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Mechwarrior Online 2021: Mechs

2021 mechs

690 replies to this topic

#441 ScrapIron Prime

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Posted 10 March 2021 - 01:09 PM

View PostSon of the Flood, on 09 March 2021 - 04:24 PM, said:

Would love to see the Crusader make it into MWO! Definite nostalgia as that was the first mech I ever played TT with way back when.


Did someone say... Crusader? Telling you now, I will buy that mech pack.

#442 tingod

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Posted 11 March 2021 - 05:27 AM

thunder stallion, timeline is right ;).

#443 Baron Kit

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Posted 11 March 2021 - 05:33 AM

Turkina would be insane to see.

#444 Lanzman

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Posted 11 March 2021 - 07:08 AM

Clint. Whitworth. Wasp. Stinger. Valkyrie.

Axman. Hatchetman!

#445 Gas Guzzler

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Posted 11 March 2021 - 10:37 AM

Can anyone find a rational explanation for why the Marauder II has the same if not worse agility specs compared to the Marauder IIC despite the fact that the Marauder IIC is smaller, faster, and can carry far more firepower?

Anyone?

Why was it necessary to give this thing 70 degree torso yaw? Its huge, slow, and easy enough to flank as it is, and typically can't carry that much fire power. What was the concern?

#446 DANGEROUS

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Posted 11 March 2021 - 10:50 AM

Some might say that the MaraudeRIIC rolls the competition!

#447 KursedVixen

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Posted 11 March 2021 - 11:14 AM

My want list of mechs

Arctic wolf II

Conjurer (Wolverine IIC)

Pouncer

Annihilator C (Clan variant of the annihilator)

Wolfhound IIC (yeah i know Phelan was the only one to have one but still)

Locust IIC

Firemoth (Dasher, remove the masc if you have to i don't care i want that 20 ton fast mech.)

shadow hawk IIC

Atlas II

Pheonix hawk IIC

Commando IIC

Thunderbolt IIC

Edited by KursedVixen, 11 March 2021 - 11:23 AM.


#448 Gas Guzzler

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Posted 11 March 2021 - 11:18 AM

View PostDANGEROUS, on 11 March 2021 - 10:50 AM, said:

Some might say that the MaraudeRIIC rolls the competition!


The Marauder IIC is strong but not really overpowered (Cyclops, Annie, Mad Cat Mk II, Fafnir, Blood Asp, Corsair, etc provide plenty of competition in the Assault class). It's just the best Marauder, followed by the OG Marauder, which plays like an assault better than the Marauder II does ironically.

Edited by Gas Guzzler, 11 March 2021 - 11:19 AM.


#449 Gagis

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Posted 11 March 2021 - 11:24 AM

I'd say vanilla Marauder is nowadays better, just because of how hard Marauder IIC agility got nerfed.

Tho mainly for how good the hero is.

#450 Theodore

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Posted 11 March 2021 - 11:51 AM

View PostGagis, on 11 March 2021 - 11:24 AM, said:

I'd say vanilla Marauder is nowadays better, just because of how hard Marauder IIC agility got nerfed.

Tho mainly for how good the hero is.


The vanilla marauder is a great mech but the MaraudeRIIC is never gonna give you up! Never gonna let you down! Never run around and desert you!

#451 Theodore

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Posted 11 March 2021 - 12:15 PM

View PostLockheed_, on 11 March 2021 - 12:07 PM, said:

But nobody is playing it really. Not even the Scorch.
I seems like the only time when there's a marauder on the battlefield is when I bring out one of mine.


Inside we both know what’s going on! We know the game and we’re gonna play it.

#452 FupDup

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Posted 11 March 2021 - 01:29 PM

I mean...if all else is equal then a mech with lower tonnage should have better mobility compared to a mech with greater tonnage.

Of course, all else is not at all equal here. The Marauder II is a sad robot indeed.

Edited by FupDup, 11 March 2021 - 02:09 PM.


#453 Valdarion Silarius

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Posted 11 March 2021 - 02:08 PM

View PostGas Guzzler, on 11 March 2021 - 10:37 AM, said:

Can anyone find a rational explanation for why the Marauder II has the same if not worse agility specs compared to the Marauder IIC despite the fact that the Marauder IIC is smaller, faster, and can carry far more firepower?

Anyone?

That's a good question. The Marauder II is in a pretty sad state but I think comparing the two is kind of a stretch. Marauder IIC has clan tech, better engine cap and is 15 tons lower. I think more accurately the Marauder II should be compared to other 100 tonners in it's weight class, which by then it still fails pretty hard because the lack of firepower it brings.

Comparably the IS Marauder competes with the Marauder IIC and is a better comparison imho since both mechs have great hitboxes, firepower and decent agility.

