good news. I dont think we gonna have to wait another decade for a new MW game one way or the other.

#151 Tarl Cabot

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Posted 23 January 2023 - 07:07 PM

View PostTAMTAMBABY, on 21 January 2023 - 05:16 AM, said:

I agree, a lot of people don't like it. It's hard to get people to like this game. so I think they would do well if they didn't lose what they have.


I actually fell in love with the IP through the novels, manuals, sourcebooks and the previous games, such as the original Mechwarrior, the Table table Battletech/Mechwarrior, Crescent Hawks Revenge, then EGA 3025 MPBT (learned what Credit card burnout meant!!! Posted Image ) , as well as the previous MW titles and MPBT Solaris to the short lived beta EA MPBT 3025.

PS.. I am over a half century old.... Posted Image And I have a majority of the novels and sourcebooks, as well as the original TT game when it was first called BattleDroids instead of BattleMech...

#152 DovisKhan

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Posted 24 January 2023 - 12:05 AM

View PostWeeny Machine, on 22 January 2023 - 02:21 AM, said:

Mechs are giant robots. The success of Pacific Rim (and maybe Transformers) actually disproves your claim.


Pacific Rim was Giant Monsters vs Giant Robots, quite different, more like japanese monster movies

Transformers almost fit the bill, however they're not piloted, they're sentient and the franchise has quite a lot of nostalgia attached to it for a whole lot more people than Battletech


You are correct that there is a possibility for a good box office, but it's an uphill pitch to the studio for sure. Maybe if it was about Liao and you've gotten some Chinese money to make it, I'd see a chance

#153 sycocys

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Posted 24 January 2023 - 06:41 AM

View Postsimon1812, on 23 January 2023 - 10:28 AM, said:

How about the next MW game in the works (that is not MWO2 nor amother MW5M mods) happens to be a big commercial success? That would certainly gather enough interest for companies, publisher, developers, to think the franchise might be worthwhile.

With PGI, you can all but guarantee that the next MW game is almost entirely a mod of MW5 (probably for clan assets), just wrapped up in a new launcher because they aren't smart enough to create one ecosystem for their games of the same franchise.

MWO2 could be just as well, and then you could have your store for selling various boltons, patterns, weapons, decals and transferring(unlocking) mechs or c-bills across the games and selling their beloved mechpacks/ mechpack dlc all in one place.
-Hardest part of that is working out either new network code, or code that works with their current server system - and I bet epic has worked a lot of this out with other titles that are shifting their pvp systems to the new engine already.

They could also implement a version to sell preset story/campaigns that would take them minimal effort to make and sell on the cheap. I can all but guarantee that a sizeable number of their current player base would buy various length mission stories of events from the canon.
-The hardest part of developing that is some UI changes. Everything else is already cooked into their toolset.

#154 Aleksandr Sergeyevich Kerensky

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Posted 28 January 2023 - 03:07 PM

I personally would not mind starting over from zero mechs… if it meant a new MWO2… on unreal engine.

But… I would only start re-buying previously owned mechs again if specific things were addressed.

1) most important… the power creep has gone too high… and TTK is too fast… at launch… we need to go back to 3025 Inner Sphere. I won’t “rebuy” old mechs unless this happens…

2) split group and solo que…

3) no more super expensive mech bundles… I love my battlemasters and thunderbolts but when I bought that jumbo pack… it contained a bunch of locusts I never wanted… let me build my own “mech bundles” with a more robust set of options in the store.

*if you want me to buy an expensive mech bundle like the Project Phoenix pack… let me at least apply the special paint job to all variants provided in that pack bundle…

From here… balance newer tech around original 3025 tech so power creep doesn’t go too nuts… and I will keep buying.

If these things are not taken into consideration… then there’s no reason for me to purchase old mechs… and instead I will play free to play for the most part and only purchase the very few mechs that I’m an interested in… (and only if they are strongly viable).


