Nightbird, on 23 November 2020 - 08:33 AM, said:
Checking your stats on Jarl's, you're in the black bracket most of the time. This model shows that you're in the second worst bracket for retention, with the rate plummeting below 50% after certain updates.
I’m probably in the black bracket all the times except for when PGI applies gameplay/balance changes that negatively impact the game lol.
I also play the light weight class and solo quickplay pretty much exclusively these days. So I would say I’m highly sensitive to gameplay/balances changes.
Nightbird, on 23 November 2020 - 08:33 AM, said:
While looking at the pop chart, you can argue that certain items, like Solaris, had a large impact for a month or two.
I would argue it had an immediate dramatic impact followed on by a long term impact (both Solaris and Faction Play) because these game modes further leached away the population from a centralized source (quick play) and split them up into multiple buckets none of which interact together. This is largely why I don’t give the idea of fixing the matchmaker much credence given that PGI has made it SO much more difficult to pull together a proper team from the outset.
You are probably better equipped to do the math than I am as this is not my forte but when you have a population of (lets generously say) 900 people at any one time playing but 250 of those are in faction play, 450 are in quickplay (split between europe, north america, and australia) , and 148 are in Solaris and 52 are in private matches with an uneven distribution spread between the different tiers (say more low level players are in quickplay than top tier players who are in faction play and private) how is the Matchmaker going to make a “good match” from that?
What even constitutes a “good match” at that point? I guess you could say a “good match” is one where most of the players end up coming out with a near 1.0 win loss ratio but that’s not how I personally measure it.
I play to do my best performance, some days that’s me trying to increase my k/d ratio, some days that’s me trying to do the highest match score in the smallest mech with the least armor. Almost never is it me trying to increase my win/loss ratio because in quickplay solo in a flea or a locust that just isn’t going to happen.
Nightbird, on 23 November 2020 - 08:33 AM, said:
However the impact of the Matchmaker has added up month by month, year by year, that it overwhelms the impact of any other single feature request. As far as cost is concerned, a good Matchmaker costs less than a single map, so it's hard to understand why this issue hasn't been addressed to date.
I've made several posts on this already, so feel free to write a specific objection. The MM we have today can be described as 1 step up from having no Matchmaker, or 9 steps down from the best Matchmaker. Our pop is more than enough to permanently fix it. (Check out the last section of the first post, or the last post on page 1)
Matchmaker is certainly the most consistent presence but is it really the determining factor? I had a group of 300+ people I would play with back in the hay day of MWO and yes we all (every one of us) complained about the matchmaker but the things that drove them away (so far as I heard) were things like the rescale, engine desync, stupid balance changes that made zero sense, etc…
I agree that improving the matchmaker is worthwhile endeavor as at least it might help stop/slow down the bleed of new players. I just don’t think improving it is going to happen so long as faction play and solaris remain as they.