#454 Heavy Money

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Posted 11 March 2021 - 02:36 PM

The general balance dynamic is for Clan versions of things to have worse agility and durability, but more efficient weapon loadouts. Comparing the Marauder and Marauder IIC, things stack up pretty well (adjusting for the 10 ton difference, of course.) The IIC could do with a very slight buff, especially on some of the weaker variants. But we're talking like a couple 5%'s on some, and 10%'s on the weak or hardpoint limited versions at most. The vanilla Marauder IIC and the Scorch are in a good place.

The Marauder's distinctive traits are:
+ Hitboxes that are great when facing the shooter and spread damage with minimal twisting due to being small from the front.
- Massive side profile
+ High mounted torso weapons
- Low mounted arm weapons
+Arm actuators
- Limited arm space for weapons due to arm actuators
+ Lots of hardpoints
- Many hardpoints stacked in right torso, pushing you into more smaller weapons

These are an interesting mix of pro/cons that balance out well and make for a distinctive mech. The problem is that they just don't scale to the Marauder II properly.

1) The Marauder II is so large that the hitboxes are still easy to isolate, even from the front. It does better than the Atlas or Fafnir when facing the target, but doesn't have the other defensive advantages of those mechs, and still has the giant side torso.

2) The high mounted torso weapons are nice, but again the mech is SO large that having the top dorsal gun often just means you can't get cover.

3) The limited arm space means you cannot run 20 size ballistic weapons in the arms. The IIC can, and the regular Marauder is a heavy that isn't running such large weapons anyhow. This problem is partly due to IS slot size on some of these weapons, and also just an oversight of the marauder's pros/cons. Inherently, the idea of having mobile arms with slightly smaller guns is fine, but in practice it means that they can't carry as much firepower as other 100 tonners, which is also partially due to....

4) Weapon hardpoints are limited compared to other 100 tonners. The Annihilator and Fafnir can run 4x BS weapons, or 2x big BS weapons. The marauder can do neither. Most variants only have 2 BS hardpoints, and those are either in the arms or both in the right torso. The Hero has 4, but they are ALL in the arms. It can't even do 4x UAC5 due to the actuators.

5) Quirks are generally unimpressive compared to other 100 ton mechs like the Anni and Fafnir.

So we can see that just scaling the marauder recipe up to 100 tons doesn't work because of things like slot limits, that are generally outside the considered design space. In other words, things that weren't a problem at 75 tons become a severe limitation at 100tons that other 100ton mechs don't face.

How can this be fixed, while still keeping the Marauder II distinctive from other 100 tonners, and still feeling like a Marauder?

A) Make it a LOT smaller. A volumetric rescale of most mechs would be nice, but the Marauder II needs to get proportionally smaller compared to the others too.

Posted Image Improve agility. To be consistent with the usual IS vs Clan dynamic, it could have agility similar to the IIC.

C) The hardpoints could be made more flexible by splitting them between the side torsos more evenly, or by making the arm actuators optional. But this interferes with the spirit of the Marauder. Instead, give it some powerful quirks. Give some big bonuses on the large BS weapons so that the variants that can run only a single one of these in the right torso can still get good mileage out of it.

D) Also give some nice quirks to encourage the use of the arm weapons. The marauder is paying a high price for those arms in their slot limitations, and their poor mount height. So whatever is going into them needs to be worth it. Give a reason to do something other than some medium lasers. At the moment, when you know an anni or fafnir is right around the corner, you think "Oh s***, that thing could round the corner any second and blast me away! Get ready to hit a side torso!" The Marauder II should also inspire some fear. Like the Madcat II, people should be learning to prioritize taking its arms off to reduce its firepower. Heck, you could probably do something like 15% coldown and -10% heat for arm mounted weapons. That would be some distinct flavor!

E) Since its running less big guns than other equivalent mechs, give them all quirks to help efficiency. 10% heat (like the fafnir) would fit. Perhaps more. Maybe some small quality of life stuff like 10-15% accel+decel.

F) Change Structure quirks to armor, and make them even stronger on the side torsos. Those things are so easy to hit, they should be seen as big shields. Make it so that the efficient move when fighting a marauder II is to kill its arms (like the Madcat II) or go straight for center torso where its not as tough (but is harder to hit.) This will make fighting it different from other 100 tonners.

Overall, the idea should be that the Marauder II's niche is sustained and efficient firepower, but without the alpha strike of other 100 ton mechs. Decent agility, and defense comparable to an Atlas if you twist and shield right, but weaker if you don't (or if the enemy has really good aim.) Versatile loadouts with the advantages against smaller mechs that arm actuators give, but doesn't have the raw brawling power of the Annihilator, Fafnir, or Atlas.

Edited by Heavy Money, 11 March 2021 - 02:42 PM.