#155 BLACKR0SE

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Posted 28 January 2023 - 05:30 PM

instead of dealing with all these problems, they can create a new game and continue it.

1 and 2

I guess that's the only way to make everyone happy.

If you want to play 1 version, let 1 play. Posted Image

2 db
2 server group
2 table
2 market
2 site
2 launcher

If it fails, revenue continues to flow.

I guess just a simple email invitation is best.

#156 BLACKR0SE

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Posted 28 January 2023 - 05:37 PM

like old phones. will deactivate over time.

#157 LordNothing

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Posted 29 January 2023 - 05:50 PM

View PostTAMTAMBABY, on 28 January 2023 - 05:30 PM, said:

instead of dealing with all these problems, they can create a new game and continue it.

1 and 2

I guess that's the only way to make everyone happy.

If you want to play 1 version, let 1 play. Posted Image

2 db
2 server group
2 table
2 market
2 site
2 launcher

If it fails, revenue continues to flow.

I guess just a simple email invitation is best.


im not sure if "everyone" would be the right word. "tt purists" perhaps. i would get very bored with the 3025 techbase.

#158 AEgg

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Posted 29 January 2023 - 07:30 PM

This topic comes up every couple years (even this thread is a few years old).

There's a tendency to think that 'MWO 2' should use the same model as MWO, which doesn't really make sense since MWO was not all that successful, it certainly doesn't attract many who weren't already familiar with the franchise. Battletech as a setting has tons of potential, but not when the game is entirely based around everyone piloting a mech.

Instead of 'more of the same', think of something closer to Titanfall or Living Legends. AI fills the roles of cannon fodder infantry/vehicles/aero/whatever, to keep the scope large. Actual players can be a small fraction of the total. Play as infantry or pilot/tanker for a Battlefield-style game, with lots of respawns and good gunplay. Maybe everyone gets to use one mech spawn per game, timed apart so each team only has ~4 mechs at a time. If it's done right, it's possible to have one fight for the air, one for infantry-sized locations, and one for the mechs, with all three taking place on the same field, and neither of them completely dominating the game. Mechs don't waste time shooting infantry, infantry can't really bother a mech, and neither of them can hit fast flyers particularly well.

I'm not saying PGI is going to be able to do that, but think outside the box. DiCE was able to get pretty close with the older Battlefield games, and Titanfall merged mechs with infantry in a pretty reasonable way too. Even some of the Battlefront games were heading in that direction.

Make a good giant-battlefield shooter as the core, and mechs will drop in nicely without scaring players away.

"Drop 24 mechs in a bowl and see who comes out" just doesn't have much substance as the only gameplay mode. Mechs don't feel powerful when all they encounter is other mechs. Objectives only matter when there are respawns, and combined arms only matter if players see it from both sides.

#159 Der Geisterbaer

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Posted 30 January 2023 - 12:22 AM

View PostAEgg, on 29 January 2023 - 07:30 PM, said:

This topic comes up every couple years (even this thread is a few years old).
[...]


You're essentially advocating for a Battlefield-Clone under the name of Battletech that has fundamentally nothing in common with the universe and / or the trappings that the name implies. Ask Microsoft and Mitch Gitleman how well yet another traditional FPS game under the Shadowrun brand name went.

#160 Davegt27

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Posted 30 January 2023 - 01:32 AM

The greatest barrier to making a MWO V2

1) are you updating MWO V1 or are you making a new game called MWO 2

2) if your updating then of course you would want all your "stuff" to be transferred to the updated game

3) if you want a new MWO V2 (V new) then you are starting all over from a clean slate

4) the company would have to decide how they want to make money

do the want to sell MWO V2 as a product or a service (not sure about the terms) ??

5) the absolute number one obstacle to a new game is having a vision for what you want to do and we are allowed to buy/join in on that vision

6) if you don't like the new game the company makes, hey go make your own game

7) your never in a million years going to make a game everyone likes for example its Mech Warrior not battle tech if you don't like it go make your own game

8) to many cooks spoil the broth so to speak





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