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Greatest Barrier To Mechwarrior Online 2


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#101 thievingmagpi

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Posted 17 November 2020 - 08:45 PM

View PostAnjian, on 16 November 2020 - 04:40 PM, said:


Still, don't expect much whales from younger people unless they're using Daddy's credit card.


Bahahahahahahahaha

How clueless.

#102 Nightbird

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Posted 17 November 2020 - 08:52 PM

Average age in MWO is 40ish, lots of people capable of putting in 100$ if the game made a good turn.

#103 ingramli

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Posted 17 November 2020 - 09:04 PM

View PostNightbird, on 17 November 2020 - 08:52 PM, said:

Average age in MWO is 40ish, lots of people capable of putting in 100$ if the game made a good turn.
On the flip side, aged population also means people are more used to scam game developer, they are harder to be fooled, if you want their money, you need to invest some serious effort improving the overall game play, which I have little faith with PGI.

#104 MW Waldorf Statler

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Posted 17 November 2020 - 09:13 PM

View PostAnjian, on 17 November 2020 - 08:32 PM, said:



There are a bunch of games that has managed successfully to porting the jungle of key commands from keyboard to a controller. The most notorious of these games are MMOs with both PC and console versions --- Star Trek Online, Final Fantasy 14 whatever version they are on now; Elite Dangerous, Phantasy Star Online 2, War Thunder, World of Warship Legends, among others.

You can create a huge variety of combinations by simultaneously using any two of the buttons of the controller. For example, pressing L1 produces a wheel of selections, then you wheel through it with one of your joysticks.

My impressions:

It works.
It can be done.
The more key functions, the less efficient and mind boggling it gets.
Requires a bit of a learning and habit forming curve to make it instinctive.

all this combinations most a Pain in The *** seeing RDR 2or CoD warzone ,and not a clear command situation, press a button a little faster and you make a follish Move or Action..im will talk with This Person ,and not firing of it.
From Functions like writing a Text in a Chat with a Controller im will not read

Edited by MW Waldorf Statler, 17 November 2020 - 09:16 PM.


#105 Anjian

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Posted 17 November 2020 - 11:24 PM

View PostMW Waldorf Statler, on 17 November 2020 - 09:13 PM, said:

all this combinations most a Pain in The *** seeing RDR 2or CoD warzone ,and not a clear command situation, press a button a little faster and you make a follish Move or Action..im will talk with This Person ,and not firing of it.
From Functions like writing a Text in a Chat with a Controller im will not read


Indeed it is a big pain in the **** but experience has shown that people will force themselves into learning them anyway.

#106 MW Waldorf Statler

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Posted 18 November 2020 - 07:31 AM

View PostAnjian, on 17 November 2020 - 11:24 PM, said:


Indeed it is a big pain in the **** but experience has shown that people will force themselves into learning them anyway.


not real ,im quit many Games for it like BT 1943 ,RDR2 or Elite.

Edited by MW Waldorf Statler, 18 November 2020 - 07:31 AM.


#107 ShaneoftheDead

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Posted 29 November 2020 - 11:35 AM

Seeing now that PGI now has about $24,000,000 or more to fund it. I would say that the major barrier to an Engine Update is simply PGI choosing to do it.

If PGI is serious about making MWO profitable and last another 4 years, the engine update should be top priority. RTX graphics, destructible buildings, game modes that involve tanks and aerospace, random map generation, integration of Quick Play into Faction Warfare, Melee Combat!! If they do it right, it could bring the masses back and then some.

#108 Nightbird

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Posted 29 November 2020 - 11:41 AM

At best, that money goes towards the "new IP" Russ mentioned. MWO and MW5 will have to survive on its own income.

#109 VonBruinwald

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Posted 29 November 2020 - 11:45 AM

View PostShaneoftheDead, on 29 November 2020 - 11:35 AM, said:

If PGI is serious about making MWO profitable and last another 4 years, the engine update should be top priority. RTX graphics, destructible buildings, game modes that involve tanks and aerospace, random map generation, integration of Quick Play into Faction Warfare, Melee Combat!! If they do it right, it could bring the masses back and then some.


Graphics does not make a good game.

To everything else, YES!

View PostNightbird, on 29 November 2020 - 11:41 AM, said:

At best, that money goes towards Transverse. MWO and MW5 will have to survive on its own income.


Posted Image

#110 The6thMessenger

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Posted 29 November 2020 - 04:13 PM

View PostNightbird, on 29 November 2020 - 11:41 AM, said:

At best, that money goes towards the "new IP" Russ mentioned. MWO and MW5 will have to survive on its own income.