#455 PocketYoda

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Posted 11 March 2021 - 05:04 PM

View PostGagis, on 11 March 2021 - 11:24 AM, said:

I'd say vanilla Marauder is nowadays better, just because of how hard Marauder IIC agility got nerfed.

Tho mainly for how good the hero is.


I agree for me out of the box the Marauder is hands down the best of the best. Marauder II and IIC are terrible compared.. The Marauder II is just too large for its poor armor and IIC can't carry any where near the IS punch in weapons.

Clan Assaults are great but the IIC is mediocre.
(hmm now i'm tier 4 again i might run mine tonight)


View PostLockheed_, on 11 March 2021 - 12:07 PM, said:

But nobody is playing it really. Not even the Scorch.
I seems like the only time when there's a marauder on the battlefield is when I bring out one of mine.


Every time i try to play them they get focused and destroyed instantly, because slow, terrible movement and that giant butt gives it up to lights..

A big problem is the MWO design

https://cdn.shopify....pg?v=1605496929

Maybe i'm wrong but it seems a bit smaller than a IIC

https://alphastrike....f9ebf68d84b.jpg

IIC is as big as a Stone Rhino.

I know these weren't made when MWO designs were designed. In my opinion the II needs to be shrunk and the IIC larger.

Edited by Samial, 11 March 2021 - 05:35 PM.


#456 Meep Meep

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Posted 11 March 2021 - 05:28 PM

View PostGagis, on 11 March 2021 - 11:24 AM, said:

I'd say vanilla Marauder is nowadays better, just because of how hard Marauder IIC agility got nerfed.

Tho mainly for how good the hero is.


The 9m is pretty solid too with ecm and the nice missile hardpoints. Going to drop the er large default fit and go for this since matches are either standoffs on some open map or pure brawling on the rest. You can swap the lrm for mrm if that is your preferred missile fit.

Posted Image

#457 ccrider

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Posted 11 March 2021 - 05:29 PM

You don't play the Scorch because of agility; you get 2 or 3 players to push with you and protect the butt and play it cause it's a bulldozer. It just runs **** over if your flanks are covered. I love the Scorch; but on topic, the marauder II is an abomination that I was excited for and then it dropped and it's garbage. I can still have a good time in an Atlas but the Marauder II just sucks in every way; heat management, firepower, speed, agility and armor. It needs a generic 10% heat reduction quirk and armor quirks and it could at least be serviceable.

#458 Gas Guzzler

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Posted 11 March 2021 - 05:59 PM

View PostArnold The Governator, on 11 March 2021 - 02:08 PM, said:

That's a good question. The Marauder II is in a pretty sad state but I think comparing the two is kind of a stretch. Marauder IIC has clan tech, better engine cap and is 15 tons lower. I think more accurately the Marauder II should be compared to other 100 tonners in it's weight class, which by then it still fails pretty hard because the lack of firepower it brings.

Comparably the IS Marauder competes with the Marauder IIC and is a better comparison imho since both mechs have great hitboxes, firepower and decent agility.


Well the Marauder IIC has the same agility stats as the Marauder II so.... not sure where you are going there.

And comparing it to other 100 ton mechs makes it even worse.

#459 Nightbird

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Posted 11 March 2021 - 07:35 PM

Marauder II was create in a different age when PGI wanted to drive players away in order to shut MWO down. If it was released in today's situation where they want to build the playerbase back up, things would have been different.

#460 RickDiasPK

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Posted 12 March 2021 - 02:04 AM

If you're still taking Mech/variant ideas, here are some I'd like to see:

New Mech Requests:
P1 Perseus OmniMech
TMP-** Tempest series
HRC-LS-**** Hercules series
ANV-** Anvil series
T-IT-N*** Grand Titan series
Mad Cat III
Mad Cat Mk. IV OmniMech
AV1-O Avalanche OmniMech
JLN-** Juliano
SKW-** Shockwave (the shoulder RAC 'gatling gun' looks sweet)


Variant Requests:
MAD-7M Marauder (2 HPPC, 1 LBX-5, 2 ERML, jump jets)
MAD-7R Marauder (2 ERPPC, 1 Light Gauss, 2 MXPL, ECM)
TDR-10M Thunderbolt (1 HPPC, 1 LPPC, 1 SNPPC, 1 ERML, 1 MML-5)
PXH-4M Phoenix Hawk (2 LPPC, 2 MXPL, 2 SXPL)
ON2-M Orion (1 Gauss, 1 LRM-15 with Artemis IV, 3 MPL)
Huntsman variants from the 'IlClan Recognition Guide' books
BL-18-KNT Black Knight (cross-tech version of the BL-6; uses Inner Sphere internals, but clan weaponry)

Some of these call for new weapons, I admit... but they're mostly variants of existing weaponry.





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