Came back to scratch the itch temporarily to come find this most of the list is QoL improvements that have been needed for a minute but I figured I'd dig into the big ones.
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Review / Update Game Modes
As far as game modes go, Incursion/Escort are by far the worst modes with Assault being a runner up.
- Escort would be better if it was more like Protect the President from CoD and allow someone to BE the VIP and have two different extraction points to choose from. The important bit is the two extraction points because it disallows the defending team from camping a single point. The dual points to defend is actually important to any asymmetric attack/defend game mode because of the same reason (I'm looking at you siege game mode).
- Incursion, this game mode just has a bunch of distractions and cuts off chunks of the map because of the bases. Being No Respawn makes any game mode that is meant to be primarily won through objective incredibly un-fun because whether we like it or not, we came here to shoot robots. TBH, this isn't so easily fixed and I'd really just prefer this be removed or at least made asymmetric.
- Assault, this used to be a decent option to end a match when someone was camping before conquest and domination were added. Since then though this just doesn't feel as good as the other two and a lot of times suffers from rotating to each other's bases. I kinda like the option of removing this in favor of other modes.
I think it is important to remind both everyone in this brown sea and devs that with no respawn game modes, objectives have two sole objectives:
- Force an engagement
- Prevent camping
Game modes that try to do more (like make it a main path to victory) will generally make the game unfun because there is less shooting of interesting targets (blowing up stationary or dumb targets you can do in training grounds).
For those that like a more cooperative game mode, a mode similar to Destiny 2's Gambit would be interesting if AI target were at least interesting, but not how you would fit this into the world of Battletech or what assets you would use.
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Solution for Faction Play
Get rid of it. PGI has repeatedly reminded the player base that they are no AAA developer. Even most AAA developers have failed to make an engaging persistent universe that the game revolves around so I'd rather they focus efforts on building rich base game than an under developed base game and persistent universe like we've had for 7 years.
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8v8 please for the love of god. There is a reason comp ran 8v8 for a long time and it comes down to it just being more fun and allowing more options on maps (because teams cover less ground), it allows lights to have more room to wander as well which is always a plus.