Garran Tana, on 17 November 2020 - 04:54 AM, said:
Only two arty / air strikes are possible at the same time - one from team A, one from Team B.
Wow, didin't know that.
Garran Tana, on 17 November 2020 - 04:54 AM, said:
And if you get the warining and few seconds before the strike, mechs will scatter.
Ok, and how about light mech throwing a strike at the backs of assaults? Should those assaults get the warning and counter or not? Already people scatter when they see smoke. Or they don't give a sh.t and move through it.
Garran Tana, on 17 November 2020 - 04:54 AM, said:
At I belive that was the idea behind the strikes - area control, not succer punches.
I don't know what was the main idea behind strikes. Let's say crowd control. Main idea is to win a game. It's about how realistic it should be or how game/user friendly. Just don't like idea of that counter. If you wanna go bigger, longer strikes, it can go strike by a sector (square), when whole sector is under bombardment, but shell spread is not so dense. Then you choose sector with a map (like you giving coordinates to artillery, air-force HQ, and you can set timer like: strike H8 in an minute), not by some dumb medieval smoke method. We have very basic dumb strikes but they are last big boom in that game, but it don't have a power for doing big broken arrow actions.
Edited by Bistrorider, 18 November 2020 - 12:20 AM.