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Mechwarrior Online 2021: New Player Experience

2021 new player experience

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#161 Sawk

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Posted 08 January 2021 - 04:28 PM

hmm BigbadVlad, that your going through, the same thing i am, your probally stuck in TEIR 4, were 50% or more of your drops, and up being a low PSR, and your getting some in 300 to 400 range, and can not move up.
i think there is alot of folks, in the same boat, since the PSR reset, if only i had not played the first 2 weeks of that, take the blue pill you nut. we should start hearing from PGI soon i would think.
I can tell you what i have been doing, i can play saying nothing --and score better, just staying back and shooting, lazer vomit on a heavy mech.
Or you can choose to get everyone talking if you can, i also get better matchs in a Med mech, then the heavy, but with folks talking i feel better, my match score has been dropping, as i go lighter, anyway make a new thread under general chat, and we here from PGI soon.

Sawk

#162 3RoyalStar1

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Posted 09 January 2021 - 04:16 PM

This is getting ridiculous what happened to weekly updates
And still no cbill sale?
You will lose players without any new stuff


I’m sorry pgi for seeming a bit rude but please give use updates

#163 Mochyn Pupur

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Posted 10 January 2021 - 03:28 AM

Fine tune the ranking system but hide the front end - far too much focus on a pretty much meaningless tag.

MWO shouldn't be about your tier, but about how well you are playing against the opposition and how much fun you are having doing it - without it becoming a travesty of seal clubbing (either on the delivering or receiving end which in the long run, is no fun to anyone and damages player base).

#164 Vlad Ward

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Posted 11 January 2021 - 08:04 AM

View PostPeppaPig, on 10 January 2021 - 03:28 AM, said:

Fine tune the ranking system but hide the front end - far too much focus on a pretty much meaningless tag.

MWO shouldn't be about your tier, but about how well you are playing against the opposition and how much fun you are having doing it - without it becoming a travesty of seal clubbing (either on the delivering or receiving end which in the long run, is no fun to anyone and damages player base).


There is an in-game option to hide this from your front-end. Too many people lobbied to make this visible in order to validate their bad opinions on the forums.

#165 PocketYoda

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Posted 21 January 2021 - 06:21 PM

Tier 5s and cadets should not be fighting tier 1s and 2s ever.

#166 Swamp Thing

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Posted 23 January 2021 - 05:37 AM

As Steam nudging lapsed players with 2 xmas freebies has upped numbers quite solidly for now, there is a very low effort way to sustain that a little.
The 1 DLC on Steam NOW 'is' a good deal but a big chunk for someone not yet invested.
ALSO while the 7 mechs ARE pretty good taken overall, they are branded by Solaris , a mode that currently does not work essentially , new players trying to use those mechs where they 'should' ( as they have logos for arena inside and out ! ) are unlikely to instantly love hunting for any bracket with anyone in it at all...
The previous three steam DLC you removed,also a great deal, though cheaper so easier to tempt a new player to grab, ALSO price made GIFTING to a friend pretty appealing, which means a path to add players to the base who come buffed with friends smoothing the new player experience. OP!
;)

#167 Far Reach

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Posted 23 January 2021 - 07:49 AM

"without it becoming a travesty of seal clubbing"
Don't know where you get this idiom from, but it's hilariously inaccurate.

We use hackapicks.

#168 Jordanecus

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Posted 29 January 2021 - 03:33 PM

"if they start to cheat by using MWOs VOIP to call out targets and work together with the rest of the team it's just IMBA."





Lol, what? cheat by using the IN GAME voice option?
So heres the thing: this game is not call of duty or any other game you listed. Its more like WoT, War thunder, and world of warships and such; you AND your team have to know what you are doing, and communicating and working together, even in CoD is huge.... that being said MWO does lack the ability to practice against bots so its not the best when you only learn in matches, and those matches usually consist of groups of people who already know what they are doing.
So i think they would need to add AI bots, or maybe just HEAVILY incentivize completing all the tutorial missions. Seeing as the game is already like 9 years old, i doubt they will add bots now though.... the tier rating would help a bit, but idk how many new players there will be to play against each other.

Edited by Jordanecus, 29 January 2021 - 03:34 PM.


#169 Arc Welder

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Posted 29 January 2021 - 04:03 PM

How about making trial mechs good. Give new players an idea of what a decent mechs is and why. Also they could field a decent FW deck. Fun for us established players also. Make it so! new map also.......

