VonBruinwald, on 26 November 2020 - 09:27 AM, said:
There's a flaw there, you are assuming good players will pull the teams performance up more than the bad players will drop it. With a functioning matchmaker the bad players will pull the team down an equal amount to what the good players raise it relative to the opposite team.
How can bad players pull your match down? Team kill you? It can happen only when you need support, but you don't have it because of bad players on your team. But this implies, that teams are imbalanced right from the beginning. But what if they are? You don't need support in this situation. You just play your game and bad players just die early without any meaningful contribution towards victory.
Do you imply, that I'm bad player? I'm not bad. I just need some conditions to perform good - when enemy players don't overrun me. And they don't, if they have skill, that is close enough to mine. My yesterday's 3 kills and 800+ DMG match proves, that I can do well. Problem is - it happens very rarely nowdays. Overall it's just purely random accident, not pattern, as it should be.
I survived with armor stripped from all parts, except legs, despite of last enemy players trying to focus me. It's deadly situation for IS 'Mech, as it's enough for it to get one of STs or CT hit in order to be one-shot. And when I play against pro players, it's enough for them to strip armor from just one part of my 'Mech to one-shot me almost immediately. Simple fact, that I survived this match, shows, that guys, who were playing against me, had pretty bad aiming skills. I.e. something on a par with "I'm good, if at least I hit enemy silhouette".
As I've already said, decent match is combination of weak enemies and weak teammates. If enemies are weak, you kill them. But your team also shouldn't kill them too fast. Otherwise they'll leave you with nothing. This clearly shows, that team balance itself isn't enough for good matchmaking. Making teams even - is mandatory requirement. And may be WLR MM can work towards proper direction, but it doesn't have enough momentum to achieve this goal. If conditions are bad, it can stuck in dead loop of self-induced problems and fail to get out of it.
Overall WLR matchmaker doesn't see any bad in following situations:
1) Balanced, but uneven teams
2) 12-0 stomps interleaved 50/50 with 0-12 ones.
Both situations are bad and proper MM should avoid them. WLR one doesn't.
Edited by MrMadguy, 26 November 2020 - 10:54 PM.