Scaling on very small lights. Flea, Locust, and 20 tonners generally seem outrageously small. The models should be slightly larger. It looks like they were scaled down several years ago, and somewhere between their current and previous size would feel better. I wouldn't mind if they were even quicker with acceleration and deceleration and had even tighter turn radius - still hard to hit when actively dodging but a bit easier to see.
Also, for Locusts in particular everyone plays Pirate's Bane. It's very rare to see other variants. I'd think adding MASC, ECM, or some crazy quirks to other Locust variants would help with variety. Re-balance as needed, but something unique needs to be added to the mix.
Finally, the Thunderbolt missiles were a massive disappointment. They perform fine, but I was hoping the in game appearance would be a big chonky missile. This is a big ask building all new assets for larger missiles, but visually one to four tiny LRMs in the space where you just put a heavy weapon system just looks silly. A big sidewinder on a rail would be amazing, but even larger missiles in on the mech's model (more like ATMs) would be nice.
OK one more... Urbanlord. Don't lie, you know you want it in the game.
My $0.02
Edited by Sonsofabastages, 09 August 2024 - 10:41 AM.