#170 Jordanecus

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Posted 29 January 2021 - 11:47 PM

View Postil1il, on 17 November 2020 - 01:36 AM, said:

You seem to agree with me now LordNothing, Yes that is my thinking.
Only I would say if you want people to buy mech bays you probably want them to fill them up fast. Which means cbills.
i previously noticed that cbills are too common with vets and too scarce with new players.
I would consider "reducing" cbills overall. but give a "bonus" for people under 20million to encourage spending and not simply add To the 2billion cbill piles many people have... While also adding cbill sincs. Let them buy something really expensive to get rid of them, preferably vanity items.
Also I would remove the cbill cost of skills they are only acting as a sinc to new players who don't have piles of cash. Which is the opposite of the purpose of a sinc.



well, while there are whales out there with billions of c-bills.... its pretty rare i think. Me and my friend both use to play loads of the game (since beta) and we had 100 million c-bills. Seems like alot right? well i bought about 4 mechs, bought the engines, weapons, upgrades, and skill points for the builds and now im at less than 20 million which is not much in the bank... As for things for the whales to spend on.... i think it would be cool to see some real merc units come around that have high operation costs (have to buy a union drop ship) but has some cool things you can do as a merc unit, or you get some real neat rewards for merc rep (instead of faction rep). idk

Edited by Jordanecus, 02 March 2021 - 10:01 AM.


#171 ImperialKnight

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Posted 30 January 2021 - 07:54 AM

Remove the Weapon Bay Doors mechanic on ALL the remaining mechs that still have them, it confuses the hell out of new players why sometimes their missile fire with a 0.5second delay. It was removed from the Centurion. Time to do it for ALL of them.

Mechs will with weapons bay door mechanics iirc
- Stalkers
- Archers
- Dervish

#172 Vlad Ward

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Posted 30 January 2021 - 08:14 PM

Hi! The Medium and Heavy map markers are really confusing and difficult to tell apart. Is a horizontal line "lighter" or "heavier" than a vertical line? I don't know! Posted Image

Maybe consider changing the Heavy marker to a single Diagonal line? That way we can more easily see the progression from Medium -> Heavy -> Assault.

#173 East Indy

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Posted 31 January 2021 - 11:13 AM

View PostVlad Ward, on 30 January 2021 - 08:14 PM, said:

Hi! The Medium and Heavy map markers are really confusing and difficult to tell apart.

I mentioned this years ago and the indifferent remarks from other players suggested either you and I have visual orientation issues or people don't realize or care how slowly their brain processes the difference at a glance.

My suggestion was a "dot," or centered square of pixels. Instantly recognizable.

#174 FupDup

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Posted 31 January 2021 - 03:32 PM

View PostEast Indy, on 31 January 2021 - 11:13 AM, said:

I mentioned this years ago and the indifferent remarks from other players suggested either you and I have visual orientation issues or people don't realize or care how slowly their brain processes the difference at a glance.

My suggestion was a "dot," or centered square of pixels. Instantly recognizable.

How about a letter L, M, H, or A for weight class?

#175 VileKnight

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Posted 02 February 2021 - 07:52 AM

Pushing down the starting tier for Cadets and the sales for mechs/equipment over the past month has been a boon to our new players for our unit. These have been really helpful to get them geared up for FP and they have been absolutely on a rampage grinding it out. Credit to PGI for what has been done so far.

#176 MW Waldorf Statler

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Posted 02 February 2021 - 08:31 AM

View PostFupDup, on 31 January 2021 - 03:32 PM, said:

How about a letter L, M, H, or A for weight class?


better Letter in Dot ...like a L in a Blue Dot,a M in yellow dot, a H in a Green dot and a A in a red Dot

#177 InvictusLee

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Posted 02 February 2021 - 12:14 PM

Is it possible to develop a system where players can guide and train noobs?
Like an LFG but for newbies who want to take a class on say, gauss rifles, and have vets have their own lfg for such a task?
Like a room where a vet can bring in 30 new cadets into the academy and run them through the basics of how say Hgauss and PPCS work and how best to use them? I would love to teach a class on proper LRM/ATM usage and why, sometimes, streak boats are hilariously awesome.

In the past, MWO relied on content creators to make such videos, but most of those guys have either left for other games or retired. The only ones still around are Baradul, TTB and NGNG. I learned most of what I know from watching Snuggles Time, and Commander Lemming's Videos.( and some of Vux's stuff, but he has been awol for like eight years.)

Or, How bout PGI pay someone to make official MWO content for youtube/twitch specifically geared toward new players? Like a twitch streamer with a "bunny slope". (that's a ski reference for easy stuff for those of you who live indoors)

Also, put cadets in wildy powerful trial mechs with niche builds, like the UltraViolent with LBx2 spam, or the Slepneir with 4LBX10 Or even the Splat/masc spirit bear and Madcat MkII's with all the dakka or lasers. Letting people use a hero mechs, say for a limited time until they graduate from cadet school and have enough cbills to buy their first mech. This would give them incentive to buy them with real money.

