Nightbird, on 20 November 2020 - 06:32 PM, said:
You may be over thinking it. Each month only compares between that month and the next, using the full pop of that month.
Maybe; that
is what I said immediately after the quoted text. Yes.
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Retention rate by definition is by amount of people leaving or staying. You're welcome to graph your idea though.
Leaving or staying...over what timeframe? What proportion of the timeframe does a player have to be absent before it counts as "lost"?
You've defined that time-frame as one month and the proportion as 100%, but you are sampling the game population over 36 months. To the health of the game, does it matter more if a player plays every other month religiously or if they play for three months and then never come back? The first case looks like it can totally bamboozle your counting methodology, but it will keep PGI's lights on. The second case will be easily counted, but will absolutely put PGI out of business.
The bigger issue with your counting methodology is that you can have a population that is steadily growing over time and still show a "retention rate" of less than 100% month to month. You can confidently claim that only some proportion of the player-base will play enough games to register on the board between any two months and that a particular subset of this portion is more likely to come back between any two months, but you cannot conclude that any of the players in your set have actually been lost to the game as a whole because your definition of retention is insufficiently robust. The slope of the total population trend will let you speculate that you have a lot of players coming in or going out, but you cannot make a correlation between change in population size and your "retention" because there are players month to month who don't get counted as "retained" because they aren't on the list of players from the previous month.
Ergo, you need to be showing the lifetime play activity of the players in each WLR across your 36-month range so you can say, yes, players with X WLR play less to the point of not coming back after they've played N number of games. Or, if you really want to drive home that the exodus is mostly because MM is making unsatisfying games, you show that gameplay has dropped off the most among the predicted groups over time.
I would love to plot it, but I am not going to puff up my chest and spin lame excuses to save face when I tell you that I won't: I don't know how to get the data and I don't honestly care enough to sink several hours into this project. Statistics was never my favorite subject, so I believe that you have the data to show the trend...I just don't think you are being effective at communicating it. You asked for the feedback, though, so there it is; dismiss it out of hand if you want, it won't bother me.
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What conclusion do you draw from the graph then?
I can only draw the conclusion that players at the extreme ends of the WLR bracket are significantly less likely to come back between any two given months.