-On the bolt ons front....they are too expensive. Were all playing poke-mechs and kitting one mech out in bolt ons costs close on 10$ or more. I'v got almost 400 mechs, ya'll can do the math there haha. Besides that the grind for skills is so heavy that frankly all my MC goes towards GSP.
On the grind/gsp front, i've gotta say, as someone that whent hard on MC purchases EVERY time there was a GXP conversion sale, the GSP bundle was a kick in the face.
It was also a god send....I love it, but...still, the amount of money wasted on gxp conversions...I don't even wanna think about it.
Right now the skill tree is punishing with testing out new things, unlock all of the nodes so that we can skill mechs freely using our sp/gsp rather than losing that sp if we pick up a node we don't want.
-More CHOICE! in the skill trees guys. Right now every skill tree is more or less the same.
What if we had select able skill trees? Say we have 4-5 skill tree slots, and we choose what trees we want. Then... add in more skill tree types, maybe role skill trees that are dependant on mech chassis. (I.E atlas has choices between Juggernaught, Brawler, Command, Fire Support), different weapon trees that we have to choose between, (Ballistic Focus, Missile Focus, Energy Focus, Mixed Weapon, Multi Ranged) that alter the way our weapons work with lock-out nodes. (3 options, pick one, each alters autocannon behaviour differently, for example).
Role skill trees can have give and take trade off nodes with conditional effects.
Example: Juggernaught "Skill name": Reduce damage taken by 30% when taking fire from more than 2-mechs,(1.5s activation window) reduce movement speed by 45%.
Theres a tonne of games that use skill trees, look to them. People like clicky trees, they don't like a hundreds of tiny nodes that do nothing. Even the smallest nodes in trees in other games are looking at performance boosts of 5-10% and even then, their skill trees are smaller and you have less points to put in.
You can have nodes that cost more than 1SP for greater effects. Or stacking nodes, that increase in effect the more points you put into that node, which usually only goes up to 3, with the 3rd node point adding greater effect than the first two combined.
Right now, you could just roll our current skill trees into the base stats of the mechs and for the most part it wouldn't be any different.
-Survivability is a problem, the survival tree isn't optional, its necessary, and it doesn't provide enough of an armor boost for larger mechs. Mechs cant eat damage, there is no "tank" role in the game, nothing can survive for more than a few seconds with concentrated fire from 2-3 mechs, let alone more.
Give us a base amount of back armor, move the 5 points of back armor that we put there to the general pool. The fact that we all front load so much despite the low mobility and risk from instant rear death is a clear indicator that we need more.
Split hit-boxes...a hit box location between 2 spots on a mech that splits damage between 2 locations.
-Balance updates....other games do these constantly, shifting things around. They don't only do this for the sake of balance, its also to shift the meta, which in and of itself breathes freshness into the game, it gives people new things to play with, new ways to do things.
Its difficult to do in mwo, because every time the balance shifts we have to pay an arm and a leg to re-adjust our stuff. You can get around that simply with a C-bill drop to everyone, whenever a balance patch goes out.
Anyways, good stuff so far Daeron. Looking forward to updates.
Edited by MechTech Dragoon, 10 November 2020 - 06:19 AM.