Zordicron, on 06 December 2020 - 11:54 AM, said:
Maybe this is why I left another option.
Ignoring the group VS pug dilema is not an option, it has been a point of contention for years.
IMO, there are A LOT of FPS games that don't let you group at all, especially in a "quick play" format. The focus should be on pug groups, especially when the population is at the point it is now.
MWO is a terrible game design for "no respawns with random team mates"
The time to kill is too high, and you can't one shoot other players like in good quickplay games ( Quake & Unreal), so it's more about teamwork & focus fire instead of aiming & movement skills.
Some stuff (LRMs & spotter using VOIP and/or TAG / NARC) is just imba if the other team has by chance better teamwork.
The "random team for each match / no respawns" prevents the kind of team building that games like Battlefield have (good teams / squads stay together for the next match on the server, bad teams / squads switch).
Frankly, I'don't give a dam about my team in Solo Quickplay. I use them as meatshield and if I die I left the match ASAP and spawn with an other Mech in a new match with new "randoms".
To make MWO a better game for Solo Quickplay PGI should:
Remove LRMs, TAG, NARC, Spotting, Indirect Fire & VOIP from the game
Reduce Time To Kill by increasing damage or reducing armor
Remove premade player groups from Quickplay.
Or just make it easier for players without many active friends & without own Teamspeak / Discord to group up.
Like improving the LFG Lobby (showing active groups, showing group info like PING or language,...) and adding VOIP to the group screen in the frontend (so you can talk to your group between the games).
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I like the idea of grouping up with buds to play this game. Problem is, when you get a 4 man premade from tier 2 that can't get a match for so long the clamps open to tier 4, that's when you get salty posts about the 12-2 stomp that people just endured.
Simple solution:
The matchmaker should put the Tier 2 premade in a 4 vs 4 or 8 vs 8 against Tier 1 & 2 players.
This would also help the 4 Tier 1 Solo players to get faster a match.
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If the population is going to recover, new players can not be subjected to this. Old players with mediocre skills can not either. Stomps make people quit.
Stomps happen due bad teamwork / communication / coordination, and "the no respawns 12 randoms" design of Quickplay doesn't make teamwork / communication / coordination easy.
Even without premades and with working tiers your team gets stomped if the other team has by chance better teamwork or coordination.
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Putting groups in tier one was a thought towards compromise, as the biggest "problems" are the higher skilled groups. But if people will complain at this also, then just split the queue's and be done with it. Make the official stance "no groups in quick play" and make a group only queue.
A "group only" mode with groups of 4 players and 4 vs 4 / 8 vs 8 / 12 vs 12 would be sensible.
Add smaller drop decks and enforce the same faction in the group and allow earning of faction rewards would also enhance the number of groups aviable for a "call to arms" in faction play.
Edited by Alreech, 08 December 2020 - 10:26 AM.