It's going to be satisfying to see their knock-off elite-dangerous burn to the ground.

#111 MW Waldorf Statler

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Posted 29 November 2020 - 07:10 PM

View PostShaneoftheDead, on 29 November 2020 - 11:35 AM, said:

Seeing now that PGI now has about $24,000,000 or more to fund it. I would say that the major barrier to an Engine Update is simply PGI choosing to do it.

If PGI is serious about making MWO profitable and last another 4 years, the engine update should be top priority. RTX graphics, destructible buildings, game modes that involve tanks and aerospace, random map generation, integration of Quick Play into Faction Warfare, Melee Combat!! If they do it right, it could bring the masses back and then some.


Money not generate Experts for coding and Programming ,you can buy a Company ,not Know How thats going to Relic & Amazon

The new Buyer will seeing fast growing profit with minimal further Investement or close PGI and give the Talented People the chance to work in Future for DICE in Sweden.

Edited by MW Waldorf Statler, 29 November 2020 - 07:14 PM.


#112 Thorn Hallis

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Posted 30 November 2020 - 12:33 PM

Well, MWO2 could be set in the Star League era or some time before. That would open the gates for many new 'Mechs to sell.

And it should have another name.

#113 stop moving I need the cbills

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Posted 07 January 2021 - 12:27 PM

A relaunch of MWO(2) would be something I would support with pre-purchase.

I've supported MWO for several years and stopped buying rehashed mechpacks about a year ago. Between my accounts in MWO I've easily spent 3 grand on game components, and its not something I'm really keen to give-up. Its a different economy now.

Anyway, for current members of the community that have the desire to pre-purchase and support the endeavor, I would suggest a mechanic that allows for the re-creation of mechs we spent money on to be available in the new platform or some form of in-game chassis credit allowing the user to get replacements without having to invest any additional funds beyond the initial purchase of the new platform.

Skill costs would be something I could live with having to rebuild, although similarly providing some form of mass GXP credit for the new platform could be an option.

Would I be willing to pay for some kind of pre-purchase Enhanced Option that would include the synchronization of the old MWO Mechs, bays, cammos, paint, cockpit items etc?.. Perhaps.

Depends on the cost of the DLC.

Game at X$
Account components transfer Y$ as DLC
GXP/Cbill/MC transfer Z$ as DLC

#114 Nearly Dead

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Posted 07 January 2021 - 03:59 PM

I only played for less than a year, but enough to learn to really enjoy it before it went in the dumpster labeled "soup". If they committed to a new engine & maps etc. And separate queues, I would invest in the game, no problem. Up to the retail price of any big new major release, plus buying some mech, paints, fuzzy dice etc.

Sadly, I don't see anything like that happening with PGI playing Slum Lord Simulator with the IP.

#115 Vlad Ward

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Posted 07 January 2021 - 04:20 PM

View PostNearly Dead, on 07 January 2021 - 03:59 PM, said:

I only played for less than a year, but enough to learn to really enjoy it before it went in the dumpster labeled "soup". If they committed to a new engine & maps etc. And separate queues, I would invest in the game, no problem. Up to the retail price of any big new major release, plus buying some mech, paints, fuzzy dice etc.

Sadly, I don't see anything like that happening with PGI playing Slum Lord Simulator with the IP.


If you logged in and dropped now, do you really notice that big a difference in the matchmaker?

A lot of the "Solo vs Group" toxicity is a holdover from the days when there was no integrated VOIP solution in MWO and groups who had their own TeamSpeak servers (this era predates Discord) had a huge advantage because they could strategize and focus fire.

These days it's just like.. who cares. A Tier 3 player is locked into the same team as his Tier 2 friend. As if the matchmaker wasn't already spanning the full 3 Tier range trying to fill a match in a reasonable timeframe.

Edited by Vlad Ward, 07 January 2021 - 04:20 PM.


#116 Generic Internetter

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Posted 17 January 2023 - 04:05 AM

ffs the answer is obvious:

1. Make MWO2 in unreal engine 5.
2. Market the **** out of it to new players.
3. Do another ledger system to transport MWO players' accounts from MWO to MWO2. for mechs that aren't available yet, give a token instead so the player can redeem the mech when it releases in MWO2.

benefits for each point:

1. the current MWO engine is almost old enough to buy cigarettes. a newer engine will deliver a much better gaming experience and should be easier to maintain and upkeep.
2. new players means new money which would justify the transition financially.
3. let's face it, the existing "whale" community are the ones funding this interactive museum and keeping the lights on. sunk cost fallacy at extremes right now among them. if you port these players' accounts over to MWO2, you give them a reason to stick with MW and keep them spending. you already have a community of "whales"... bring them with you!

if anyone has a better idea (better in the sense of longevity AND financially) then please, do tell.