Also get rid of MC and go straight for dollar Value Per Mech. The extra currency is just dumb, if you want real dollars, not cbills, then put the stuff you want to sell on the website store, and not in game. Such as the TSP packs of the past. Like sell a pack of ten warhorns or cosmetics or boltons for 10 bucks or something, or give people the option to buy individual, specific items, like C-bill booster items for 20/30 bucks and individual warhorns for 2bucks? idk. I'm trying to help. I'm not a game dev. You could also go the route of Runescape; Where they have both cosmetics related microtransactions AND a membership system of 10-30 bucks a month for MWO. This would bring in an influx of ready cash, you can always look at your statistics meanu and know right off the bat whether or not you can afford to develop a new map for us within like a 3 month time period?

Where I'm getting at is thus: HELP ME, HELP YOU, BY HELPING CADETS LEARN HOW NOT TO NASCAR OR BE LRM ASSAULTS. Like real strats and tactics and the like.

Please PGI; I want to hear your direct critiques of my ideas here.

Edited by November11th, 02 February 2021 - 12:22 PM.


#178 Rexxxxxxxxx

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Posted 02 February 2021 - 07:33 PM

There are little things in the interface that need to be fixed.

The Mech Store:
Sort mechs by IS or Clan
Very confusing for people who don't know which mech is which.

Tonnage displayed in too small a font.
When trying to get a mech to fit in your drop deck, you want the tonnage displayed in a bigger font.
Also want to sort mechs by tonnage in ascending or descending order.

Be able to display mechs loadout when its in your drop deck.
Currently you have to remove it from your drop deck just to see what the loadout is.

#179 Alreech

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Posted 03 February 2021 - 10:00 AM

View PostNovember11th, on 02 February 2021 - 12:14 PM, said:

Is it possible to develop a system where players can guide and train noobs?
Like an LFG but for newbies who want to take a class on say, gauss rifles, and have vets have their own lfg for such a task?
Like a room where a vet can bring in 30 new cadets into the academy and run them through the basics of how say Hgauss and PPCS work and how best to use them? I would love to teach a class on proper LRM/ATM usage and why, sometimes, streak boats are hilariously awesome.

You mean something like the LFG that most players don't use because they prefer to drop alone in Solo Quickplay?

Well, PGI could make the LFG more usefull by:
  • listing all active groups (Lobby)
  • allow group descriptions like "Newbies welcome" or "Faction Play"
  • adding VOIP to the group function so you don't have to use an external VOIP solution
That was suggested multiple times in the last 8 years, and PGI don't care.

In the good old days Units did use the private match function to train new recruits, it's still in the game. Find a unit and get some training.

#180 MFBoom

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Posted 03 February 2021 - 03:31 PM

Once Solaris took over the game went down hill. The game just has a hard time appealing to new players. It's pretty complicated for someone that's never played it & it takes forever to get enough cbills to get a new mech AND especially the weapons you want to upgrade it with. Even for old players like me (I've been playing since the beginning), just messing around with making a mech build is so complex that it takes up at least 75% of the time in the game!!! This is not a game you can just jump right in to & start playing unless you know exactly what your doing, & the different guides for noobs take forever to figure out that most people are put off just by reading them!!!

And as for Tiers, they're done all wrong. Being at a higher Tier should only give you an advantage when it comes to the variety of mechs you get, it shouldn't make you a better player!!! When you're a high enough Tier you can stomp out any Tier 1-2 with ease no matter how good they are, & it definitely gives you the advantage against any lower Tiers. Make the game fair for everyone all around no matter how long they've been playing.

I've wasted so much money on this game & the different special events & it makes me mad to know that they've taken out some of the stuff I've bought on special events they've had. What's even worse is how cbills are worth even less now that they've added so much more stuff to the game you have to buy. Buying something simple like a heavy or battle mech makes you realize that you now need to buy WAY more stuff if you want to be able to do anything with them. This game is the true epitome of "Pay-To-Play"......

View PostAlreech, on 03 February 2021 - 10:00 AM, said:

You mean something like the LFG that most players don't use because they prefer to drop alone in Solo Quickplay?

Well, PGI could make the LFG more usefull by:
  • listing all active groups (Lobby)
  • allow group descriptions like "Newbies welcome" or "Faction Play"
  • adding VOIP to the group function so you don't have to use an external VOIP solution
That was suggested multiple times in the last 8 years, and PGI don't care.





In the good old days Units did use the private match function to train new recruits, it's still in the game. Find a unit and get some training.


Why that sounds like lots of fun for us vets, noobs won't find that fun at all. I mean who wants to have to find a group, then go through hours of training, all that just to learn to play a new game?!?!?!
I just want to be able to get back on here with my awesome skins & my Madcat MKII, not have to spend a couple of hours giving it an entire makeover (that's just one of my many mechs), & be able to play for hours on end...

Edited by MFBoom, 03 February 2021 - 03:40 PM.






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