#117 Orion_

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Posted 17 January 2023 - 09:12 AM

Ive noticed that sentiment a lot. In almost every post I see about a MWO2 the post is nearly guaranteed to have a "and import all of our mechs" somewhere in it. I get that some of us (myself included) have spent a dumb amount of money on an F2P game and wouldn't want to do it again but unless they make it a $60 game that also has MTX it isn't like they can fund the game with GLHF GGWP's and o7's.

Personally I think the better way to go would be bundle up MWO2 and whatever new MW game they have. Sell it as a $60 game, draw people in with a story mode and cross play (MW5 already has it), and have MWO2 be that new game's multiplayer with a similar MTX system as they already have (lower prices because of the game price). That way new players come in from cross play and to check out the story mode and old players from MWO can sustain it in the long run and choose how much to invest in it. Ideally there would be an accessible way to unlock most or all mechs (less grindy than we have now though where F2P players have to not buy anything for months at a time) so that people don't HAVE to buy their Hero mechs and the like a second time but they have the option to if they want to support the game and cut some corners.

#118 Orion_

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Posted 17 January 2023 - 09:16 AM

View PostGeneric Internetter, on 17 January 2023 - 04:05 AM, said:

3. Do another ledger system to transport MWO players' accounts from MWO to MWO2. for mechs that aren't available yet, give a token instead so the player can redeem the mech when it releases in MWO2.
....
3. let's face it, the existing "whale" community are the ones funding this interactive museum and keeping the lights on. sunk cost fallacy at extremes right now among them. if you port these players' accounts over to MWO2, you give them a reason to stick with MW and keep them spending. you already have a community of "whales"... bring them with you!

if anyone has a better idea (better in the sense of longevity AND financially) then please, do tell.


I somewhat agree on keeping the loyalty of whales. Maybe something like "if you have x amount of chassis you get x amount of tokens" if not a 1-1. That way you get some loyalty points without throwing all the money away. The only struggle then would be how slowly to roll out the imported mechs so the new players aren't getting rolled by every ex tier 1 player in their favorite mech of 10 years.

#119 LordNothing

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Posted 17 January 2023 - 09:46 AM

the problem is you still need to fund development of the game. you might be able to re use some of the work that went into mw5, but not all. if all us grognards just port our stuff over, all 502 of my robbits for example, then why spend any money at all on the new game? programmers and artists need to eat. i suppose you could do kind of a ronin system where you can import your old stuff slowly over time, and probibly with a nominal fee significantly lower than re-buying it in the new game or with a subscription option that gives you so many imports a month. some would want to fast track it and could pay money to have all their stuff now. new players can buy a sub or a pack or just use trials to grind it.

that said id be most interested if it was a one time purchase with a lot less grind and let the community run their own servers. this pays for the game and cuts the support long term costs. they could come back in a couple years with an mwo3 or an mw6 or something. since ue has a long term upgrade path, you could keep the same foundational components and assets to enable the rapid development of more mechwarrior games. just be sure to hire long term developers and design easy to maintain and well documented features. skimping in the early days is why this game is so hard to maintain and improve long term.

Edited by LordNothing, 17 January 2023 - 09:48 AM.


#120 LordNothing

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Posted 17 January 2023 - 10:00 AM

View PostOrion_, on 17 January 2023 - 09:16 AM, said:


I somewhat agree on keeping the loyalty of whales. Maybe something like "if you have x amount of chassis you get x amount of tokens" if not a 1-1. That way you get some loyalty points without throwing all the money away. The only struggle then would be how slowly to roll out the imported mechs so the new players aren't getting rolled by every ex tier 1 player in their favorite mech of 10 years.


cross play will probibly require separate arenas, one for tryhard mouse and keyboard users and a more casual version with game pad and hotas users (and maybe a combined pve arena). the general lack of hotas market share is why pure joystick games don't exist anymore except in hard core simulation circles. back when mw4 and previous games existed having a joystick was far more common. having this in the new game would provide some nostalgia while the esports crowd can still participate. this also solves the problem of new players getting stomped by veterans. something for everyone = more players. just dont let one group dominate everyone else (points at fp).

Edited by LordNothing, 17 January 2023 - 10:07 AM.






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